My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Phoenix Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

P.E.K.K.A Phoenix Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang P.E.K.K.A Phoenix Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Phoenix
Giant Snowball
Minions Goblin Gang
Zap
Minions Goblin Gang
Barbarian Barrel
Goblin Gang Magic Archer
The Log
Goblin Gang
Earthquake
Goblin Gang
Arrows
Minions Goblin Gang
Royal Delivery
Minions Goblin Gang P.E.K.K.A Magic Archer
Fireball
Minions Goblin Gang Magic Archer
Poison
Minions Goblin Gang Phoenix Magic Archer
Lightning
Phoenix Magic Archer
Rocket
Phoenix Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fireball Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

P.E.K.K.A Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Minions Goblin Gang Fireball Phoenix Magic Archer P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Mirror Minions Goblin Gang Fireball

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Mega Knight P.E.K.K.A
Goblin Gang
Mirror P.E.K.K.A
Fireball
Mirror Magic Archer Mega Knight
Mirror
Fireball Phoenix Goblin Gang Magic Archer
P.E.K.K.A
Magic Archer Minions Goblin Gang
Phoenix
Mirror
Magic Archer
P.E.K.K.A Fireball Mirror Mega Knight
Mega Knight
Minions Fireball Magic Archer

Defense Synergies 1 9

Minions
P.E.K.K.A Mega Knight
Goblin Gang
Mirror P.E.K.K.A Magic Archer
Fireball
Mirror Mega Knight
Mirror
Fireball Goblin Gang Magic Archer Mega Knight
P.E.K.K.A
Minions Goblin Gang
Phoenix
Magic Archer
Goblin Gang Mirror Mega Knight
Mega Knight
Minions Fireball Mirror Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Fireball Magic Archer
P.E.K.K.A Minions Goblin Gang Phoenix Mega Knight
Goblin Gang P.E.K.K.A Mega Knight Minions
P.E.K.K.A Minions Goblin Gang Phoenix Mega Knight
Fireball P.E.K.K.A Mega Knight
Goblin Gang Fireball Minions Magic Archer Mega Knight
Minions Goblin Gang Fireball Phoenix Magic Archer
Fireball P.E.K.K.A Phoenix Magic Archer Mega Knight
P.E.K.K.A Minions Goblin Gang Phoenix
Goblin Gang Phoenix Mega Knight
Minions Goblin Gang Fireball Magic Archer Mega Knight
Minions Goblin Gang Fireball Phoenix Magic Archer
P.E.K.K.A Mega Knight Minions Goblin Gang Fireball
Fireball Mega Knight Minions Goblin Gang P.E.K.K.A Magic Archer
P.E.K.K.A Goblin Gang Phoenix Mega Knight
Goblin Gang Fireball P.E.K.K.A Mega Knight
Mega Knight Minions Goblin Gang Fireball P.E.K.K.A
Fireball Mega Knight Minions Goblin Gang Magic Archer
Minions Fireball Magic Archer Mega Knight
P.E.K.K.A Phoenix
Goblin Gang Mega Knight Minions Fireball P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Fireball P.E.K.K.A
Fireball Goblin Gang Phoenix Magic Archer Mega Knight
Goblin Gang P.E.K.K.A Mega Knight Minions
Goblin Gang P.E.K.K.A Mega Knight Fireball Phoenix
P.E.K.K.A Goblin Gang Phoenix Mega Knight
Fireball Minions Goblin Gang Magic Archer
Goblin Gang P.E.K.K.A Minions Fireball Phoenix
P.E.K.K.A Mega Knight Phoenix
P.E.K.K.A Mega Knight Minions Fireball Phoenix Magic Archer
P.E.K.K.A Goblin Gang Phoenix
P.E.K.K.A Mega Knight Minions Phoenix
P.E.K.K.A Mega Knight Fireball Phoenix
P.E.K.K.A Mega Knight Goblin Gang Fireball
Fireball Magic Archer Mega Knight
Goblin Gang Phoenix Minions Fireball P.E.K.K.A Magic Archer
Minions Mega Knight Fireball P.E.K.K.A Phoenix Magic Archer
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer
Fireball Magic Archer
Fireball Magic Archer
Fireball
Fireball Magic Archer Mega Knight
Fireball Minions Magic Archer
Magic Archer
Fireball Magic Archer
Fireball
Minions Goblin Gang Fireball
Fireball Magic Archer
Fireball Magic Archer
Fireball Magic Archer
Minions Fireball Magic Archer
Fireball Magic Archer
Fireball Magic Archer
Magic Archer Fireball Mega Knight
Fireball
Minions
Fireball Magic Archer Mega Knight
Fireball Magic Archer Mega Knight
Minions Fireball Magic Archer Mega Knight
Fireball
Fireball
Fireball Magic Archer Mega Knight
Fireball Magic Archer
Fireball Magic Archer Mega Knight
Fireball Magic Archer
Fireball Magic Archer
Minions Fireball
Fireball
Fireball Magic Archer Mega Knight
Fireball Magic Archer
P.E.K.K.A Mega Knight
Fireball Magic Archer
Minions Goblin Gang Fireball Magic Archer
Fireball Magic Archer
Fireball
Fireball Goblin Gang Magic Archer Mega Knight
Fireball Magic Archer
Fireball
P.E.K.K.A Mega Knight
Minions Goblin Gang Fireball Magic Archer
Fireball Magic Archer
Fireball Magic Archer Mega Knight
P.E.K.K.A
Fireball Mega Knight

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