My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Dart Goblin Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bandit Electro Wizard Mega Knight Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel Bandit Mega Knight Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Dart Goblin Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Bandit Electro Wizard Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Goblin Barrel Bandit
Giant Snowball
Minions Goblin Gang Dart Goblin Goblin Barrel
Zap
Minions Goblin Gang Dart Goblin Goblin Barrel Bandit
Barbarian Barrel
Goblin Gang Dart Goblin Goblin Barrel Bandit Electro Wizard
The Log
Goblin Gang Dart Goblin Goblin Barrel Bandit
Earthquake
Goblin Gang Goblin Barrel
Arrows
Minions Goblin Gang Dart Goblin Goblin Barrel
Royal Delivery
Minions Goblin Gang Dart Goblin Goblin Barrel Bandit Electro Wizard
Fireball
Minions Goblin Gang Dart Goblin Goblin Barrel Bandit Electro Wizard
Poison
Minions Goblin Gang Dart Goblin Electro Wizard
Lightning
Bandit Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Dart Goblin Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Goblin Gang Dart Goblin Goblin Barrel Bandit Electro Wizard Golden Knight Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Minions Goblin Gang Dart Goblin Goblin Barrel

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Mega Knight Bandit
Goblin Gang
Goblin Barrel Dart Goblin Bandit
Dart Goblin
Goblin Barrel Goblin Gang Bandit Mega Knight
Goblin Barrel
Goblin Gang Dart Goblin Bandit Mega Knight Golden Knight
Bandit
Minions Goblin Gang Dart Goblin Goblin Barrel Electro Wizard Mega Knight Golden Knight
Electro Wizard
Bandit Mega Knight
Mega Knight
Minions Dart Goblin Goblin Barrel Bandit Electro Wizard
Golden Knight
Goblin Barrel Bandit

Defense Synergies 0 15

Minions
Dart Goblin Bandit Electro Wizard Mega Knight Golden Knight
Goblin Gang
Dart Goblin Bandit Electro Wizard
Dart Goblin
Minions Goblin Gang Bandit Electro Wizard Mega Knight Golden Knight
Goblin Barrel
Bandit
Minions Goblin Gang Dart Goblin Electro Wizard Mega Knight
Electro Wizard
Minions Goblin Gang Dart Goblin Bandit Mega Knight
Mega Knight
Minions Dart Goblin Bandit Electro Wizard
Golden Knight
Minions Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Dart Goblin Electro Wizard Golden Knight
Minions Goblin Gang Dart Goblin Bandit Electro Wizard Mega Knight
Goblin Gang Mega Knight Minions Dart Goblin Bandit Electro Wizard
Minions Goblin Gang Dart Goblin Bandit Electro Wizard Mega Knight
Mega Knight
Goblin Gang Minions Dart Goblin Bandit Electro Wizard Mega Knight
Minions Dart Goblin Electro Wizard Goblin Gang
Dart Goblin Bandit Electro Wizard Mega Knight Golden Knight
Minions Goblin Gang
Goblin Gang Dart Goblin Bandit Electro Wizard Mega Knight
Minions Goblin Gang Dart Goblin Electro Wizard Bandit Mega Knight
Minions Goblin Gang Dart Goblin Electro Wizard
Mega Knight Minions Goblin Gang Bandit Electro Wizard
Mega Knight Minions Goblin Gang Dart Goblin Electro Wizard Golden Knight
Goblin Gang Bandit Electro Wizard Mega Knight
Goblin Gang Bandit Electro Wizard Mega Knight
Mega Knight Minions Goblin Gang Electro Wizard
Mega Knight Minions Goblin Gang Dart Goblin Bandit Electro Wizard Golden Knight
Minions Dart Goblin Bandit Electro Wizard Mega Knight
Dart Goblin Electro Wizard
Goblin Gang Mega Knight Minions Dart Goblin Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Bandit Electro Wizard
Bandit Electro Wizard Goblin Gang Mega Knight
Goblin Gang Bandit Mega Knight Minions Electro Wizard Golden Knight
Goblin Gang Mega Knight Bandit Electro Wizard
Goblin Gang Bandit Mega Knight
Minions Goblin Gang Dart Goblin Electro Wizard
Goblin Gang Minions Dart Goblin Bandit Electro Wizard
Mega Knight
Electro Wizard Mega Knight Minions Bandit
Goblin Gang Dart Goblin
Mega Knight Minions Dart Goblin Golden Knight
Mega Knight Electro Wizard
Mega Knight Goblin Gang Bandit Golden Knight
Dart Goblin Mega Knight
Goblin Gang Electro Wizard Minions Dart Goblin Golden Knight
Minions Mega Knight Dart Goblin Electro Wizard Golden Knight
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin Bandit Golden Knight
Dart Goblin Bandit Electro Wizard Golden Knight
Dart Goblin Bandit
Dart Goblin
Mega Knight
Minions Dart Goblin
Dart Goblin
Dart Goblin
Dart Goblin Bandit Golden Knight
Minions Goblin Gang Electro Wizard
Dart Goblin Bandit Electro Wizard Golden Knight
Dart Goblin
Dart Goblin Bandit Golden Knight
Minions Dart Goblin Bandit
Dart Goblin
Dart Goblin Bandit Golden Knight
Dart Goblin Bandit Mega Knight
Minions
Dart Goblin Bandit Electro Wizard Mega Knight
Dart Goblin Mega Knight Golden Knight
Minions Mega Knight
Mega Knight
Dart Goblin Bandit Electro Wizard Golden Knight
Bandit Mega Knight Golden Knight
Dart Goblin Bandit Golden Knight
Dart Goblin Electro Wizard
Electro Wizard Minions Dart Goblin
Dart Goblin Bandit Mega Knight
Electro Wizard
Mega Knight
Electro Wizard Minions Goblin Gang Dart Goblin Bandit
Dart Goblin Electro Wizard
Goblin Gang Dart Goblin Electro Wizard Mega Knight
Dart Goblin
Dart Goblin Mega Knight
Minions Goblin Gang Dart Goblin Electro Wizard Golden Knight
Dart Goblin Electro Wizard
Dart Goblin Bandit Electro Wizard Mega Knight Golden Knight
Dart Goblin Mega Knight

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