My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Firecracker Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Bowler Bandit Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Hog Rider Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Hog Rider Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Elite Barbarians Hog Rider Bandit
Giant Snowball
Minions Hog Rider
Zap
Minions Firecracker Bandit
Barbarian Barrel
Firecracker Elite Barbarians Bandit Electro Wizard
The Log
Firecracker Elite Barbarians Hog Rider Bandit
Earthquake
Firecracker Hog Rider
Arrows
Minions Firecracker
Royal Delivery
Minions Firecracker Elite Barbarians Hog Rider Bowler Bandit Electro Wizard
Fireball
Minions Firecracker Elite Barbarians Hog Rider Bowler Bandit Electro Wizard
Poison
Minions Firecracker Electro Wizard
Lightning
Elite Barbarians Bowler Bandit Electro Wizard
Rocket
Elite Barbarians Hog Rider Bowler

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Bowler The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Minions Firecracker Bandit Hog Rider Electro Wizard Bowler Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Minions Firecracker Bandit

Attack Synergies 3 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Hog Rider Firecracker Elite Barbarians Bowler Bandit
Firecracker
Hog Rider Minions Elite Barbarians Bowler Bandit
Elite Barbarians
Minions Firecracker Hog Rider The Log Bandit
Hog Rider
Minions Firecracker The Log Elite Barbarians Bowler Bandit Electro Wizard
Bowler
Minions Firecracker Hog Rider The Log Electro Wizard
The Log
Hog Rider Elite Barbarians Bowler Bandit
Bandit
Minions Firecracker Elite Barbarians Hog Rider The Log Electro Wizard
Electro Wizard
Hog Rider Bowler Bandit

Defense Synergies 2 13

Minions
Firecracker Bowler The Log Bandit Electro Wizard
Firecracker
The Log Minions Bandit Electro Wizard
Elite Barbarians
The Log
Hog Rider
Bowler
The Log Minions Bandit Electro Wizard
The Log
Firecracker Bowler Minions Elite Barbarians Bandit Electro Wizard
Bandit
Minions Firecracker Bowler The Log Electro Wizard
Electro Wizard
Minions Firecracker Bowler The Log Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Minions Firecracker The Log Electro Wizard
Elite Barbarians Minions Firecracker The Log Bandit Electro Wizard
Bowler Minions Elite Barbarians Bandit Electro Wizard
Elite Barbarians Minions Firecracker Bowler Bandit Electro Wizard
Firecracker Elite Barbarians Bowler The Log
Bowler The Log Minions Firecracker Bandit Electro Wizard
Minions Electro Wizard Firecracker
Bowler The Log Bandit Electro Wizard
Minions Elite Barbarians
Elite Barbarians Firecracker Bowler Bandit Electro Wizard
Minions Electro Wizard Firecracker Bowler The Log Bandit
Minions Firecracker Electro Wizard
Bowler Minions Elite Barbarians The Log Bandit Electro Wizard
Bowler Minions Firecracker The Log Electro Wizard
Elite Barbarians Bandit Electro Wizard
Elite Barbarians Bowler The Log Bandit Electro Wizard
Minions Firecracker Elite Barbarians Bowler Electro Wizard
Minions Firecracker Elite Barbarians Bowler The Log Bandit Electro Wizard
The Log Minions Firecracker Bowler Bandit Electro Wizard
Elite Barbarians Electro Wizard
Bowler Minions Firecracker Elite Barbarians The Log Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians Bowler Bandit Electro Wizard
Bandit Electro Wizard Firecracker Elite Barbarians Bowler The Log
Bandit Minions Elite Barbarians Bowler The Log Electro Wizard
Bowler Elite Barbarians The Log Bandit Electro Wizard
Elite Barbarians Bowler Bandit
Firecracker Minions Electro Wizard
Minions Elite Barbarians Bowler Bandit Electro Wizard
Elite Barbarians
Electro Wizard Minions Firecracker Elite Barbarians The Log Bandit
Minions Elite Barbarians Bowler
Elite Barbarians Bowler The Log Electro Wizard
Elite Barbarians Bowler Bandit
Firecracker Bowler
Elite Barbarians Electro Wizard Minions Firecracker Bowler The Log
Minions Bowler Firecracker Elite Barbarians The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log Bandit
Firecracker Bowler The Log Bandit Electro Wizard
The Log Bandit
Firecracker The Log
Firecracker Bowler The Log
Firecracker Minions
Firecracker Bowler The Log
The Log Firecracker Bowler
The Log Firecracker Bandit
Minions Elite Barbarians Bowler Electro Wizard
Firecracker Bowler The Log Bandit Electro Wizard
Firecracker
Firecracker Elite Barbarians Bowler The Log Bandit
Minions Firecracker Bandit
Firecracker Elite Barbarians The Log
Firecracker Bowler The Log Bandit
Firecracker Bowler The Log Bandit
Minions
Firecracker Bowler The Log Bandit Electro Wizard
Firecracker Bowler The Log
Minions Bowler The Log
Bowler The Log
The Log
Firecracker The Log Bowler
Firecracker The Log Bowler Bandit Electro Wizard
Bowler The Log Bandit
Firecracker The Log Bandit
Elite Barbarians Firecracker Electro Wizard
Electro Wizard Minions Firecracker
Elite Barbarians Bowler
The Log Bandit
Firecracker Electro Wizard
Firecracker Bowler The Log
Electro Wizard Minions Bandit
Firecracker Electro Wizard
The Log
Firecracker Bowler Electro Wizard
The Log Firecracker Bowler
Firecracker Elite Barbarians
Minions Firecracker Elite Barbarians Bowler The Log Electro Wizard
Firecracker Electro Wizard
Firecracker Bowler The Log Bandit Electro Wizard

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