My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Battle Ram Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Battle Ram Clone Giant Skeleton
Giant Snowball
Minions Battle Ram Clone
Zap
Minions Firecracker Battle Ram Clone
Barbarian Barrel
Firecracker Battle Ram Bomb Tower Clone Giant Skeleton
The Log
Firecracker Battle Ram Clone Giant Skeleton
Earthquake
Firecracker Bomb Tower Clone
Arrows
Minions Firecracker Clone
Royal Delivery
Minions Firecracker Battle Ram Clone Giant Skeleton
Fireball
Minions Firecracker Battle Ram Bomb Tower Clone
Poison
Minions Firecracker Bomb Tower Clone
Lightning
Battle Ram Bomb Tower
Rocket
Bomb Tower

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Bomb Tower

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Clone Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Minions Firecracker Clone Battle Ram Bomb Tower Giant Skeleton Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Minions Firecracker Clone

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Firecracker Battle Ram Clone Giant Skeleton
Firecracker
Minions Battle Ram Mirror Giant Skeleton
Battle Ram
Minions Firecracker Mirror Lightning
Bomb Tower
Mirror
Firecracker Battle Ram Giant Skeleton Lightning
Clone
Giant Skeleton Minions
Giant Skeleton
Clone Minions Firecracker Mirror Lightning
Lightning
Battle Ram Mirror Giant Skeleton

Defense Synergies 0 6

Minions
Firecracker Giant Skeleton
Firecracker
Minions Bomb Tower Mirror Giant Skeleton
Battle Ram
Bomb Tower
Firecracker Mirror
Mirror
Firecracker Bomb Tower
Clone
Giant Skeleton
Minions Firecracker
Lightning

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Minions Firecracker
Bomb Tower Minions Firecracker
Bomb Tower Minions Giant Skeleton Lightning
Bomb Tower Minions Firecracker
Lightning Firecracker Bomb Tower Giant Skeleton
Minions Firecracker Bomb Tower
Minions Lightning Firecracker Bomb Tower
Lightning Bomb Tower Giant Skeleton
Minions Bomb Tower
Firecracker Giant Skeleton
Minions Firecracker Bomb Tower Giant Skeleton
Minions Firecracker
Bomb Tower Minions Giant Skeleton Lightning
Bomb Tower Minions Firecracker
Bomb Tower
Bomb Tower Lightning
Bomb Tower Minions Firecracker
Bomb Tower Minions Firecracker
Bomb Tower Minions Firecracker Giant Skeleton
Bomb Tower
Minions Firecracker Bomb Tower Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Giant Skeleton
Firecracker Bomb Tower Lightning
Giant Skeleton Minions Bomb Tower Lightning
Giant Skeleton Lightning
Giant Skeleton
Firecracker Minions Bomb Tower
Minions Bomb Tower Giant Skeleton Lightning
Giant Skeleton Bomb Tower
Giant Skeleton Lightning Minions Firecracker Bomb Tower
Minions Bomb Tower Giant Skeleton
Lightning Giant Skeleton
Giant Skeleton Lightning Bomb Tower
Firecracker Bomb Tower
Minions Firecracker Bomb Tower Giant Skeleton Lightning
Minions Firecracker Bomb Tower Giant Skeleton
Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Firecracker Giant Skeleton
Firecracker
Lightning Giant Skeleton
Lightning Firecracker Giant Skeleton
Firecracker
Firecracker Minions
Firecracker
Firecracker Lightning
Firecracker Lightning
Lightning Minions
Firecracker Lightning
Lightning Firecracker
Lightning Firecracker
Lightning Minions Firecracker
Lightning Firecracker
Lightning Firecracker
Lightning Firecracker
Lightning
Minions Lightning
Lightning Firecracker
Lightning Firecracker
Lightning Minions Giant Skeleton
Lightning
Lightning
Lightning
Firecracker
Firecracker Lightning
Lightning
Lightning Firecracker
Lightning Firecracker
Lightning Minions Firecracker
Lightning
Lightning
Lightning Firecracker
Giant Skeleton
Firecracker Lightning
Lightning Minions
Lightning Firecracker
Lightning Firecracker
Firecracker Lightning
Lightning Giant Skeleton
Firecracker
Minions Firecracker Giant Skeleton Lightning
Firecracker Lightning
Lightning Firecracker Giant Skeleton
Lightning Firecracker

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