My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Wizard Baby Dragon P.E.K.K.A Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Battle Ram Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Battle Ram Baby Dragon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Battle Ram
Giant Snowball
Minions Goblin Gang Battle Ram Baby Dragon
Zap
Minions Goblin Gang Battle Ram
Barbarian Barrel
Goblin Gang Battle Ram Wizard
The Log
Goblin Gang Battle Ram
Earthquake
Goblin Gang
Arrows
Minions Goblin Gang
Royal Delivery
Minions Goblin Gang Battle Ram Wizard Baby Dragon P.E.K.K.A
Fireball
Minions Goblin Gang Battle Ram Wizard Baby Dragon
Poison
Minions Goblin Gang Wizard
Lightning
Battle Ram Wizard Baby Dragon
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon Poison

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Baby Dragon Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Baby Dragon Poison P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Goblin Gang Battle Ram Baby Dragon Poison Golden Knight Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Minions Goblin Gang Battle Ram Baby Dragon

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Battle Ram Baby Dragon P.E.K.K.A
Goblin Gang
Battle Ram Baby Dragon P.E.K.K.A
Battle Ram
Poison Minions Goblin Gang Baby Dragon P.E.K.K.A Golden Knight
Wizard
P.E.K.K.A
Baby Dragon
Minions Goblin Gang Battle Ram Poison P.E.K.K.A
Poison
Battle Ram P.E.K.K.A Baby Dragon
P.E.K.K.A
Poison Minions Goblin Gang Battle Ram Wizard Baby Dragon
Golden Knight
Battle Ram

Defense Synergies 0 7

Minions
Baby Dragon P.E.K.K.A Golden Knight
Goblin Gang
P.E.K.K.A
Battle Ram
Wizard
P.E.K.K.A Golden Knight
Baby Dragon
Minions P.E.K.K.A
Poison
P.E.K.K.A
Minions Goblin Gang Wizard Baby Dragon
Golden Knight
Minions Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Wizard Baby Dragon Golden Knight
P.E.K.K.A Minions Goblin Gang
Goblin Gang P.E.K.K.A Minions
P.E.K.K.A Minions Goblin Gang
Poison P.E.K.K.A
Goblin Gang Minions Baby Dragon
Minions Goblin Gang Wizard Baby Dragon Poison
Baby Dragon Poison P.E.K.K.A Golden Knight
P.E.K.K.A Minions Goblin Gang
Goblin Gang
Minions Goblin Gang Poison Wizard Baby Dragon
Minions Goblin Gang Wizard Baby Dragon Poison
P.E.K.K.A Minions Goblin Gang Wizard
Wizard Minions Goblin Gang Baby Dragon Poison P.E.K.K.A Golden Knight
P.E.K.K.A Goblin Gang
Goblin Gang P.E.K.K.A
Wizard Minions Goblin Gang Poison P.E.K.K.A
Minions Goblin Gang Wizard Baby Dragon Golden Knight
Wizard Baby Dragon Poison Minions
P.E.K.K.A
Goblin Gang Wizard Minions Baby Dragon Poison P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang P.E.K.K.A
Poison Goblin Gang Wizard Baby Dragon
Goblin Gang P.E.K.K.A Minions Golden Knight
Goblin Gang P.E.K.K.A
P.E.K.K.A Goblin Gang
Wizard Poison Minions Goblin Gang Baby Dragon
Goblin Gang P.E.K.K.A Minions
P.E.K.K.A
P.E.K.K.A Minions Baby Dragon Poison
P.E.K.K.A Goblin Gang
P.E.K.K.A Minions Golden Knight
P.E.K.K.A Poison
P.E.K.K.A Goblin Gang Wizard Golden Knight
Wizard Baby Dragon
Goblin Gang Minions Baby Dragon Poison P.E.K.K.A Golden Knight
Minions Poison Wizard Baby Dragon P.E.K.K.A Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Baby Dragon Golden Knight
Poison Baby Dragon Golden Knight
Baby Dragon Poison
Poison
Wizard Poison Baby Dragon
Wizard Poison Minions Baby Dragon
Wizard Baby Dragon Poison
Poison Wizard Baby Dragon
Poison Wizard Golden Knight
Minions Goblin Gang Poison
Poison Wizard Golden Knight
Poison Wizard Baby Dragon
Poison Baby Dragon Golden Knight
Minions Baby Dragon Poison
Baby Dragon Poison
Wizard Baby Dragon Poison Golden Knight
Wizard Baby Dragon Poison
Poison
Minions
Wizard Baby Dragon Poison
Wizard Baby Dragon Poison Golden Knight
Minions Baby Dragon Poison
Wizard Poison
Baby Dragon Poison
Poison Wizard Baby Dragon
Poison Wizard Baby Dragon Golden Knight
Wizard Baby Dragon Poison Golden Knight
Poison Baby Dragon Golden Knight
Poison Wizard Baby Dragon
Minions Wizard Poison
Poison Wizard
Poison
P.E.K.K.A
Wizard Poison
Minions Goblin Gang
Poison Wizard Baby Dragon
Poison Goblin Gang Wizard Baby Dragon
Wizard Baby Dragon Poison
Poison
P.E.K.K.A
Minions Goblin Gang Baby Dragon Poison Golden Knight
Poison
Poison Baby Dragon Golden Knight
P.E.K.K.A
Wizard

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