My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Bad

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Wizard Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Dark Prince Giant Skeleton Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider Dark Prince Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Dark Prince Goblin Drill Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Hog Rider Dark Prince Goblin Drill Giant Skeleton
Giant Snowball
Minions Goblin Gang Hog Rider Goblin Drill Little Prince
Zap
Minions Goblin Gang Dark Prince Goblin Drill Little Prince
Barbarian Barrel
Goblin Gang Wizard Dark Prince Goblin Drill Giant Skeleton Little Prince
The Log
Goblin Gang Hog Rider Dark Prince Goblin Drill Giant Skeleton Little Prince
Earthquake
Goblin Gang Hog Rider Goblin Drill
Arrows
Minions Goblin Gang Goblin Drill Little Prince
Royal Delivery
Minions Goblin Gang Hog Rider Wizard Dark Prince Goblin Drill Giant Skeleton Little Prince
Fireball
Minions Goblin Gang Hog Rider Wizard Goblin Drill Little Prince
Poison
Minions Goblin Gang Wizard Goblin Drill Little Prince
Lightning
Wizard Dark Prince Little Prince
Rocket
Hog Rider Wizard Little Prince

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Dark Prince Goblin Drill Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Goblin Gang Little Prince Hog Rider Dark Prince Goblin Drill Wizard Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Minions Goblin Gang Little Prince Hog Rider

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Hog Rider Dark Prince Goblin Drill Giant Skeleton
Goblin Gang
Hog Rider Dark Prince Goblin Drill Giant Skeleton
Hog Rider
Minions Goblin Gang Wizard Dark Prince Giant Skeleton Little Prince
Wizard
Hog Rider Dark Prince Giant Skeleton
Dark Prince
Minions Goblin Gang Hog Rider Wizard Goblin Drill Little Prince
Goblin Drill
Minions Goblin Gang Dark Prince
Giant Skeleton
Minions Goblin Gang Hog Rider Wizard
Little Prince
Hog Rider Dark Prince

Defense Synergies 0 10

Minions
Dark Prince Goblin Drill Giant Skeleton
Goblin Gang
Dark Prince Goblin Drill Giant Skeleton
Hog Rider
Wizard
Dark Prince Giant Skeleton
Dark Prince
Minions Goblin Gang Wizard Little Prince
Goblin Drill
Minions Goblin Gang
Giant Skeleton
Minions Goblin Gang Wizard Little Prince
Little Prince
Dark Prince Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Wizard
Minions Goblin Gang Dark Prince Goblin Drill
Goblin Gang Minions Dark Prince Goblin Drill Giant Skeleton
Minions Goblin Gang Dark Prince Goblin Drill
Dark Prince Giant Skeleton
Goblin Gang Minions Dark Prince
Minions Goblin Gang Wizard Little Prince
Giant Skeleton
Minions Goblin Gang Goblin Drill
Goblin Gang Dark Prince Giant Skeleton Little Prince
Minions Goblin Gang Wizard Dark Prince Goblin Drill Giant Skeleton
Minions Goblin Gang Wizard
Goblin Drill Minions Goblin Gang Wizard Dark Prince Giant Skeleton
Wizard Minions Goblin Gang Dark Prince Goblin Drill
Goblin Gang Goblin Drill
Goblin Gang Goblin Drill
Wizard Minions Goblin Gang Dark Prince Goblin Drill
Minions Goblin Gang Wizard Dark Prince Goblin Drill Little Prince
Wizard Goblin Drill Minions Dark Prince Giant Skeleton Little Prince
Goblin Drill
Goblin Gang Wizard Dark Prince Minions Giant Skeleton Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Dark Prince Giant Skeleton
Goblin Gang Wizard
Goblin Gang Giant Skeleton Minions Dark Prince
Goblin Gang Dark Prince Giant Skeleton
Giant Skeleton Goblin Gang Dark Prince Goblin Drill
Wizard Minions Goblin Gang
Goblin Gang Dark Prince Minions Giant Skeleton
Giant Skeleton Dark Prince
Giant Skeleton Minions Dark Prince
Goblin Gang Goblin Drill
Minions Dark Prince Giant Skeleton
Dark Prince Giant Skeleton
Dark Prince Giant Skeleton Goblin Gang Wizard
Wizard
Goblin Gang Minions Dark Prince Goblin Drill Giant Skeleton Little Prince
Minions Wizard Dark Prince Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Goblin Drill Giant Skeleton
Goblin Drill Giant Skeleton
Dark Prince Giant Skeleton
Wizard Dark Prince
Wizard Minions
Wizard
Wizard
Wizard
Minions Goblin Gang
Wizard Dark Prince
Wizard
Minions
Wizard Goblin Drill
Wizard
Minions
Wizard Dark Prince
Wizard Little Prince
Minions Giant Skeleton
Wizard
Goblin Drill
Wizard Dark Prince Little Prince
Wizard
Wizard
Wizard Little Prince
Minions Wizard
Wizard
Giant Skeleton
Wizard
Minions Goblin Gang Dark Prince
Wizard
Goblin Gang Wizard Dark Prince
Wizard
Giant Skeleton
Dark Prince
Minions Goblin Gang Giant Skeleton
Dark Prince Giant Skeleton Little Prince
Wizard

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