My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Inferno Tower Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Hogs Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Hogs Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Royal Hogs
Giant Snowball
Minions Goblin Gang Royal Hogs
Zap
Minions Goblin Gang Inferno Tower Royal Hogs
Barbarian Barrel
Goblin Gang Inferno Tower Royal Hogs Magic Archer
The Log
Goblin Gang Royal Hogs
Earthquake
Goblin Gang Inferno Tower Royal Hogs
Arrows
Minions Goblin Gang Royal Hogs
Royal Delivery
Minions Goblin Gang Royal Hogs Magic Archer
Fireball
Minions Goblin Gang Inferno Tower Royal Hogs Magic Archer
Poison
Minions Goblin Gang Inferno Tower Royal Hogs Magic Archer
Lightning
Inferno Tower Magic Archer
Rocket
Inferno Tower Royal Hogs Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fireball Poison Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Poison Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Poison Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Goblin Gang Fireball Poison Magic Archer Inferno Tower Royal Hogs Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Minions Goblin Gang Fireball Poison

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Mega Knight Royal Hogs
Goblin Gang
Royal Hogs
Fireball
Royal Hogs Magic Archer Mega Knight
Inferno Tower
Royal Hogs
Minions Goblin Gang Fireball Poison Magic Archer Mega Knight
Poison
Royal Hogs Mega Knight
Magic Archer
Fireball Royal Hogs Mega Knight
Mega Knight
Minions Fireball Royal Hogs Poison Magic Archer

Defense Synergies 1 9

Minions
Inferno Tower Mega Knight
Goblin Gang
Inferno Tower Magic Archer
Fireball
Inferno Tower Mega Knight
Inferno Tower
Goblin Gang Minions Fireball Poison Mega Knight
Royal Hogs
Poison
Inferno Tower Mega Knight
Magic Archer
Goblin Gang Mega Knight
Mega Knight
Minions Fireball Inferno Tower Poison Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Fireball Inferno Tower Magic Archer
Inferno Tower Minions Goblin Gang Mega Knight
Goblin Gang Inferno Tower Mega Knight Minions
Inferno Tower Minions Goblin Gang Mega Knight
Fireball Poison Mega Knight
Goblin Gang Fireball Minions Magic Archer Mega Knight
Minions Inferno Tower Goblin Gang Fireball Poison Magic Archer
Fireball Inferno Tower Poison Magic Archer Mega Knight
Inferno Tower Minions Goblin Gang
Goblin Gang Inferno Tower Mega Knight
Minions Goblin Gang Poison Fireball Magic Archer Mega Knight
Minions Inferno Tower Goblin Gang Fireball Poison Magic Archer
Inferno Tower Mega Knight Minions Goblin Gang Fireball
Fireball Mega Knight Minions Goblin Gang Poison Magic Archer
Inferno Tower Goblin Gang Mega Knight
Inferno Tower Goblin Gang Fireball Mega Knight
Mega Knight Minions Goblin Gang Fireball Inferno Tower Poison
Fireball Mega Knight Minions Goblin Gang Magic Archer
Poison Minions Fireball Magic Archer Mega Knight
Inferno Tower
Goblin Gang Mega Knight Minions Fireball Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Fireball Inferno Tower
Fireball Poison Goblin Gang Magic Archer Mega Knight
Goblin Gang Mega Knight Minions Inferno Tower
Goblin Gang Mega Knight Fireball Inferno Tower
Inferno Tower Goblin Gang Mega Knight
Fireball Poison Minions Goblin Gang Magic Archer
Goblin Gang Minions Fireball Inferno Tower
Inferno Tower Mega Knight
Mega Knight Minions Fireball Inferno Tower Poison Magic Archer
Inferno Tower Goblin Gang
Mega Knight Minions Inferno Tower
Mega Knight Fireball Poison
Mega Knight Goblin Gang Fireball Inferno Tower
Fireball Magic Archer Mega Knight
Goblin Gang Inferno Tower Minions Fireball Poison Magic Archer
Minions Poison Mega Knight Fireball Inferno Tower Magic Archer
Fireball Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Poison Magic Archer
Fireball Poison Magic Archer
Fireball Poison Magic Archer
Fireball Poison
Fireball Poison Magic Archer Mega Knight
Fireball Poison Minions Magic Archer
Poison Magic Archer
Fireball Poison Magic Archer
Fireball Poison
Minions Goblin Gang Fireball Poison
Poison Fireball Magic Archer
Fireball Poison Magic Archer
Poison Fireball Magic Archer
Minions Fireball Poison Magic Archer
Fireball Poison Magic Archer
Fireball Poison Magic Archer
Magic Archer Fireball Poison Mega Knight
Fireball Poison
Minions
Fireball Poison Magic Archer Mega Knight
Fireball Poison Magic Archer Mega Knight
Minions Fireball Poison Magic Archer Mega Knight
Fireball Poison
Fireball Poison
Poison Fireball Magic Archer Mega Knight
Fireball Poison Magic Archer
Fireball Poison Magic Archer Mega Knight
Fireball Poison Magic Archer
Poison Fireball Magic Archer
Minions Fireball Poison
Fireball
Poison Fireball Magic Archer Mega Knight
Fireball Poison Magic Archer
Mega Knight
Fireball Poison Magic Archer
Minions Goblin Gang Fireball Magic Archer
Fireball Poison Magic Archer
Fireball
Fireball Poison Goblin Gang Magic Archer Mega Knight
Fireball Poison Magic Archer
Fireball Poison
Mega Knight
Minions Goblin Gang Fireball Poison Magic Archer
Fireball Poison Magic Archer
Poison Fireball Magic Archer Mega Knight
Fireball Mega Knight

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