My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Goblin Barrel Miner
Giant Snowball
Minions Goblin Gang Goblin Barrel Miner
Zap
Minions Goblin Gang Firecracker Goblin Barrel
Barbarian Barrel
Goblin Gang Firecracker Wizard Goblin Barrel
The Log
Goblin Gang Firecracker Goblin Barrel
Earthquake
Goblin Gang Firecracker Goblin Barrel
Arrows
Minions Goblin Gang Firecracker Goblin Barrel
Royal Delivery
Minions Goblin Gang Firecracker Wizard Goblin Barrel Miner
Fireball
Minions Goblin Gang Firecracker Wizard Goblin Barrel
Poison
Minions Goblin Gang Firecracker Wizard
Lightning
Wizard Goblinstein
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Fireball Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Goblin Gang Firecracker Goblin Barrel Miner Fireball Wizard Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Minions Goblin Gang Firecracker Goblin Barrel

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Miner Firecracker
Goblin Gang
Goblin Barrel Miner Firecracker
Firecracker
Miner Minions Goblin Gang Goblin Barrel
Fireball
Miner
Wizard
Miner
Goblin Barrel
Goblin Gang Firecracker Miner
Miner
Minions Goblin Gang Firecracker Fireball Wizard Goblin Barrel
Goblinstein

Defense Synergies 0 4

Minions
Firecracker
Goblin Gang
Firecracker Miner
Firecracker
Minions Goblin Gang
Fireball
Miner
Wizard
Goblin Barrel
Miner
Goblin Gang Fireball
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Firecracker Fireball Wizard
Minions Goblin Gang Firecracker
Goblin Gang Minions
Minions Goblin Gang Firecracker
Firecracker Fireball
Goblin Gang Fireball Minions Firecracker
Minions Goblin Gang Firecracker Fireball Wizard
Fireball
Minions Goblin Gang
Goblin Gang Firecracker Miner
Minions Goblin Gang Firecracker Fireball Wizard
Minions Goblin Gang Firecracker Fireball Wizard
Minions Goblin Gang Fireball Wizard
Fireball Wizard Minions Goblin Gang Firecracker
Goblin Gang
Goblin Gang Fireball
Wizard Minions Goblin Gang Firecracker Fireball
Fireball Minions Goblin Gang Firecracker Wizard
Wizard Minions Firecracker Fireball
Goblin Gang Wizard Minions Firecracker Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Fireball
Fireball Goblin Gang Firecracker Wizard Miner
Goblin Gang Minions
Goblin Gang Fireball
Goblin Gang
Firecracker Fireball Wizard Minions Goblin Gang
Goblin Gang Minions Fireball
Minions Firecracker Fireball
Goblin Gang
Minions
Fireball
Goblin Gang Fireball Wizard
Wizard Firecracker Fireball
Goblin Gang Minions Firecracker Fireball
Minions Firecracker Fireball Wizard
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker
Firecracker Fireball Miner
Fireball Miner
Firecracker Fireball
Fireball Wizard Firecracker
Firecracker Fireball Wizard Minions
Firecracker Wizard
Fireball Firecracker Wizard
Fireball Miner Firecracker Wizard
Minions Goblin Gang Fireball
Firecracker Miner Fireball Wizard
Fireball Firecracker Wizard
Firecracker Fireball Miner
Minions Firecracker Fireball
Firecracker Fireball
Firecracker Fireball Wizard
Firecracker Fireball Wizard
Fireball
Minions
Firecracker Fireball Wizard
Firecracker Fireball Wizard Miner
Minions Fireball
Fireball Wizard
Fireball
Firecracker Fireball Wizard
Firecracker Fireball Miner Wizard
Fireball Wizard Miner
Fireball Miner Firecracker
Firecracker Fireball Wizard
Minions Firecracker Fireball Wizard
Fireball
Fireball Wizard Miner
Firecracker Fireball
Firecracker Fireball Wizard
Minions Goblin Gang Fireball
Fireball Firecracker Wizard
Fireball
Fireball Miner Goblin Gang Firecracker Wizard
Firecracker Fireball Wizard
Fireball
Firecracker
Minions Goblin Gang Firecracker Fireball
Firecracker Fireball
Firecracker Fireball Miner
Fireball Firecracker Wizard

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