My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Mediocre

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Firecracker Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Wizard Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider Goblin Barrel Skeleton Army
Giant Snowball
Minions Hog Rider Goblin Barrel Skeleton Army Baby Dragon
Zap
Minions Firecracker Goblin Barrel Skeleton Army
Barbarian Barrel
Firecracker Valkyrie Wizard Goblin Barrel Skeleton Army
The Log
Firecracker Hog Rider Goblin Barrel Skeleton Army
Earthquake
Firecracker Hog Rider Goblin Barrel Skeleton Army
Arrows
Minions Firecracker Goblin Barrel Skeleton Army
Royal Delivery
Minions Firecracker Valkyrie Hog Rider Wizard Goblin Barrel Skeleton Army Baby Dragon
Fireball
Minions Firecracker Hog Rider Wizard Goblin Barrel Skeleton Army Baby Dragon
Poison
Minions Firecracker Wizard Skeleton Army
Lightning
Valkyrie Wizard Baby Dragon
Rocket
Valkyrie Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Wizard Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Firecracker Goblin Barrel Skeleton Army Valkyrie Hog Rider Baby Dragon Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Minions Firecracker Goblin Barrel Skeleton Army

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Hog Rider Firecracker Valkyrie Baby Dragon
Firecracker
Hog Rider Minions Valkyrie Goblin Barrel Baby Dragon
Valkyrie
Hog Rider Goblin Barrel Minions Firecracker Wizard Baby Dragon
Hog Rider
Minions Firecracker Valkyrie Wizard Goblin Barrel Baby Dragon
Wizard
Valkyrie Hog Rider
Goblin Barrel
Valkyrie Firecracker Hog Rider Skeleton Army Baby Dragon
Skeleton Army
Goblin Barrel
Baby Dragon
Minions Firecracker Valkyrie Hog Rider Goblin Barrel

Defense Synergies 2 7

Minions
Valkyrie Firecracker Baby Dragon
Firecracker
Valkyrie Minions Skeleton Army Baby Dragon
Valkyrie
Minions Firecracker Wizard Baby Dragon
Hog Rider
Wizard
Valkyrie Skeleton Army
Goblin Barrel
Skeleton Army
Firecracker Wizard
Baby Dragon
Minions Firecracker Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Firecracker Valkyrie Wizard Baby Dragon
Skeleton Army Minions Firecracker Valkyrie
Skeleton Army Minions Valkyrie
Skeleton Army Minions Firecracker Valkyrie
Firecracker Valkyrie Skeleton Army
Skeleton Army Minions Firecracker Valkyrie Baby Dragon
Minions Firecracker Wizard Baby Dragon
Valkyrie Baby Dragon
Minions Skeleton Army
Skeleton Army Firecracker Valkyrie
Minions Valkyrie Skeleton Army Firecracker Wizard Baby Dragon
Minions Firecracker Wizard Baby Dragon
Skeleton Army Minions Valkyrie Wizard
Valkyrie Wizard Skeleton Army Minions Firecracker Baby Dragon
Skeleton Army
Skeleton Army
Wizard Minions Firecracker Valkyrie Skeleton Army
Minions Firecracker Valkyrie Wizard Skeleton Army Baby Dragon
Valkyrie Wizard Baby Dragon Minions Firecracker
Valkyrie Wizard Skeleton Army Minions Firecracker Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army
Firecracker Valkyrie Wizard Baby Dragon
Skeleton Army Minions Valkyrie
Valkyrie Skeleton Army
Valkyrie Skeleton Army
Firecracker Wizard Minions Baby Dragon
Skeleton Army Minions Valkyrie
Valkyrie Skeleton Army
Minions Firecracker Valkyrie Skeleton Army Baby Dragon
Skeleton Army
Minions Valkyrie
Skeleton Army Valkyrie
Skeleton Army Valkyrie Wizard
Wizard Firecracker Valkyrie Skeleton Army Baby Dragon
Skeleton Army Minions Firecracker Valkyrie Baby Dragon
Minions Valkyrie Firecracker Wizard Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie Baby Dragon
Firecracker Baby Dragon
Baby Dragon
Firecracker Valkyrie
Wizard Firecracker Valkyrie Baby Dragon
Firecracker Wizard Minions Baby Dragon
Firecracker Wizard Baby Dragon
Firecracker Wizard Baby Dragon
Firecracker Wizard
Minions
Firecracker Valkyrie Wizard
Firecracker Wizard Baby Dragon
Firecracker Baby Dragon
Minions Firecracker Baby Dragon
Firecracker Baby Dragon
Firecracker Wizard Baby Dragon
Firecracker Wizard Baby Dragon
Minions
Firecracker Wizard Baby Dragon
Firecracker Valkyrie Wizard Baby Dragon
Minions Baby Dragon
Wizard
Baby Dragon
Firecracker Valkyrie Wizard Baby Dragon
Firecracker Wizard Baby Dragon
Wizard Baby Dragon
Firecracker Baby Dragon
Firecracker Wizard Baby Dragon
Minions Firecracker Wizard
Wizard
Firecracker
Firecracker Wizard
Minions Skeleton Army
Firecracker Wizard Baby Dragon
Firecracker Valkyrie Wizard Baby Dragon
Firecracker Wizard Baby Dragon
Firecracker
Minions Firecracker Baby Dragon
Firecracker
Firecracker Baby Dragon

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