My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Firecracker Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Elixir Golem Executioner Golem Bandit Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elixir Golem Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elixir Golem Golem Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Golem Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Elixir Golem Bandit
Giant Snowball
Minions Goblin Gang
Zap
Minions Goblin Gang Firecracker Bandit
Barbarian Barrel
Goblin Gang Firecracker Elixir Golem Executioner Bandit
The Log
Goblin Gang Firecracker Elixir Golem Bandit
Earthquake
Goblin Gang Firecracker Elixir Golem
Arrows
Minions Goblin Gang Firecracker
Royal Delivery
Minions Goblin Gang Firecracker Elixir Golem Executioner Bandit
Fireball
Minions Goblin Gang Firecracker Elixir Golem Executioner Bandit
Poison
Minions Goblin Gang Firecracker Elixir Golem Executioner
Lightning
Executioner Bandit
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Firecracker Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Executioner Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Executioner Golem Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Goblin Gang Firecracker Elixir Golem Bandit Executioner Mega Knight Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Minions Goblin Gang Firecracker Elixir Golem

Attack Synergies 2 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Mega Knight Firecracker Elixir Golem Golem Bandit
Goblin Gang
Firecracker Elixir Golem Golem Bandit
Firecracker
Elixir Golem Minions Goblin Gang Golem Bandit Mega Knight
Elixir Golem
Firecracker Minions Goblin Gang Executioner Bandit
Executioner
Elixir Golem Golem Bandit Mega Knight
Golem
Minions Goblin Gang Firecracker Executioner Bandit
Bandit
Minions Goblin Gang Firecracker Elixir Golem Executioner Golem Mega Knight
Mega Knight
Minions Firecracker Executioner Bandit

Defense Synergies 0 10

Minions
Firecracker Bandit Mega Knight
Goblin Gang
Firecracker Bandit
Firecracker
Minions Goblin Gang Bandit Mega Knight
Elixir Golem
Executioner
Bandit Mega Knight
Golem
Bandit
Minions Goblin Gang Firecracker Executioner Mega Knight
Mega Knight
Minions Firecracker Executioner Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Firecracker Executioner
Minions Goblin Gang Firecracker Executioner Bandit Mega Knight
Goblin Gang Mega Knight Minions Executioner Bandit
Minions Goblin Gang Firecracker Bandit Mega Knight
Firecracker Mega Knight
Goblin Gang Minions Firecracker Executioner Bandit Mega Knight
Minions Goblin Gang Firecracker Executioner
Bandit Mega Knight
Minions Goblin Gang
Goblin Gang Firecracker Bandit Mega Knight
Minions Goblin Gang Executioner Firecracker Bandit Mega Knight
Minions Executioner Goblin Gang Firecracker
Mega Knight Minions Goblin Gang Bandit
Executioner Mega Knight Minions Goblin Gang Firecracker
Goblin Gang Bandit Mega Knight
Goblin Gang Bandit Mega Knight
Mega Knight Minions Goblin Gang Firecracker Executioner
Mega Knight Minions Goblin Gang Firecracker Executioner Bandit
Executioner Minions Firecracker Bandit Mega Knight
Goblin Gang Mega Knight Minions Firecracker Executioner Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Bandit
Bandit Goblin Gang Firecracker Executioner Mega Knight
Goblin Gang Bandit Mega Knight Minions
Goblin Gang Mega Knight Bandit
Goblin Gang Executioner Bandit Mega Knight
Firecracker Executioner Minions Goblin Gang
Goblin Gang Minions Bandit
Mega Knight
Mega Knight Minions Firecracker Bandit
Goblin Gang
Mega Knight Minions
Mega Knight
Mega Knight Goblin Gang Executioner Bandit
Firecracker Executioner Mega Knight
Goblin Gang Minions Firecracker Executioner
Minions Executioner Mega Knight Firecracker

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Bandit
Firecracker Executioner Bandit
Bandit
Firecracker
Executioner Firecracker Mega Knight
Firecracker Executioner Minions
Firecracker Executioner
Firecracker Executioner
Firecracker Bandit
Minions Goblin Gang
Firecracker Bandit
Firecracker Executioner
Firecracker Executioner Bandit
Minions Firecracker Bandit
Firecracker
Firecracker Executioner Bandit
Firecracker Executioner Bandit Mega Knight
Minions
Firecracker Executioner Bandit Mega Knight
Firecracker Mega Knight
Minions Mega Knight
Firecracker Executioner Mega Knight
Firecracker Executioner Bandit
Bandit Mega Knight
Firecracker Bandit
Firecracker Executioner
Minions Firecracker
Bandit Mega Knight
Firecracker
Mega Knight
Firecracker
Minions Goblin Gang Bandit
Firecracker Executioner
Goblin Gang Firecracker Executioner Mega Knight
Firecracker Executioner
Firecracker Executioner Mega Knight
Minions Goblin Gang Firecracker
Firecracker Executioner
Firecracker Executioner Bandit Mega Knight
Firecracker Mega Knight

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