My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard P.E.K.K.A Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Goblin Barrel
Giant Snowball
Minions Goblin Gang Goblin Barrel
Zap
Minions Goblin Gang Inferno Tower Goblin Barrel
Barbarian Barrel
Goblin Gang Inferno Tower Wizard Goblin Barrel
The Log
Goblin Gang Goblin Barrel
Earthquake
Goblin Gang Inferno Tower Goblin Barrel
Arrows
Minions Goblin Gang Goblin Barrel
Royal Delivery
Minions Goblin Gang Wizard Goblin Barrel P.E.K.K.A
Fireball
Minions Goblin Gang Inferno Tower Wizard Goblin Barrel
Poison
Minions Goblin Gang Inferno Tower Wizard
Lightning
Inferno Tower Wizard
Rocket
Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower P.E.K.K.A Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Minions Goblin Gang Goblin Barrel Inferno Tower Wizard P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Minions Goblin Gang Goblin Barrel

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Mega Knight P.E.K.K.A
Goblin Gang
Goblin Barrel P.E.K.K.A
Inferno Tower
Wizard
P.E.K.K.A Mega Knight
Goblin Barrel
Goblin Gang P.E.K.K.A Mega Knight
P.E.K.K.A
Minions Goblin Gang Wizard Goblin Barrel The Log
The Log
P.E.K.K.A Mega Knight
Mega Knight
Minions Wizard Goblin Barrel The Log

Defense Synergies 3 11

Minions
Inferno Tower P.E.K.K.A The Log Mega Knight
Goblin Gang
Inferno Tower P.E.K.K.A The Log
Inferno Tower
Goblin Gang The Log Minions Mega Knight
Wizard
P.E.K.K.A The Log Mega Knight
Goblin Barrel
P.E.K.K.A
The Log Minions Goblin Gang Wizard
The Log
Inferno Tower P.E.K.K.A Minions Goblin Gang Wizard Mega Knight
Mega Knight
Minions Inferno Tower Wizard The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Inferno Tower Wizard The Log
Inferno Tower P.E.K.K.A Minions Goblin Gang The Log Mega Knight
Goblin Gang Inferno Tower P.E.K.K.A Mega Knight Minions
Inferno Tower P.E.K.K.A Minions Goblin Gang Mega Knight
P.E.K.K.A The Log Mega Knight
Goblin Gang The Log Minions Mega Knight
Minions Inferno Tower Goblin Gang Wizard
Inferno Tower P.E.K.K.A The Log Mega Knight
Inferno Tower P.E.K.K.A Minions Goblin Gang
Goblin Gang Inferno Tower Mega Knight
Minions Goblin Gang Wizard The Log Mega Knight
Minions Inferno Tower Goblin Gang Wizard
Inferno Tower P.E.K.K.A Mega Knight Minions Goblin Gang Wizard The Log
Wizard Mega Knight Minions Goblin Gang P.E.K.K.A The Log
Inferno Tower P.E.K.K.A Goblin Gang Mega Knight
Inferno Tower Goblin Gang P.E.K.K.A The Log Mega Knight
Wizard Mega Knight Minions Goblin Gang Inferno Tower P.E.K.K.A
Mega Knight Minions Goblin Gang Wizard The Log
Wizard The Log Minions Mega Knight
P.E.K.K.A Inferno Tower
Goblin Gang Wizard Mega Knight Minions P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Inferno Tower P.E.K.K.A
Goblin Gang Wizard The Log Mega Knight
Goblin Gang P.E.K.K.A Mega Knight Minions Inferno Tower The Log
Goblin Gang P.E.K.K.A Mega Knight Inferno Tower The Log
Inferno Tower P.E.K.K.A Goblin Gang Mega Knight
Wizard Minions Goblin Gang
Goblin Gang P.E.K.K.A Minions Inferno Tower
Inferno Tower P.E.K.K.A Mega Knight
P.E.K.K.A Mega Knight Minions Inferno Tower The Log
Inferno Tower P.E.K.K.A Goblin Gang
P.E.K.K.A Mega Knight Minions Inferno Tower
P.E.K.K.A Mega Knight The Log
P.E.K.K.A Mega Knight Goblin Gang Inferno Tower Wizard
Wizard Mega Knight
Goblin Gang Inferno Tower Minions P.E.K.K.A The Log
Minions Mega Knight Inferno Tower Wizard P.E.K.K.A The Log
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
The Log
The Log
The Log
Wizard The Log Mega Knight
Wizard Minions
Wizard The Log
The Log Wizard
The Log Wizard
Minions Goblin Gang
Wizard The Log
Wizard
The Log
Minions
The Log
Wizard The Log
Wizard The Log Mega Knight
Minions
Wizard The Log Mega Knight
Wizard The Log Mega Knight
Minions The Log Mega Knight
Wizard
The Log
The Log
The Log Wizard Mega Knight
The Log Wizard
Wizard The Log Mega Knight
The Log
Wizard
Minions Wizard
Wizard The Log Mega Knight
P.E.K.K.A Mega Knight
Wizard The Log
Minions Goblin Gang
Wizard
The Log
Goblin Gang Wizard Mega Knight
The Log Wizard
P.E.K.K.A Mega Knight
Minions Goblin Gang The Log
The Log Mega Knight
P.E.K.K.A
Wizard Mega Knight

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