My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Firecracker Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Goblin Giant Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Goblin Giant Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mini P.E.K.K.A Goblin Giant Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Bandit
Giant Snowball
Minions Goblin Gang
Zap
Minions Goblin Gang Firecracker Goblin Giant Bandit
Barbarian Barrel
Goblin Gang Firecracker Bandit
The Log
Goblin Gang Firecracker Mini P.E.K.K.A Bandit
Earthquake
Goblin Gang Firecracker
Arrows
Minions Goblin Gang Firecracker
Royal Delivery
Minions Goblin Gang Firecracker Mini P.E.K.K.A Bandit
Fireball
Minions Goblin Gang Firecracker Bandit
Poison
Minions Goblin Gang Firecracker
Lightning
Mini P.E.K.K.A Bandit
Rocket

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Earthquake

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Rage

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Minions Goblin Gang Firecracker Earthquake Bandit Mini P.E.K.K.A Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Minions Goblin Gang Firecracker

Attack Synergies 1 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Rage Firecracker Mini P.E.K.K.A Goblin Giant Bandit
Goblin Gang
Firecracker Mini P.E.K.K.A Goblin Giant Bandit
Firecracker
Minions Goblin Gang Earthquake Mini P.E.K.K.A Goblin Giant Bandit
Earthquake
Firecracker Mini P.E.K.K.A Goblin Giant
Mini P.E.K.K.A
Minions Goblin Gang Firecracker Earthquake Rage Goblin Giant
Rage
Minions Mini P.E.K.K.A Goblin Giant
Goblin Giant
Minions Goblin Gang Firecracker Earthquake Mini P.E.K.K.A Rage Bandit
Bandit
Minions Goblin Gang Firecracker Goblin Giant

Defense Synergies 0 10

Minions
Firecracker Goblin Giant Bandit
Goblin Gang
Firecracker Mini P.E.K.K.A Bandit
Firecracker
Minions Goblin Gang Earthquake Mini P.E.K.K.A Bandit
Earthquake
Firecracker Mini P.E.K.K.A
Mini P.E.K.K.A
Goblin Gang Firecracker Earthquake
Rage
Goblin Giant
Minions
Bandit
Minions Goblin Gang Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Minions Firecracker Goblin Giant
Mini P.E.K.K.A Minions Goblin Gang Firecracker Bandit
Goblin Gang Mini P.E.K.K.A Minions Bandit
Mini P.E.K.K.A Minions Goblin Gang Firecracker Bandit
Firecracker Earthquake Mini P.E.K.K.A
Goblin Gang Minions Firecracker Earthquake Bandit
Minions Goblin Gang Firecracker
Earthquake Goblin Giant Bandit
Mini P.E.K.K.A Minions Goblin Gang
Goblin Gang Firecracker Mini P.E.K.K.A Bandit
Minions Goblin Gang Firecracker Earthquake Goblin Giant Bandit
Minions Goblin Gang Firecracker
Mini P.E.K.K.A Minions Goblin Gang Earthquake Bandit
Minions Goblin Gang Firecracker Earthquake Mini P.E.K.K.A
Mini P.E.K.K.A Goblin Gang Bandit
Goblin Gang Mini P.E.K.K.A Bandit
Minions Goblin Gang Firecracker Mini P.E.K.K.A
Minions Goblin Gang Firecracker Bandit
Earthquake Minions Firecracker Bandit
Mini P.E.K.K.A
Goblin Gang Minions Firecracker Earthquake Mini P.E.K.K.A Goblin Giant Bandit
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Bandit
Bandit Goblin Gang Firecracker Mini P.E.K.K.A
Goblin Gang Bandit Minions Mini P.E.K.K.A Goblin Giant
Goblin Gang Mini P.E.K.K.A Goblin Giant Bandit
Goblin Gang Mini P.E.K.K.A Goblin Giant Bandit
Firecracker Minions Goblin Gang Goblin Giant
Goblin Gang Mini P.E.K.K.A Minions Goblin Giant Bandit
Mini P.E.K.K.A Goblin Giant
Minions Firecracker Mini P.E.K.K.A Bandit
Goblin Gang Goblin Giant
Minions Mini P.E.K.K.A
Goblin Giant
Mini P.E.K.K.A Goblin Gang Goblin Giant Bandit
Firecracker
Goblin Gang Minions Firecracker Mini P.E.K.K.A Goblin Giant
Minions Firecracker Earthquake Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Firecracker Bandit
Firecracker Bandit
Earthquake Goblin Giant Bandit
Earthquake Firecracker
Firecracker Earthquake
Firecracker Minions Goblin Giant
Firecracker Earthquake
Earthquake Firecracker
Firecracker Bandit
Minions Goblin Gang Mini P.E.K.K.A
Firecracker Earthquake Bandit
Firecracker
Earthquake Firecracker Bandit
Earthquake Minions Firecracker Bandit
Earthquake Firecracker
Earthquake Firecracker Bandit
Earthquake Firecracker Bandit
Earthquake
Minions Mini P.E.K.K.A
Firecracker Earthquake Mini P.E.K.K.A Bandit
Firecracker Earthquake
Minions Earthquake
Earthquake
Firecracker Earthquake
Firecracker Earthquake Bandit
Bandit
Firecracker Bandit
Firecracker
Minions Firecracker
Mini P.E.K.K.A
Earthquake Bandit
Firecracker
Firecracker Earthquake
Earthquake Minions Goblin Gang Bandit
Firecracker
Goblin Gang Firecracker Mini P.E.K.K.A
Firecracker Earthquake
Firecracker
Minions Goblin Gang Firecracker
Firecracker
Firecracker Goblin Giant Bandit
Firecracker

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