My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Battle Ram Prince Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Battle Ram Prince Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Battle Ram Barbarian Barrel Prince Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Battle Ram Prince Bandit
Giant Snowball
Minions Goblin Gang Musketeer Battle Ram
Zap
Minions Goblin Gang Battle Ram Prince Bandit
Barbarian Barrel
Goblin Gang Musketeer Battle Ram Bandit
The Log
Goblin Gang Musketeer Battle Ram Prince Bandit
Earthquake
Goblin Gang
Arrows
Minions Goblin Gang
Royal Delivery
Minions Goblin Gang Musketeer Battle Ram Prince Bandit
Fireball
Minions Goblin Gang Musketeer Battle Ram Bandit
Poison
Minions Goblin Gang Musketeer
Lightning
Musketeer Battle Ram Prince Bandit
Rocket
Musketeer Prince

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Barbarian Barrel

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Minions Goblin Gang Earthquake Bandit Musketeer Battle Ram Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Barbarian Barrel Minions Goblin Gang Earthquake

Attack Synergies 1 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Battle Ram Barbarian Barrel Prince Bandit
Goblin Gang
Battle Ram Prince Bandit
Earthquake
Battle Ram Barbarian Barrel Prince
Musketeer
Battle Ram Barbarian Barrel Prince Bandit
Battle Ram
Bandit Minions Goblin Gang Earthquake Musketeer Barbarian Barrel
Barbarian Barrel
Minions Earthquake Musketeer Battle Ram Prince Bandit
Prince
Minions Goblin Gang Earthquake Musketeer Barbarian Barrel
Bandit
Battle Ram Minions Goblin Gang Musketeer Barbarian Barrel

Defense Synergies 1 12

Minions
Musketeer Barbarian Barrel Prince Bandit
Goblin Gang
Musketeer Barbarian Barrel Prince Bandit
Earthquake
Barbarian Barrel
Musketeer
Goblin Gang Minions Barbarian Barrel Bandit
Battle Ram
Barbarian Barrel
Minions Goblin Gang Earthquake Musketeer Prince Bandit
Prince
Minions Goblin Gang Barbarian Barrel
Bandit
Minions Goblin Gang Musketeer Barbarian Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Minions Musketeer Barbarian Barrel
Minions Goblin Gang Musketeer Prince Bandit
Goblin Gang Prince Minions Musketeer Bandit
Prince Minions Goblin Gang Musketeer Bandit
Earthquake Barbarian Barrel Prince
Goblin Gang Barbarian Barrel Minions Earthquake Musketeer Bandit
Minions Musketeer Goblin Gang
Earthquake Musketeer Barbarian Barrel Bandit
Minions Goblin Gang Musketeer Prince
Goblin Gang Musketeer Barbarian Barrel Prince Bandit
Minions Goblin Gang Earthquake Musketeer Barbarian Barrel Bandit
Minions Musketeer Goblin Gang
Prince Minions Goblin Gang Earthquake Musketeer Bandit
Minions Goblin Gang Earthquake Barbarian Barrel Prince
Goblin Gang Prince Bandit
Goblin Gang Prince Bandit
Minions Goblin Gang Musketeer Prince
Minions Goblin Gang Musketeer Barbarian Barrel Prince Bandit
Earthquake Barbarian Barrel Minions Musketeer Bandit
Musketeer Prince
Goblin Gang Minions Earthquake Musketeer Barbarian Barrel Prince Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarian Barrel Prince Bandit
Bandit Goblin Gang Musketeer Barbarian Barrel Prince
Goblin Gang Bandit Minions Musketeer Prince
Goblin Gang Prince Musketeer Barbarian Barrel Bandit
Goblin Gang Musketeer Prince Bandit
Minions Goblin Gang Musketeer
Goblin Gang Prince Minions Musketeer Bandit
Prince
Minions Barbarian Barrel Prince Bandit
Goblin Gang Musketeer
Minions Musketeer Prince
Prince
Prince Goblin Gang Bandit
Musketeer
Goblin Gang Minions Musketeer Barbarian Barrel Prince
Minions Earthquake Musketeer Barbarian Barrel

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Musketeer Barbarian Barrel Bandit
Musketeer Barbarian Barrel Bandit
Earthquake Barbarian Barrel Bandit
Earthquake Musketeer Barbarian Barrel Prince
Earthquake Barbarian Barrel
Minions Musketeer
Earthquake Musketeer
Earthquake Barbarian Barrel
Bandit
Minions Goblin Gang Musketeer Prince
Earthquake Musketeer Barbarian Barrel Prince Bandit
Musketeer
Earthquake Musketeer Barbarian Barrel Bandit
Earthquake Minions Musketeer Barbarian Barrel Bandit
Earthquake Musketeer Barbarian Barrel Prince
Earthquake Musketeer Barbarian Barrel Bandit
Earthquake Musketeer Barbarian Barrel Bandit
Earthquake Barbarian Barrel
Minions
Earthquake Musketeer Barbarian Barrel Prince Bandit
Earthquake Barbarian Barrel
Minions Earthquake Musketeer Prince
Musketeer Prince
Earthquake Musketeer Barbarian Barrel
Earthquake Barbarian Barrel
Earthquake Musketeer Barbarian Barrel Bandit
Musketeer Prince Bandit
Musketeer Barbarian Barrel Bandit
Musketeer
Minions Musketeer
Earthquake Musketeer Bandit
Prince
Earthquake
Earthquake Minions Goblin Gang Musketeer Barbarian Barrel Prince Bandit
Musketeer
Barbarian Barrel
Goblin Gang Musketeer Prince
Earthquake Musketeer
Musketeer Prince
Minions Goblin Gang Musketeer
Musketeer
Musketeer Barbarian Barrel Prince Bandit
Prince

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