My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Dark Prince Witch Royal Ghost Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elixir Golem Dark Prince Royal Ghost Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elixir Golem Dark Prince Royal Ghost Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Elixir Golem Dark Prince
Giant Snowball
Minions Goblin Gang Witch
Zap
Minions Goblin Gang Dark Prince Witch
Barbarian Barrel
Goblin Gang Elixir Golem Dark Prince Witch Royal Ghost
The Log
Goblin Gang Elixir Golem Dark Prince Witch
Earthquake
Goblin Gang Elixir Golem Witch
Arrows
Minions Goblin Gang Witch
Royal Delivery
Minions Goblin Gang Elixir Golem Dark Prince Witch Royal Ghost
Fireball
Minions Goblin Gang Elixir Golem Witch
Poison
Minions Goblin Gang Elixir Golem Witch
Lightning
Dark Prince Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Dark Prince Freeze Royal Ghost Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Dark Prince Freeze Royal Ghost Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Goblin Gang Elixir Golem Royal Ghost Dark Prince Freeze Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Minions Goblin Gang Elixir Golem Royal Ghost

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Mega Knight Elixir Golem Dark Prince
Goblin Gang
Elixir Golem Dark Prince Royal Ghost
Elixir Golem
Minions Goblin Gang Witch Royal Ghost
Dark Prince
Minions Goblin Gang Witch Royal Ghost
Freeze
Witch
Elixir Golem Dark Prince Royal Ghost Mega Knight
Royal Ghost
Goblin Gang Elixir Golem Dark Prince Witch Mega Knight
Mega Knight
Minions Witch Royal Ghost

Defense Synergies 0 10

Minions
Dark Prince Freeze Mega Knight
Goblin Gang
Dark Prince
Elixir Golem
Dark Prince
Minions Goblin Gang Witch Royal Ghost
Freeze
Minions Mega Knight
Witch
Dark Prince Royal Ghost Mega Knight
Royal Ghost
Dark Prince Witch Mega Knight
Mega Knight
Minions Freeze Witch Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions
Minions Goblin Gang Dark Prince Witch Mega Knight
Goblin Gang Witch Mega Knight Minions Dark Prince Freeze
Witch Minions Goblin Gang Dark Prince Mega Knight
Dark Prince Mega Knight
Goblin Gang Freeze Minions Dark Prince Royal Ghost Mega Knight
Minions Goblin Gang Freeze Witch
Mega Knight
Witch Minions Goblin Gang
Goblin Gang Dark Prince Royal Ghost Mega Knight
Minions Goblin Gang Witch Dark Prince Freeze Royal Ghost Mega Knight
Minions Goblin Gang Witch
Mega Knight Minions Goblin Gang Dark Prince Freeze Witch
Mega Knight Minions Goblin Gang Dark Prince Freeze Witch Royal Ghost
Goblin Gang Mega Knight
Goblin Gang Freeze Mega Knight
Mega Knight Minions Goblin Gang Dark Prince Witch
Mega Knight Minions Goblin Gang Dark Prince Witch Royal Ghost
Freeze Witch Minions Dark Prince Royal Ghost Mega Knight
Goblin Gang Dark Prince Royal Ghost Mega Knight Minions Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Dark Prince Witch Royal Ghost
Goblin Gang Royal Ghost Mega Knight
Goblin Gang Mega Knight Minions Dark Prince Witch
Goblin Gang Dark Prince Mega Knight
Goblin Gang Dark Prince Witch Mega Knight
Minions Goblin Gang Freeze Witch
Goblin Gang Dark Prince Minions Witch
Mega Knight Dark Prince
Freeze Mega Knight Minions Dark Prince Witch
Witch Goblin Gang
Mega Knight Minions Dark Prince Witch
Mega Knight Dark Prince
Dark Prince Mega Knight Goblin Gang Witch
Witch Mega Knight
Goblin Gang Witch Minions Dark Prince Freeze
Minions Mega Knight Dark Prince Freeze Witch Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze Royal Ghost
Royal Ghost
Dark Prince Freeze
Dark Prince Mega Knight
Minions Freeze Witch
Witch
Freeze
Minions Goblin Gang
Dark Prince
Minions Freeze
Witch
Mega Knight
Freeze
Minions
Dark Prince Mega Knight
Witch Mega Knight
Minions Mega Knight
Freeze Dark Prince Witch Mega Knight
Witch
Witch Royal Ghost
Witch Mega Knight
Witch
Minions Freeze Witch
Mega Knight
Freeze
Mega Knight
Minions Goblin Gang Dark Prince Freeze Witch
Witch
Freeze
Goblin Gang Dark Prince Mega Knight
Dark Prince Mega Knight
Minions Goblin Gang Freeze Witch
Witch
Dark Prince Freeze Witch Royal Ghost Mega Knight
Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: