My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Great!

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Giant Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarians Mini P.E.K.K.A Valkyrie Giant P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Giant
Giant Snowball
Minions Goblin Gang Barbarians
Zap
Minions Goblin Gang
Barbarian Barrel
Goblin Gang Barbarians Valkyrie Wizard
The Log
Goblin Gang Barbarians Mini P.E.K.K.A
Earthquake
Goblin Gang Barbarians
Arrows
Minions Goblin Gang
Royal Delivery
Minions Goblin Gang Barbarians Mini P.E.K.K.A Valkyrie Wizard P.E.K.K.A
Fireball
Minions Goblin Gang Barbarians Wizard
Poison
Minions Goblin Gang Barbarians Wizard
Lightning
Mini P.E.K.K.A Valkyrie Wizard
Rocket
Barbarians Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Valkyrie P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Barbarians Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Goblin Gang Mini P.E.K.K.A Valkyrie Barbarians Giant Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Minions Goblin Gang Mini P.E.K.K.A Valkyrie

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Giant Mini P.E.K.K.A Valkyrie P.E.K.K.A
Goblin Gang
Mini P.E.K.K.A Valkyrie Giant P.E.K.K.A
Barbarians
Mini P.E.K.K.A
Giant Minions Goblin Gang Valkyrie Wizard
Valkyrie
Minions Goblin Gang Mini P.E.K.K.A Giant Wizard P.E.K.K.A
Giant
Minions Mini P.E.K.K.A Goblin Gang Valkyrie Wizard
Wizard
Mini P.E.K.K.A Valkyrie Giant P.E.K.K.A
P.E.K.K.A
Minions Goblin Gang Valkyrie Wizard

Defense Synergies 1 10

Minions
Valkyrie P.E.K.K.A
Goblin Gang
Barbarians Mini P.E.K.K.A Valkyrie P.E.K.K.A
Barbarians
Goblin Gang
Mini P.E.K.K.A
Goblin Gang Valkyrie Wizard
Valkyrie
Minions Goblin Gang Mini P.E.K.K.A Wizard P.E.K.K.A
Giant
Wizard
Mini P.E.K.K.A Valkyrie P.E.K.K.A
P.E.K.K.A
Minions Goblin Gang Valkyrie Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Valkyrie Wizard
Barbarians Mini P.E.K.K.A P.E.K.K.A Minions Goblin Gang Valkyrie
Goblin Gang Barbarians Mini P.E.K.K.A P.E.K.K.A Minions Valkyrie
Barbarians Mini P.E.K.K.A P.E.K.K.A Minions Goblin Gang Valkyrie
Barbarians Mini P.E.K.K.A Valkyrie P.E.K.K.A
Goblin Gang Minions Valkyrie
Minions Goblin Gang Wizard
Barbarians Valkyrie P.E.K.K.A
Barbarians Mini P.E.K.K.A P.E.K.K.A Minions Goblin Gang
Goblin Gang Barbarians Mini P.E.K.K.A Valkyrie
Minions Goblin Gang Barbarians Valkyrie Wizard
Minions Goblin Gang Wizard
Barbarians Mini P.E.K.K.A P.E.K.K.A Minions Goblin Gang Valkyrie Wizard
Valkyrie Wizard Minions Goblin Gang Barbarians Mini P.E.K.K.A P.E.K.K.A
Barbarians Mini P.E.K.K.A P.E.K.K.A Goblin Gang
Barbarians Goblin Gang Mini P.E.K.K.A P.E.K.K.A
Barbarians Wizard Minions Goblin Gang Mini P.E.K.K.A Valkyrie P.E.K.K.A
Valkyrie Minions Goblin Gang Barbarians Wizard
Valkyrie Wizard Minions Barbarians
Barbarians Mini P.E.K.K.A P.E.K.K.A
Goblin Gang Valkyrie Wizard Minions Barbarians Mini P.E.K.K.A P.E.K.K.A
P.E.K.K.A Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Mini P.E.K.K.A Valkyrie P.E.K.K.A
Goblin Gang Mini P.E.K.K.A Valkyrie Wizard
Goblin Gang Barbarians P.E.K.K.A Minions Mini P.E.K.K.A Valkyrie
Goblin Gang Mini P.E.K.K.A Valkyrie P.E.K.K.A Barbarians
Barbarians P.E.K.K.A Goblin Gang Mini P.E.K.K.A Valkyrie
Wizard Minions Goblin Gang
Goblin Gang Mini P.E.K.K.A P.E.K.K.A Minions Barbarians Valkyrie
Mini P.E.K.K.A P.E.K.K.A Barbarians Valkyrie
P.E.K.K.A Minions Barbarians Mini P.E.K.K.A Valkyrie
P.E.K.K.A Goblin Gang Barbarians
P.E.K.K.A Minions Barbarians Mini P.E.K.K.A Valkyrie
P.E.K.K.A Barbarians Valkyrie
Barbarians Mini P.E.K.K.A P.E.K.K.A Goblin Gang Valkyrie Wizard
Wizard Barbarians Valkyrie
Goblin Gang Barbarians Minions Mini P.E.K.K.A Valkyrie P.E.K.K.A
Minions Valkyrie Barbarians Mini P.E.K.K.A Wizard P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Barbarians Valkyrie
Wizard Valkyrie
Wizard Minions
Wizard
Wizard
Wizard
Minions Goblin Gang Mini P.E.K.K.A
Valkyrie Wizard
Wizard
Minions
Wizard
Wizard
Minions Mini P.E.K.K.A
Mini P.E.K.K.A Wizard
Valkyrie Wizard
Minions
Wizard
Barbarians
Valkyrie Wizard
Wizard
Wizard
Wizard
Minions Wizard
Mini P.E.K.K.A
Wizard
P.E.K.K.A
Wizard
Minions Goblin Gang Barbarians
Wizard
Goblin Gang Mini P.E.K.K.A Valkyrie Wizard
Wizard
P.E.K.K.A
Minions Goblin Gang
P.E.K.K.A
Wizard

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