My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Firecracker Executioner Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Executioner Bandit Sparky Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Wall Breakers Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Wall Breakers Skeleton Army Bandit Sparky
Giant Snowball
Minions Wall Breakers Skeleton Army Little Prince
Zap
Minions Firecracker Wall Breakers Skeleton Army Bandit Sparky Little Prince
Barbarian Barrel
Firecracker Wall Breakers Skeleton Army Executioner Bandit Sparky Little Prince
The Log
Firecracker Wall Breakers Skeleton Army Bandit Sparky Little Prince
Earthquake
Firecracker Skeleton Army
Arrows
Minions Firecracker Wall Breakers Skeleton Army Little Prince
Royal Delivery
Minions Firecracker Wall Breakers Skeleton Army Executioner Bandit Sparky Little Prince
Fireball
Minions Firecracker Wall Breakers Skeleton Army Executioner Bandit Sparky Little Prince
Poison
Minions Firecracker Skeleton Army Executioner Sparky Little Prince
Lightning
Executioner Bandit Sparky Little Prince
Rocket
Executioner Sparky Little Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Executioner Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Executioner Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Minions Firecracker Skeleton Army Bandit Little Prince Executioner Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Wall Breakers Minions Firecracker Skeleton Army

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Firecracker Wall Breakers Bandit Sparky
Firecracker
Minions Wall Breakers Bandit Sparky
Wall Breakers
Minions Firecracker
Skeleton Army
Sparky
Executioner
Bandit
Bandit
Minions Firecracker Executioner Little Prince
Sparky
Minions Firecracker Skeleton Army
Little Prince
Bandit

Defense Synergies 0 9

Minions
Firecracker Bandit
Firecracker
Minions Skeleton Army Bandit
Wall Breakers
Skeleton Army
Firecracker Executioner Bandit Sparky
Executioner
Skeleton Army Bandit
Bandit
Minions Firecracker Skeleton Army Executioner Little Prince
Sparky
Skeleton Army
Little Prince
Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Firecracker Executioner Sparky
Skeleton Army Sparky Minions Firecracker Executioner Bandit
Skeleton Army Sparky Minions Executioner Bandit
Skeleton Army Sparky Minions Firecracker Bandit
Firecracker Skeleton Army Sparky
Skeleton Army Minions Firecracker Executioner Bandit
Minions Firecracker Executioner Little Prince
Bandit Sparky
Sparky Minions Skeleton Army
Skeleton Army Firecracker Bandit Sparky Little Prince
Minions Skeleton Army Executioner Firecracker Bandit
Minions Executioner Firecracker
Skeleton Army Sparky Minions Bandit
Skeleton Army Executioner Sparky Minions Firecracker
Skeleton Army Sparky Bandit
Skeleton Army Bandit Sparky
Sparky Minions Firecracker Skeleton Army Executioner
Minions Firecracker Skeleton Army Executioner Bandit Little Prince
Executioner Minions Firecracker Bandit Little Prince
Sparky
Skeleton Army Minions Firecracker Executioner Bandit Sparky Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Bandit Sparky
Bandit Firecracker Executioner
Skeleton Army Bandit Minions Sparky
Skeleton Army Bandit Sparky
Skeleton Army Executioner Bandit Sparky
Firecracker Executioner Minions
Skeleton Army Sparky Minions Bandit
Skeleton Army Sparky
Minions Firecracker Skeleton Army Bandit Sparky
Skeleton Army Sparky
Minions Sparky
Skeleton Army
Skeleton Army Executioner Bandit Sparky
Firecracker Skeleton Army Executioner Sparky
Skeleton Army Sparky Minions Firecracker Executioner Little Prince
Minions Executioner Firecracker Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Bandit Sparky
Firecracker Executioner Bandit
Bandit Sparky
Firecracker Sparky
Executioner Firecracker Sparky
Firecracker Executioner Minions
Firecracker Executioner Sparky
Firecracker Executioner
Firecracker Bandit
Minions Sparky
Firecracker Bandit Sparky
Firecracker Executioner
Firecracker Executioner Bandit Sparky
Minions Firecracker Bandit
Firecracker Sparky
Firecracker Executioner Bandit Sparky
Firecracker Executioner Bandit Sparky
Sparky
Minions Sparky
Firecracker Executioner Bandit Sparky
Firecracker Little Prince
Minions Sparky
Sparky
Firecracker Executioner Sparky Little Prince
Firecracker Executioner Bandit Sparky
Bandit Sparky
Firecracker Bandit Sparky
Firecracker Executioner Sparky Little Prince
Minions Firecracker
Sparky
Bandit Sparky
Firecracker Sparky
Sparky
Firecracker Sparky
Minions Skeleton Army Bandit
Firecracker Executioner
Firecracker Executioner Sparky
Firecracker Executioner
Sparky
Firecracker Executioner Sparky
Minions Firecracker Sparky
Firecracker Executioner
Firecracker Executioner Bandit Sparky Little Prince
Sparky
Firecracker Sparky

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