My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Bad

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Wizard Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Royal Ghost Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Goblin Barrel Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Hog Rider Goblin Barrel Skeleton Army
Giant Snowball
Minions Goblin Gang Hog Rider Goblin Barrel Skeleton Army Little Prince
Zap
Minions Goblin Gang Goblin Barrel Skeleton Army Little Prince
Barbarian Barrel
Goblin Gang Wizard Goblin Barrel Skeleton Army Royal Ghost Little Prince
The Log
Goblin Gang Hog Rider Goblin Barrel Skeleton Army Little Prince
Earthquake
Goblin Gang Hog Rider Goblin Barrel Skeleton Army
Arrows
Minions Goblin Gang Goblin Barrel Skeleton Army Little Prince
Royal Delivery
Minions Goblin Gang Hog Rider Wizard Goblin Barrel Skeleton Army Royal Ghost Little Prince
Fireball
Minions Goblin Gang Hog Rider Wizard Goblin Barrel Skeleton Army Little Prince
Poison
Minions Goblin Gang Wizard Skeleton Army Little Prince
Lightning
Wizard Little Prince
Rocket
Hog Rider Wizard Little Prince

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Goblin Gang Goblin Barrel Skeleton Army Royal Ghost Little Prince Hog Rider Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Minions Goblin Gang Goblin Barrel Skeleton Army

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Hog Rider
Goblin Gang
Hog Rider Goblin Barrel Royal Ghost
Hog Rider
Minions Goblin Gang Wizard Goblin Barrel Little Prince
Wizard
Hog Rider Royal Ghost
Goblin Barrel
Goblin Gang Hog Rider Skeleton Army Royal Ghost
Skeleton Army
Goblin Barrel
Royal Ghost
Goblin Gang Wizard Goblin Barrel Little Prince
Little Prince
Hog Rider Royal Ghost

Defense Synergies 0 4

Minions
Goblin Gang
Skeleton Army
Hog Rider
Wizard
Skeleton Army Royal Ghost
Goblin Barrel
Skeleton Army
Goblin Gang Wizard
Royal Ghost
Wizard Little Prince
Little Prince
Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Wizard
Skeleton Army Minions Goblin Gang
Goblin Gang Skeleton Army Minions
Skeleton Army Minions Goblin Gang
Skeleton Army
Goblin Gang Skeleton Army Minions Royal Ghost
Minions Goblin Gang Wizard Little Prince
Minions Goblin Gang Skeleton Army
Goblin Gang Skeleton Army Royal Ghost Little Prince
Minions Goblin Gang Skeleton Army Wizard Royal Ghost
Minions Goblin Gang Wizard
Skeleton Army Minions Goblin Gang Wizard
Wizard Skeleton Army Minions Goblin Gang Royal Ghost
Skeleton Army Goblin Gang
Skeleton Army Goblin Gang
Wizard Minions Goblin Gang Skeleton Army
Minions Goblin Gang Wizard Skeleton Army Royal Ghost Little Prince
Wizard Minions Royal Ghost Little Prince
Goblin Gang Wizard Skeleton Army Royal Ghost Minions Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Royal Ghost
Goblin Gang Wizard Royal Ghost
Goblin Gang Skeleton Army Minions
Goblin Gang Skeleton Army
Goblin Gang Skeleton Army
Wizard Minions Goblin Gang
Goblin Gang Skeleton Army Minions
Skeleton Army
Minions Skeleton Army
Goblin Gang Skeleton Army
Minions
Skeleton Army
Skeleton Army Goblin Gang Wizard
Wizard Skeleton Army
Goblin Gang Skeleton Army Minions Little Prince
Minions Wizard Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Ghost
Royal Ghost
Wizard
Wizard Minions
Wizard
Wizard
Wizard
Minions Goblin Gang
Wizard
Wizard
Minions
Wizard
Wizard
Minions
Wizard
Wizard Little Prince
Minions
Wizard
Wizard Little Prince
Wizard Royal Ghost
Wizard
Wizard Little Prince
Minions Wizard
Wizard
Wizard
Minions Goblin Gang Skeleton Army
Wizard
Goblin Gang Wizard
Wizard
Minions Goblin Gang
Royal Ghost Little Prince
Wizard

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