My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Musketeer Inferno Tower Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Battle Ram Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Battle Ram

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Battle Ram Inferno Dragon
Giant Snowball
Minions Goblin Gang Musketeer Battle Ram Inferno Dragon
Zap
Minions Goblin Gang Battle Ram Inferno Tower Inferno Dragon
Barbarian Barrel
Goblin Gang Musketeer Battle Ram Inferno Tower
The Log
Goblin Gang Musketeer Battle Ram
Earthquake
Goblin Gang Inferno Tower
Arrows
Minions Goblin Gang
Royal Delivery
Minions Goblin Gang Musketeer Battle Ram Inferno Dragon
Fireball
Minions Goblin Gang Musketeer Battle Ram Inferno Tower Inferno Dragon
Poison
Minions Goblin Gang Musketeer Inferno Tower
Lightning
Musketeer Battle Ram Inferno Tower Inferno Dragon
Rocket
Musketeer Inferno Tower Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Inferno Tower Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Minions Goblin Gang Fireball Musketeer Battle Ram Inferno Dragon Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Minions Goblin Gang Fireball

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Battle Ram Inferno Dragon
Goblin Gang
Battle Ram
Fireball
Battle Ram The Log
Musketeer
Battle Ram The Log
Battle Ram
The Log Minions Goblin Gang Fireball Musketeer
Inferno Tower
The Log
Battle Ram Fireball Musketeer
Inferno Dragon
Minions

Defense Synergies 5 9

Minions
Musketeer Inferno Tower The Log
Goblin Gang
Musketeer Inferno Tower The Log Inferno Dragon
Fireball
The Log Musketeer Inferno Tower
Musketeer
Goblin Gang The Log Minions Fireball Inferno Tower
Battle Ram
Inferno Tower
Goblin Gang The Log Minions Fireball Musketeer
The Log
Fireball Musketeer Inferno Tower Minions Goblin Gang Inferno Dragon
Inferno Dragon
Goblin Gang The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Fireball Musketeer Inferno Tower The Log
Inferno Tower Inferno Dragon Minions Goblin Gang Musketeer The Log
Goblin Gang Inferno Tower Minions Musketeer Inferno Dragon
Inferno Tower Inferno Dragon Minions Goblin Gang Musketeer
Fireball The Log
Goblin Gang Fireball The Log Minions Musketeer
Minions Musketeer Inferno Tower Inferno Dragon Goblin Gang Fireball
Fireball Musketeer Inferno Tower The Log
Inferno Tower Inferno Dragon Minions Goblin Gang Musketeer
Goblin Gang Musketeer Inferno Tower
Minions Goblin Gang Fireball Musketeer The Log
Minions Musketeer Inferno Tower Inferno Dragon Goblin Gang Fireball
Inferno Tower Minions Goblin Gang Fireball Musketeer The Log
Fireball Minions Goblin Gang The Log
Inferno Tower Inferno Dragon Goblin Gang
Inferno Tower Goblin Gang Fireball The Log Inferno Dragon
Minions Goblin Gang Fireball Musketeer Inferno Tower
Fireball Minions Goblin Gang Musketeer The Log
The Log Minions Fireball Musketeer Inferno Dragon
Musketeer Inferno Tower Inferno Dragon
Goblin Gang Minions Fireball Musketeer The Log
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Fireball Inferno Tower
Fireball Goblin Gang Musketeer The Log Inferno Dragon
Goblin Gang Minions Musketeer Inferno Tower The Log
Goblin Gang Fireball Musketeer Inferno Tower The Log
Inferno Tower Goblin Gang Musketeer Inferno Dragon
Fireball Minions Goblin Gang Musketeer
Goblin Gang Minions Fireball Musketeer Inferno Tower
Inferno Tower Inferno Dragon
Minions Fireball Inferno Tower The Log Inferno Dragon
Inferno Tower Goblin Gang Musketeer Inferno Dragon
Inferno Dragon Minions Musketeer Inferno Tower
Fireball The Log
Goblin Gang Fireball Inferno Tower
Fireball Musketeer
Goblin Gang Inferno Tower Minions Fireball Musketeer The Log Inferno Dragon
Minions Fireball Musketeer Inferno Tower The Log Inferno Dragon
Fireball Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer The Log
Fireball Musketeer The Log
Fireball The Log
Fireball Musketeer The Log
Fireball The Log
Fireball Minions Musketeer
Musketeer The Log
Fireball The Log
Fireball The Log
Minions Goblin Gang Fireball Musketeer
Fireball Musketeer The Log
Fireball Musketeer
Fireball Musketeer The Log
Minions Fireball Musketeer
Fireball Musketeer The Log
Fireball Musketeer The Log
Fireball Musketeer The Log
Fireball
Minions
Fireball Musketeer The Log
Fireball The Log
Minions Fireball Musketeer The Log
Fireball
Musketeer The Log
Fireball Musketeer The Log
The Log Fireball
Inferno Dragon
Fireball The Log Musketeer
Fireball Musketeer The Log
Fireball Musketeer The Log
Fireball Musketeer
Minions Fireball Musketeer
Fireball
Fireball Musketeer The Log
Fireball
Fireball The Log
Minions Goblin Gang Fireball Musketeer
Fireball Musketeer
The Log Fireball
Fireball Goblin Gang Musketeer
The Log Fireball Musketeer
Fireball
Musketeer
Minions Goblin Gang Fireball Musketeer The Log
Fireball Musketeer
Fireball Musketeer The Log
Inferno Dragon
Fireball

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