My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Firecracker Witch Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Battle Ram Dark Prince Witch Electro Dragon Electro Giant Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Dark Prince Electro Giant Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Dark Prince Electro Giant Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Dark Prince Electro Dragon Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Battle Ram Dark Prince Bandit
Giant Snowball
Minions Battle Ram Witch Electro Dragon
Zap
Minions Firecracker Battle Ram Dark Prince Witch Bandit
Barbarian Barrel
Firecracker Battle Ram Dark Prince Witch Bandit
The Log
Firecracker Battle Ram Dark Prince Witch Bandit
Earthquake
Firecracker Witch
Arrows
Minions Firecracker Witch
Royal Delivery
Minions Firecracker Battle Ram Dark Prince Witch Electro Dragon Bandit
Fireball
Minions Firecracker Battle Ram Witch Electro Dragon Bandit
Poison
Minions Firecracker Witch Electro Dragon
Lightning
Battle Ram Dark Prince Witch Electro Dragon Bandit
Rocket
Witch Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Witch Electro Dragon Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Dark Prince Electro Dragon Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Dark Prince Electro Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Firecracker Bandit Battle Ram Dark Prince Witch Electro Dragon Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Minions Firecracker Bandit Battle Ram

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Firecracker Battle Ram Dark Prince Bandit
Firecracker
Minions Battle Ram Dark Prince Bandit
Battle Ram
Bandit Minions Firecracker Witch
Dark Prince
Electro Giant Minions Firecracker Witch Bandit
Witch
Battle Ram Dark Prince Bandit
Electro Dragon
Electro Giant
Dark Prince
Bandit
Battle Ram Minions Firecracker Dark Prince Witch

Defense Synergies 0 11

Minions
Firecracker Dark Prince Bandit
Firecracker
Minions Dark Prince Electro Dragon Bandit
Battle Ram
Dark Prince
Minions Firecracker Witch Electro Dragon Bandit
Witch
Dark Prince Electro Dragon Bandit
Electro Dragon
Firecracker Dark Prince Witch
Electro Giant
Bandit
Minions Firecracker Dark Prince Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Firecracker Electro Dragon
Minions Firecracker Dark Prince Witch Electro Dragon Bandit
Witch Minions Dark Prince Electro Dragon Bandit
Witch Minions Firecracker Dark Prince Electro Dragon Bandit
Firecracker Dark Prince
Minions Firecracker Dark Prince Electro Dragon Bandit
Minions Firecracker Witch Electro Dragon
Electro Dragon Electro Giant Bandit
Witch Minions
Firecracker Dark Prince Bandit
Minions Witch Firecracker Dark Prince Electro Dragon Electro Giant Bandit
Minions Firecracker Witch Electro Dragon
Minions Dark Prince Witch Electro Dragon Bandit
Minions Firecracker Dark Prince Witch Electro Dragon
Bandit
Electro Giant Bandit
Minions Firecracker Dark Prince Witch Electro Dragon
Minions Firecracker Dark Prince Witch Electro Dragon Bandit
Witch Minions Firecracker Dark Prince Electro Dragon Bandit
Dark Prince Minions Firecracker Witch Electro Dragon Electro Giant Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Dark Prince Witch Electro Giant Bandit
Bandit Firecracker Electro Dragon
Bandit Minions Dark Prince Witch Electro Dragon
Dark Prince Bandit
Dark Prince Witch Bandit
Firecracker Electro Giant Minions Witch Electro Dragon
Dark Prince Minions Witch Bandit
Dark Prince
Electro Dragon Minions Firecracker Dark Prince Witch Bandit
Witch
Minions Dark Prince Witch Electro Dragon
Dark Prince Electro Giant
Dark Prince Witch Bandit
Firecracker Witch Electro Dragon Electro Giant
Witch Electro Dragon Electro Giant Minions Firecracker Dark Prince
Minions Firecracker Dark Prince Witch Electro Dragon Electro Giant

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Electro Dragon Bandit
Firecracker Electro Dragon Bandit
Electro Dragon Bandit
Firecracker Dark Prince
Firecracker Dark Prince
Firecracker Electro Giant Minions Witch Electro Dragon
Firecracker Witch
Firecracker Electro Dragon
Firecracker Electro Dragon Bandit
Minions Electro Dragon
Firecracker Dark Prince Electro Dragon Bandit
Firecracker Electro Dragon
Firecracker Bandit
Minions Firecracker Electro Dragon Bandit
Firecracker
Firecracker Witch Electro Dragon Bandit
Firecracker Electro Dragon Bandit
Minions
Firecracker Dark Prince Electro Dragon Bandit
Firecracker Witch Electro Dragon Electro Giant
Minions
Electro Dragon
Firecracker Electro Giant Dark Prince Witch Electro Dragon
Witch
Firecracker Witch Electro Dragon Bandit
Witch Electro Dragon Bandit
Firecracker Bandit
Firecracker Witch Electro Dragon Electro Giant
Electro Dragon Minions Firecracker Witch Electro Giant
Electro Dragon Bandit
Firecracker Electro Dragon
Firecracker
Minions Dark Prince Witch Electro Dragon Bandit
Firecracker Witch Electro Dragon
Firecracker Dark Prince Electro Dragon
Firecracker Electro Dragon
Electro Giant
Firecracker Dark Prince Electro Dragon
Electro Dragon Electro Giant Minions Firecracker Witch
Firecracker Witch Electro Dragon
Electro Dragon Firecracker Dark Prince Witch Electro Giant Bandit
Firecracker Electro Dragon

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