My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Firecracker Skeleton Dragons Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Skeleton Dragons Balloon Lumberjack Night Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Clone Balloon Night Witch
Giant Snowball
Minions Skeleton Dragons Clone Balloon Lumberjack Night Witch
Zap
Minions Firecracker Clone Balloon Night Witch
Barbarian Barrel
Firecracker Clone Lumberjack Night Witch
The Log
Firecracker Clone Lumberjack
Earthquake
Firecracker Clone
Arrows
Minions Firecracker Skeleton Dragons Clone Night Witch
Royal Delivery
Minions Firecracker Skeleton Dragons Clone Balloon Lumberjack Night Witch
Fireball
Minions Firecracker Skeleton Dragons Clone Balloon Lumberjack Night Witch
Poison
Minions Firecracker Skeleton Dragons Clone Balloon Night Witch
Lightning
Skeleton Dragons Balloon Lumberjack Night Witch
Rocket
Balloon Night Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Skeleton Dragons

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Skeleton Dragons Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Clone Night Witch Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Firecracker Clone Skeleton Dragons Lumberjack Night Witch Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Minions Firecracker Clone Skeleton Dragons

Attack Synergies 4 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Mega Knight Firecracker Clone Balloon Lumberjack
Firecracker
Minions Skeleton Dragons Balloon Lumberjack Mega Knight
Skeleton Dragons
Firecracker Clone Balloon Lumberjack Mega Knight
Clone
Balloon Night Witch Minions Skeleton Dragons Lumberjack
Balloon
Clone Lumberjack Minions Firecracker Skeleton Dragons Mega Knight
Lumberjack
Balloon Minions Firecracker Skeleton Dragons Clone Night Witch Mega Knight
Night Witch
Clone Lumberjack Mega Knight
Mega Knight
Minions Firecracker Skeleton Dragons Balloon Lumberjack Night Witch

Defense Synergies 0 11

Minions
Firecracker Lumberjack Mega Knight
Firecracker
Minions Skeleton Dragons Lumberjack Night Witch Mega Knight
Skeleton Dragons
Firecracker Lumberjack Night Witch Mega Knight
Clone
Balloon
Lumberjack
Minions Firecracker Skeleton Dragons
Night Witch
Firecracker Skeleton Dragons Mega Knight
Mega Knight
Minions Firecracker Skeleton Dragons Night Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Firecracker Skeleton Dragons
Lumberjack Minions Firecracker Skeleton Dragons Night Witch Mega Knight
Lumberjack Mega Knight Minions Skeleton Dragons Night Witch
Lumberjack Night Witch Minions Firecracker Skeleton Dragons Mega Knight
Firecracker Lumberjack Mega Knight
Minions Firecracker Skeleton Dragons Lumberjack Night Witch Mega Knight
Minions Skeleton Dragons Firecracker Night Witch
Skeleton Dragons Mega Knight
Minions Lumberjack Night Witch
Firecracker Lumberjack Night Witch Mega Knight
Minions Skeleton Dragons Firecracker Lumberjack Night Witch Mega Knight
Minions Skeleton Dragons Firecracker Night Witch
Lumberjack Night Witch Mega Knight Minions Skeleton Dragons
Mega Knight Minions Firecracker Skeleton Dragons Lumberjack Night Witch
Lumberjack Mega Knight
Lumberjack Mega Knight
Mega Knight Minions Firecracker Skeleton Dragons Lumberjack Night Witch
Mega Knight Minions Firecracker Skeleton Dragons Lumberjack Night Witch
Minions Firecracker Skeleton Dragons Lumberjack Mega Knight
Lumberjack
Skeleton Dragons Mega Knight Minions Firecracker Lumberjack Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight
Firecracker Skeleton Dragons Lumberjack Mega Knight
Lumberjack Mega Knight Minions
Lumberjack Mega Knight Night Witch
Lumberjack Night Witch Mega Knight
Firecracker Skeleton Dragons Minions
Minions Lumberjack Night Witch
Mega Knight Lumberjack
Mega Knight Minions Firecracker Skeleton Dragons
Skeleton Dragons
Mega Knight Minions Lumberjack
Mega Knight
Mega Knight Lumberjack Night Witch
Firecracker Skeleton Dragons Mega Knight
Minions Firecracker Skeleton Dragons Lumberjack Night Witch
Minions Mega Knight Firecracker Skeleton Dragons

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Skeleton Dragons
Firecracker Skeleton Dragons
Skeleton Dragons
Firecracker Skeleton Dragons
Firecracker Skeleton Dragons Mega Knight
Firecracker Skeleton Dragons Minions
Firecracker Skeleton Dragons
Firecracker Skeleton Dragons
Firecracker Skeleton Dragons
Minions Lumberjack Night Witch
Firecracker Skeleton Dragons
Firecracker Skeleton Dragons
Firecracker Skeleton Dragons
Minions Firecracker Skeleton Dragons
Firecracker Skeleton Dragons
Firecracker Skeleton Dragons
Firecracker Skeleton Dragons Mega Knight
Minions Skeleton Dragons Night Witch
Firecracker Skeleton Dragons Mega Knight
Firecracker Skeleton Dragons Mega Knight
Minions Skeleton Dragons Night Witch Mega Knight
Skeleton Dragons
Skeleton Dragons
Firecracker Skeleton Dragons Mega Knight
Firecracker Skeleton Dragons
Skeleton Dragons Mega Knight
Firecracker Skeleton Dragons
Firecracker Skeleton Dragons Night Witch
Minions Firecracker Skeleton Dragons
Night Witch
Skeleton Dragons Night Witch Mega Knight
Firecracker Skeleton Dragons
Mega Knight
Firecracker
Minions Night Witch
Firecracker Skeleton Dragons
Firecracker Skeleton Dragons Lumberjack Mega Knight
Firecracker Skeleton Dragons
Firecracker Skeleton Dragons Mega Knight
Minions Firecracker Skeleton Dragons
Firecracker Skeleton Dragons
Firecracker Mega Knight
Firecracker Skeleton Dragons Mega Knight

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