My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Battle Ram Dark Prince P.E.K.K.A Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Dark Prince Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Dark Prince P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Dark Prince Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Battle Ram Dark Prince Bandit
Giant Snowball
Minions Battle Ram
Zap
Minions Firecracker Battle Ram Dark Prince Bandit
Barbarian Barrel
Firecracker Battle Ram Dark Prince Bandit
The Log
Firecracker Battle Ram Dark Prince Bandit
Earthquake
Firecracker
Arrows
Minions Firecracker
Royal Delivery
Minions Firecracker Battle Ram Dark Prince P.E.K.K.A Bandit
Fireball
Minions Firecracker Battle Ram Bandit
Poison
Minions Firecracker
Lightning
Battle Ram Dark Prince Bandit
Rocket

Against air swarms

Spells and units that can counter air swarms.

Firecracker Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Tornado Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Rage Tornado Dark Prince P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Minions Firecracker Tornado Bandit Battle Ram Dark Prince P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Minions Firecracker Tornado

Attack Synergies 3 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Rage Firecracker Battle Ram Dark Prince P.E.K.K.A Bandit
Firecracker
Minions Battle Ram Tornado Dark Prince P.E.K.K.A Bandit
Battle Ram
Bandit Minions Firecracker Tornado P.E.K.K.A
Rage
Minions Dark Prince
Tornado
P.E.K.K.A Firecracker Battle Ram Dark Prince
Dark Prince
Minions Firecracker Rage Tornado Bandit
P.E.K.K.A
Tornado Minions Firecracker Battle Ram
Bandit
Battle Ram Minions Firecracker Dark Prince

Defense Synergies 1 10

Minions
Firecracker Dark Prince P.E.K.K.A Bandit
Firecracker
Minions Tornado Dark Prince P.E.K.K.A Bandit
Battle Ram
Rage
Tornado
P.E.K.K.A Firecracker Dark Prince
Dark Prince
Minions Firecracker Tornado Bandit
P.E.K.K.A
Tornado Minions Firecracker
Bandit
Minions Firecracker Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Firecracker
P.E.K.K.A Minions Firecracker Dark Prince Bandit
Tornado P.E.K.K.A Minions Dark Prince Bandit
P.E.K.K.A Minions Firecracker Dark Prince Bandit
Firecracker Tornado Dark Prince P.E.K.K.A
Tornado Minions Firecracker Dark Prince Bandit
Minions Tornado Firecracker
P.E.K.K.A Bandit
P.E.K.K.A Minions Tornado
Tornado Firecracker Dark Prince Bandit
Minions Firecracker Tornado Dark Prince Bandit
Minions Firecracker Tornado
P.E.K.K.A Minions Dark Prince Bandit
Minions Firecracker Tornado Dark Prince P.E.K.K.A
P.E.K.K.A Bandit
Tornado P.E.K.K.A Bandit
Minions Firecracker Tornado Dark Prince P.E.K.K.A
Minions Firecracker Tornado Dark Prince Bandit
Tornado Minions Firecracker Dark Prince Bandit
P.E.K.K.A Tornado
Dark Prince Minions Firecracker P.E.K.K.A Bandit
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Dark Prince P.E.K.K.A Bandit
Bandit Firecracker
P.E.K.K.A Bandit Minions Dark Prince
Dark Prince P.E.K.K.A Tornado Bandit
P.E.K.K.A Dark Prince Bandit
Firecracker Minions Tornado
Dark Prince P.E.K.K.A Minions Bandit
P.E.K.K.A Dark Prince
P.E.K.K.A Minions Firecracker Tornado Dark Prince Bandit
P.E.K.K.A
P.E.K.K.A Minions Dark Prince
P.E.K.K.A Tornado Dark Prince
Dark Prince P.E.K.K.A Bandit
Firecracker
Minions Firecracker Tornado Dark Prince P.E.K.K.A
Minions Firecracker Dark Prince P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Bandit
Firecracker Tornado Bandit
Bandit
Firecracker Dark Prince
Firecracker Dark Prince
Firecracker Minions Tornado
Firecracker Tornado
Firecracker Tornado
Firecracker Tornado Bandit
Minions Tornado
Firecracker Tornado Dark Prince Bandit
Firecracker Tornado
Firecracker Bandit
Minions Firecracker Bandit
Firecracker
Firecracker Bandit
Firecracker Bandit
Tornado
Minions
Firecracker Dark Prince Bandit
Firecracker Tornado
Minions
Tornado
Tornado
Firecracker Tornado Dark Prince
Firecracker Tornado Bandit
Tornado Bandit
Firecracker Tornado Bandit
Firecracker Tornado
Minions Firecracker
Bandit
Firecracker
P.E.K.K.A
Firecracker
Minions Dark Prince Bandit
Firecracker Tornado
Firecracker Dark Prince
Firecracker
Tornado
Firecracker Dark Prince P.E.K.K.A
Minions Firecracker Tornado
Firecracker Tornado
Firecracker Tornado Dark Prince Bandit
P.E.K.K.A
Firecracker

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