My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mini P.E.K.K.A Hog Rider Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Hog Rider
Giant Snowball
Minions Goblin Gang Hog Rider Witch Lumberjack
Zap
Minions Goblin Gang Witch
Barbarian Barrel
Goblin Gang Witch Electro Wizard Lumberjack
The Log
Goblin Gang Mini P.E.K.K.A Hog Rider Witch Lumberjack
Earthquake
Goblin Gang Hog Rider Witch
Arrows
Minions Goblin Gang Witch
Royal Delivery
Minions Goblin Gang Mini P.E.K.K.A Hog Rider Witch Electro Wizard Lumberjack
Fireball
Minions Goblin Gang Hog Rider Witch Electro Wizard Lumberjack
Poison
Minions Goblin Gang Witch Electro Wizard
Lightning
Mini P.E.K.K.A Witch Electro Wizard Lumberjack
Rocket
Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Minions Goblin Gang Mini P.E.K.K.A Hog Rider Electro Wizard Lumberjack Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Minions Goblin Gang Mini P.E.K.K.A

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Hog Rider Mini P.E.K.K.A Lumberjack
Goblin Gang
Hog Rider Mini P.E.K.K.A
Mini P.E.K.K.A
Minions Goblin Gang Hog Rider The Log Electro Wizard Lumberjack
Hog Rider
Minions Goblin Gang The Log Mini P.E.K.K.A Witch Electro Wizard Lumberjack
Witch
Hog Rider Lumberjack
The Log
Hog Rider Mini P.E.K.K.A Lumberjack
Electro Wizard
Mini P.E.K.K.A Hog Rider Lumberjack
Lumberjack
Minions Mini P.E.K.K.A Hog Rider Witch The Log Electro Wizard

Defense Synergies 2 14

Minions
The Log Electro Wizard Lumberjack
Goblin Gang
Mini P.E.K.K.A The Log Electro Wizard Lumberjack
Mini P.E.K.K.A
The Log Electro Wizard Goblin Gang Witch
Hog Rider
Witch
Mini P.E.K.K.A The Log Electro Wizard Lumberjack
The Log
Mini P.E.K.K.A Minions Goblin Gang Witch Electro Wizard Lumberjack
Electro Wizard
Mini P.E.K.K.A Minions Goblin Gang Witch The Log Lumberjack
Lumberjack
Minions Goblin Gang Witch The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions The Log Electro Wizard
Mini P.E.K.K.A Lumberjack Minions Goblin Gang Witch The Log Electro Wizard
Goblin Gang Mini P.E.K.K.A Witch Lumberjack Minions Electro Wizard
Mini P.E.K.K.A Witch Lumberjack Minions Goblin Gang Electro Wizard
Mini P.E.K.K.A The Log Lumberjack
Goblin Gang The Log Minions Electro Wizard Lumberjack
Minions Electro Wizard Goblin Gang Witch
The Log Electro Wizard
Mini P.E.K.K.A Witch Minions Goblin Gang Lumberjack
Goblin Gang Mini P.E.K.K.A Electro Wizard Lumberjack
Minions Goblin Gang Witch Electro Wizard The Log Lumberjack
Minions Goblin Gang Witch Electro Wizard
Mini P.E.K.K.A Lumberjack Minions Goblin Gang Witch The Log Electro Wizard
Minions Goblin Gang Mini P.E.K.K.A Witch The Log Electro Wizard Lumberjack
Mini P.E.K.K.A Goblin Gang Electro Wizard Lumberjack
Goblin Gang Mini P.E.K.K.A The Log Electro Wizard Lumberjack
Minions Goblin Gang Mini P.E.K.K.A Witch Electro Wizard Lumberjack
Minions Goblin Gang Witch The Log Electro Wizard Lumberjack
Witch The Log Minions Electro Wizard Lumberjack
Mini P.E.K.K.A Electro Wizard Lumberjack
Goblin Gang Minions Mini P.E.K.K.A Witch The Log Electro Wizard Lumberjack
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Lumberjack Witch Electro Wizard
Electro Wizard Goblin Gang Mini P.E.K.K.A The Log Lumberjack
Goblin Gang Lumberjack Minions Mini P.E.K.K.A Witch The Log Electro Wizard
Goblin Gang Mini P.E.K.K.A Lumberjack The Log Electro Wizard
Goblin Gang Mini P.E.K.K.A Witch Lumberjack
Minions Goblin Gang Witch Electro Wizard
Goblin Gang Mini P.E.K.K.A Minions Witch Electro Wizard Lumberjack
Mini P.E.K.K.A Lumberjack
Electro Wizard Minions Mini P.E.K.K.A Witch The Log
Witch Goblin Gang
Minions Mini P.E.K.K.A Witch Lumberjack
The Log Electro Wizard
Mini P.E.K.K.A Goblin Gang Witch Lumberjack
Witch
Goblin Gang Witch Electro Wizard Minions Mini P.E.K.K.A The Log Lumberjack
Minions Mini P.E.K.K.A Witch The Log Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
The Log Electro Wizard
The Log
The Log
The Log
Minions Witch
Witch The Log
The Log
The Log
Minions Goblin Gang Mini P.E.K.K.A Electro Wizard Lumberjack
The Log Electro Wizard
The Log
Minions
The Log
Witch The Log
The Log
Minions Mini P.E.K.K.A
Mini P.E.K.K.A The Log Electro Wizard
Witch The Log
Minions The Log
The Log
The Log
The Log Witch
Witch
The Log Witch Electro Wizard
Witch The Log
The Log
Witch Electro Wizard
Electro Wizard Minions Witch
Mini P.E.K.K.A
The Log
Electro Wizard
The Log
Electro Wizard Minions Goblin Gang Witch
Witch Electro Wizard
The Log
Goblin Gang Mini P.E.K.K.A Electro Wizard Lumberjack
The Log
Minions Goblin Gang Witch The Log Electro Wizard
Witch Electro Wizard
Witch The Log Electro Wizard

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