My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Baby Dragon Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Recruits Royal Hogs Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Recruits Royal Hogs Baby Dragon Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Royal Recruits Royal Hogs
Giant Snowball
Minions Goblin Gang Royal Recruits Royal Hogs Baby Dragon
Zap
Minions Goblin Gang Royal Hogs
Barbarian Barrel
Goblin Gang Royal Recruits Royal Hogs Royal Ghost
The Log
Goblin Gang Royal Recruits Royal Hogs
Earthquake
Goblin Gang Royal Hogs
Arrows
Minions Goblin Gang Royal Recruits Royal Hogs
Royal Delivery
Minions Goblin Gang Royal Recruits Royal Hogs Baby Dragon Royal Ghost
Fireball
Minions Goblin Gang Royal Hogs Baby Dragon
Poison
Minions Goblin Gang Royal Recruits Royal Hogs
Lightning
Baby Dragon
Rocket
Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Tornado Baby Dragon Poison

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Baby Dragon Poison Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Tornado Baby Dragon Poison Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Goblin Gang Tornado Royal Ghost Baby Dragon Poison Royal Hogs Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Minions Goblin Gang Tornado Royal Ghost

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Royal Recruits Royal Hogs Baby Dragon
Goblin Gang
Royal Recruits Royal Hogs Baby Dragon Royal Ghost
Royal Recruits
Minions Goblin Gang Royal Hogs Royal Ghost
Royal Hogs
Minions Goblin Gang Royal Recruits Poison
Tornado
Baby Dragon Poison
Baby Dragon
Tornado Minions Goblin Gang Poison
Poison
Royal Hogs Tornado Baby Dragon Royal Ghost
Royal Ghost
Goblin Gang Royal Recruits Poison

Defense Synergies 0 6

Minions
Royal Recruits Baby Dragon
Goblin Gang
Royal Recruits
Royal Recruits
Minions Goblin Gang Tornado
Royal Hogs
Tornado
Royal Recruits Baby Dragon Poison
Baby Dragon
Minions Tornado
Poison
Tornado
Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Royal Recruits Baby Dragon
Minions Goblin Gang Royal Recruits
Goblin Gang Tornado Minions Royal Recruits
Royal Recruits Minions Goblin Gang
Royal Recruits Tornado Poison
Goblin Gang Tornado Minions Baby Dragon Royal Ghost
Minions Tornado Goblin Gang Baby Dragon Poison
Royal Recruits Baby Dragon Poison
Minions Goblin Gang Royal Recruits Tornado
Goblin Gang Tornado Royal Recruits Royal Ghost
Minions Goblin Gang Poison Royal Recruits Tornado Baby Dragon Royal Ghost
Minions Goblin Gang Tornado Baby Dragon Poison
Royal Recruits Minions Goblin Gang
Minions Goblin Gang Royal Recruits Tornado Baby Dragon Poison Royal Ghost
Royal Recruits Goblin Gang
Tornado Goblin Gang Royal Recruits
Minions Goblin Gang Royal Recruits Tornado Poison
Minions Goblin Gang Royal Recruits Tornado Baby Dragon Royal Ghost
Tornado Baby Dragon Poison Minions Royal Recruits Royal Ghost
Royal Recruits Tornado
Goblin Gang Royal Recruits Royal Ghost Minions Baby Dragon Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Royal Recruits Royal Ghost
Poison Goblin Gang Baby Dragon Royal Ghost
Goblin Gang Royal Recruits Minions
Goblin Gang Royal Recruits Tornado
Royal Recruits Goblin Gang
Poison Minions Goblin Gang Tornado Baby Dragon
Goblin Gang Royal Recruits Minions
Royal Recruits
Royal Recruits Minions Tornado Baby Dragon Poison
Royal Recruits Goblin Gang
Minions Royal Recruits
Royal Recruits Tornado Poison
Royal Recruits Goblin Gang
Royal Recruits Baby Dragon
Goblin Gang Royal Recruits Minions Tornado Baby Dragon Poison
Minions Poison Royal Recruits Baby Dragon Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Royal Recruits Baby Dragon Royal Ghost
Poison Tornado Baby Dragon Royal Ghost
Baby Dragon Poison
Royal Recruits Poison
Poison Baby Dragon
Poison Minions Tornado Baby Dragon
Tornado Baby Dragon Poison
Poison Tornado Baby Dragon
Poison Tornado
Minions Goblin Gang Tornado Poison
Poison Royal Recruits Tornado
Poison Tornado Baby Dragon
Poison Baby Dragon
Minions Baby Dragon Poison
Baby Dragon Poison
Baby Dragon Poison
Royal Recruits Baby Dragon Poison
Tornado Poison
Minions
Baby Dragon Poison
Tornado Baby Dragon Poison
Minions Baby Dragon Poison
Tornado Poison
Tornado
Royal Recruits Baby Dragon Poison
Tornado Poison Baby Dragon
Poison Tornado Baby Dragon Royal Ghost
Tornado Baby Dragon Poison
Poison Tornado Baby Dragon
Poison Tornado Baby Dragon
Minions Poison
Poison
Poison
Poison
Minions Goblin Gang Royal Recruits
Poison Tornado Baby Dragon
Poison Goblin Gang Baby Dragon
Baby Dragon Poison
Tornado Poison
Royal Recruits
Minions Goblin Gang Royal Recruits Tornado Baby Dragon Poison
Tornado Poison
Poison Royal Recruits Tornado Baby Dragon Royal Ghost

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