My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Firecracker Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Dark Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Wall Breakers Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider Wall Breakers Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Hog Rider Wall Breakers Dark Prince
Giant Snowball
Minions Goblin Gang Hog Rider Wall Breakers
Zap
Minions Goblin Gang Firecracker Inferno Tower Wall Breakers Dark Prince
Barbarian Barrel
Goblin Gang Firecracker Inferno Tower Wall Breakers Dark Prince
The Log
Goblin Gang Firecracker Hog Rider Wall Breakers Dark Prince
Earthquake
Goblin Gang Firecracker Hog Rider Inferno Tower
Arrows
Minions Goblin Gang Firecracker Wall Breakers
Royal Delivery
Minions Goblin Gang Firecracker Hog Rider Wall Breakers Dark Prince
Fireball
Minions Goblin Gang Firecracker Hog Rider Inferno Tower Wall Breakers
Poison
Minions Goblin Gang Firecracker Inferno Tower
Lightning
Inferno Tower Dark Prince
Rocket
Hog Rider Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Earthquake Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Dark Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Minions Goblin Gang Firecracker Earthquake Hog Rider Dark Prince Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Wall Breakers Minions Goblin Gang Firecracker

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Hog Rider Firecracker Wall Breakers Dark Prince
Goblin Gang
Hog Rider Firecracker Dark Prince
Firecracker
Hog Rider Minions Goblin Gang Earthquake Wall Breakers Dark Prince
Earthquake
Hog Rider Firecracker Wall Breakers Dark Prince
Hog Rider
Minions Goblin Gang Firecracker Earthquake Dark Prince
Inferno Tower
Wall Breakers
Minions Firecracker Earthquake
Dark Prince
Minions Goblin Gang Firecracker Earthquake Hog Rider

Defense Synergies 1 10

Minions
Firecracker Inferno Tower Dark Prince
Goblin Gang
Inferno Tower Firecracker Dark Prince
Firecracker
Minions Goblin Gang Earthquake Inferno Tower Dark Prince
Earthquake
Firecracker Inferno Tower
Hog Rider
Inferno Tower
Goblin Gang Minions Firecracker Earthquake Dark Prince
Wall Breakers
Dark Prince
Minions Goblin Gang Firecracker Inferno Tower

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Minions Firecracker Inferno Tower
Inferno Tower Minions Goblin Gang Firecracker Dark Prince
Goblin Gang Inferno Tower Minions Dark Prince
Inferno Tower Minions Goblin Gang Firecracker Dark Prince
Firecracker Earthquake Dark Prince
Goblin Gang Minions Firecracker Earthquake Dark Prince
Minions Inferno Tower Goblin Gang Firecracker
Earthquake Inferno Tower
Inferno Tower Minions Goblin Gang
Goblin Gang Firecracker Inferno Tower Dark Prince
Minions Goblin Gang Firecracker Earthquake Dark Prince
Minions Inferno Tower Goblin Gang Firecracker
Inferno Tower Minions Goblin Gang Earthquake Dark Prince
Minions Goblin Gang Firecracker Earthquake Dark Prince
Inferno Tower Goblin Gang
Inferno Tower Goblin Gang
Minions Goblin Gang Firecracker Inferno Tower Dark Prince
Minions Goblin Gang Firecracker Dark Prince
Earthquake Minions Firecracker Dark Prince
Inferno Tower
Goblin Gang Dark Prince Minions Firecracker Earthquake

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Inferno Tower Dark Prince
Goblin Gang Firecracker
Goblin Gang Minions Inferno Tower Dark Prince
Goblin Gang Dark Prince Inferno Tower
Inferno Tower Goblin Gang Dark Prince
Firecracker Minions Goblin Gang
Goblin Gang Dark Prince Minions Inferno Tower
Inferno Tower Dark Prince
Minions Firecracker Inferno Tower Dark Prince
Inferno Tower Goblin Gang
Minions Inferno Tower Dark Prince
Dark Prince
Dark Prince Goblin Gang Inferno Tower
Firecracker
Goblin Gang Inferno Tower Minions Firecracker Dark Prince
Minions Firecracker Earthquake Inferno Tower Dark Prince
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Firecracker
Firecracker
Earthquake
Earthquake Firecracker Dark Prince
Firecracker Earthquake Dark Prince
Firecracker Minions
Firecracker Earthquake
Earthquake Firecracker
Firecracker
Minions Goblin Gang
Firecracker Earthquake Dark Prince
Firecracker
Earthquake Firecracker
Earthquake Minions Firecracker
Earthquake Firecracker
Earthquake Firecracker
Earthquake Firecracker
Earthquake
Minions
Firecracker Earthquake Dark Prince
Firecracker Earthquake
Minions Earthquake
Earthquake
Firecracker Earthquake Dark Prince
Firecracker Earthquake
Firecracker
Firecracker
Minions Firecracker
Earthquake
Firecracker
Firecracker Earthquake
Earthquake Minions Goblin Gang Dark Prince
Firecracker
Goblin Gang Firecracker Dark Prince
Firecracker Earthquake
Firecracker Dark Prince
Minions Goblin Gang Firecracker
Firecracker
Firecracker Dark Prince
Firecracker

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