My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Great!

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Firecracker Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Mega Minion Battle Ram P.E.K.K.A Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Royal Delivery

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Battle Ram P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Battle Ram
Giant Snowball
Minions Barbarians Mega Minion Battle Ram
Zap
Minions Firecracker Battle Ram
Barbarian Barrel
Firecracker Barbarians Battle Ram
The Log
Firecracker Barbarians Battle Ram
Earthquake
Firecracker Barbarians
Arrows
Minions Firecracker
Royal Delivery
Minions Firecracker Barbarians Mega Minion Battle Ram P.E.K.K.A
Fireball
Minions Firecracker Barbarians Mega Minion Battle Ram
Poison
Minions Firecracker Barbarians Mega Minion
Lightning
Mega Minion Battle Ram
Rocket
Barbarians

Against air swarms

Spells and units that can counter air swarms.

Firecracker Royal Delivery

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Royal Delivery Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Delivery Mega Minion Battle Ram P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Firecracker Royal Delivery Mega Minion Battle Ram Barbarians P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Minions Firecracker Royal Delivery Mega Minion

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Mega Knight Firecracker Battle Ram P.E.K.K.A
Firecracker
Minions Mega Minion Battle Ram P.E.K.K.A Mega Knight
Royal Delivery
Barbarians
Mega Minion
Firecracker Mega Knight
Battle Ram
Minions Firecracker P.E.K.K.A
P.E.K.K.A
Minions Firecracker Battle Ram
Mega Knight
Minions Firecracker Mega Minion

Defense Synergies 0 13

Minions
Firecracker Royal Delivery P.E.K.K.A Mega Knight
Firecracker
Minions Royal Delivery Mega Minion P.E.K.K.A Mega Knight
Royal Delivery
Minions Firecracker Barbarians Mega Minion P.E.K.K.A Mega Knight
Barbarians
Royal Delivery
Mega Minion
Firecracker Royal Delivery Mega Knight
Battle Ram
P.E.K.K.A
Minions Firecracker Royal Delivery
Mega Knight
Minions Firecracker Royal Delivery Mega Minion

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Firecracker Mega Minion
Barbarians P.E.K.K.A Minions Firecracker Royal Delivery Mega Minion Mega Knight
Barbarians P.E.K.K.A Mega Knight Minions Royal Delivery Mega Minion
Barbarians P.E.K.K.A Minions Firecracker Mega Minion Mega Knight
Firecracker Royal Delivery Barbarians P.E.K.K.A Mega Knight
Royal Delivery Minions Firecracker Mega Minion Mega Knight
Minions Mega Minion Firecracker Royal Delivery
Barbarians P.E.K.K.A Mega Knight
Barbarians P.E.K.K.A Minions
Firecracker Royal Delivery Barbarians Mega Knight
Minions Barbarians Firecracker Royal Delivery Mega Minion Mega Knight
Minions Mega Minion Firecracker Royal Delivery
Barbarians P.E.K.K.A Mega Knight Minions Royal Delivery
Mega Knight Minions Firecracker Royal Delivery Barbarians Mega Minion P.E.K.K.A
Barbarians P.E.K.K.A Mega Knight
Barbarians Royal Delivery P.E.K.K.A Mega Knight
Barbarians Mega Knight Minions Firecracker Royal Delivery P.E.K.K.A
Royal Delivery Mega Knight Minions Firecracker Barbarians Mega Minion
Royal Delivery Minions Firecracker Barbarians Mega Minion Mega Knight
Barbarians P.E.K.K.A
Mega Knight Minions Firecracker Royal Delivery Barbarians P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mega Knight Royal Delivery P.E.K.K.A
Royal Delivery Firecracker Mega Minion Mega Knight
Royal Delivery Barbarians P.E.K.K.A Mega Knight Minions
P.E.K.K.A Mega Knight Royal Delivery Barbarians
Barbarians P.E.K.K.A Royal Delivery Mega Knight
Firecracker Royal Delivery Minions
Royal Delivery P.E.K.K.A Minions Barbarians Mega Minion
P.E.K.K.A Mega Knight Royal Delivery Barbarians
Royal Delivery P.E.K.K.A Mega Knight Minions Firecracker Barbarians Mega Minion
P.E.K.K.A Royal Delivery Barbarians Mega Minion
P.E.K.K.A Mega Knight Minions Barbarians Mega Minion
P.E.K.K.A Mega Knight Royal Delivery Barbarians
Royal Delivery Barbarians P.E.K.K.A Mega Knight
Firecracker Barbarians Mega Knight
Barbarians Minions Firecracker Royal Delivery Mega Minion P.E.K.K.A
Minions Mega Knight Firecracker Royal Delivery Barbarians Mega Minion P.E.K.K.A
Royal Delivery

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker
Firecracker
Firecracker Barbarians
Firecracker Mega Knight
Firecracker Minions Mega Minion
Firecracker
Firecracker
Firecracker
Minions
Firecracker
Firecracker
Firecracker
Minions Firecracker
Firecracker
Firecracker
Firecracker Mega Knight
Minions
Firecracker Mega Minion Mega Knight
Firecracker Mega Knight
Minions Mega Knight
Barbarians
Firecracker Mega Knight
Mega Minion
Firecracker
Mega Knight
Firecracker
Firecracker
Minions Firecracker Mega Minion
Mega Minion
Mega Knight
Firecracker
P.E.K.K.A Mega Knight
Firecracker
Minions Barbarians
Firecracker Mega Minion
Firecracker Mega Minion Mega Knight
Firecracker
Firecracker Mega Minion P.E.K.K.A Mega Knight
Minions Firecracker
Firecracker
Firecracker Mega Knight

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