My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Prince Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Skeleton Army Prince
Giant Snowball
Minions Goblin Gang Skeleton Army
Zap
Minions Goblin Gang Firecracker Skeleton Army Prince
Barbarian Barrel
Goblin Gang Firecracker Skeleton Army
The Log
Goblin Gang Firecracker Skeleton Army Prince
Earthquake
Goblin Gang Firecracker Skeleton Army
Arrows
Minions Goblin Gang Firecracker Skeleton Army
Royal Delivery
Minions Goblin Gang Firecracker Skeleton Army Prince
Fireball
Minions Goblin Gang Firecracker Skeleton Army
Poison
Minions Goblin Gang Firecracker Skeleton Army
Lightning
Prince
Rocket
Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Prince Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Minions Goblin Gang Firecracker Skeleton Army Fireball Prince Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Minions Goblin Gang Firecracker

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Mega Knight Firecracker Prince
Goblin Gang
Firecracker Mirror Prince
Firecracker
Minions Goblin Gang Mirror Prince Mega Knight
Fireball
Mirror Mega Knight
Mirror
Fireball Goblin Gang Firecracker Skeleton Army
Skeleton Army
Mirror
Prince
Mega Knight Minions Goblin Gang Firecracker
Mega Knight
Minions Prince Firecracker Fireball

Defense Synergies 2 14

Minions
Firecracker Prince Mega Knight
Goblin Gang
Firecracker Mirror Skeleton Army Prince
Firecracker
Minions Goblin Gang Mirror Skeleton Army Prince Mega Knight
Fireball
Mirror Mega Knight
Mirror
Fireball Skeleton Army Goblin Gang Firecracker Mega Knight
Skeleton Army
Mirror Goblin Gang Firecracker Prince
Prince
Minions Goblin Gang Firecracker Skeleton Army
Mega Knight
Minions Firecracker Fireball Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Firecracker Fireball
Skeleton Army Minions Goblin Gang Firecracker Prince Mega Knight
Goblin Gang Skeleton Army Prince Mega Knight Minions
Skeleton Army Prince Minions Goblin Gang Firecracker Mega Knight
Firecracker Fireball Skeleton Army Prince Mega Knight
Goblin Gang Fireball Skeleton Army Minions Firecracker Mega Knight
Minions Goblin Gang Firecracker Fireball
Fireball Mega Knight
Minions Goblin Gang Skeleton Army Prince
Goblin Gang Skeleton Army Firecracker Prince Mega Knight
Minions Goblin Gang Skeleton Army Firecracker Fireball Mega Knight
Minions Goblin Gang Firecracker Fireball
Skeleton Army Prince Mega Knight Minions Goblin Gang Fireball
Fireball Skeleton Army Mega Knight Minions Goblin Gang Firecracker Prince
Skeleton Army Goblin Gang Prince Mega Knight
Skeleton Army Goblin Gang Fireball Prince Mega Knight
Mega Knight Minions Goblin Gang Firecracker Fireball Skeleton Army Prince
Fireball Mega Knight Minions Goblin Gang Firecracker Skeleton Army Prince
Minions Firecracker Fireball Mega Knight
Prince
Goblin Gang Skeleton Army Mega Knight Minions Firecracker Fireball Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Mega Knight Fireball Prince
Fireball Goblin Gang Firecracker Prince Mega Knight
Goblin Gang Skeleton Army Mega Knight Minions Prince
Goblin Gang Skeleton Army Prince Mega Knight Fireball
Goblin Gang Skeleton Army Prince Mega Knight
Firecracker Fireball Minions Goblin Gang
Goblin Gang Skeleton Army Prince Minions Fireball
Mega Knight Skeleton Army Prince
Mega Knight Minions Firecracker Fireball Skeleton Army Prince
Goblin Gang Skeleton Army
Mega Knight Minions Prince
Skeleton Army Mega Knight Fireball Prince
Skeleton Army Prince Mega Knight Goblin Gang Fireball
Firecracker Fireball Skeleton Army Mega Knight
Goblin Gang Skeleton Army Minions Firecracker Fireball Prince
Minions Mega Knight Firecracker Fireball
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker
Firecracker Fireball
Fireball
Firecracker Fireball Prince
Fireball Firecracker Mega Knight
Firecracker Fireball Minions
Firecracker
Fireball Firecracker
Fireball Firecracker
Minions Goblin Gang Fireball Prince
Firecracker Fireball Prince
Fireball Firecracker
Firecracker Fireball
Minions Firecracker Fireball
Firecracker Fireball Prince
Firecracker Fireball
Firecracker Fireball Mega Knight
Fireball
Minions
Firecracker Fireball Prince Mega Knight
Firecracker Fireball Mega Knight
Minions Fireball Prince Mega Knight
Fireball
Prince
Fireball
Firecracker Fireball Mega Knight
Firecracker Fireball
Fireball Prince Mega Knight
Fireball Firecracker
Firecracker Fireball
Minions Firecracker Fireball
Fireball
Fireball Mega Knight
Firecracker Fireball
Prince Mega Knight
Firecracker Fireball
Minions Goblin Gang Fireball Skeleton Army Prince
Fireball Firecracker
Fireball
Fireball Goblin Gang Firecracker Prince Mega Knight
Firecracker Fireball
Fireball
Firecracker Prince Mega Knight
Minions Goblin Gang Firecracker Fireball
Firecracker Fireball
Firecracker Fireball Prince Mega Knight
Prince
Fireball Firecracker Mega Knight

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