My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Witch Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Goblin Barrel Skeleton Army Ram Rider
Giant Snowball
Minions Goblin Gang Goblin Barrel Skeleton Army Witch Ram Rider
Zap
Minions Goblin Gang Goblin Barrel Skeleton Army Witch Ram Rider
Barbarian Barrel
Goblin Gang Valkyrie Goblin Barrel Skeleton Army Witch
The Log
Goblin Gang Goblin Barrel Skeleton Army Witch Ram Rider
Earthquake
Goblin Gang Goblin Barrel Skeleton Army Witch
Arrows
Minions Goblin Gang Goblin Barrel Skeleton Army Witch
Royal Delivery
Minions Goblin Gang Valkyrie Goblin Barrel Skeleton Army Witch Ram Rider
Fireball
Minions Goblin Gang Goblin Barrel Skeleton Army Witch Ram Rider
Poison
Minions Goblin Gang Skeleton Army Witch
Lightning
Valkyrie Witch Ram Rider
Rocket
Valkyrie Witch Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Minions Goblin Gang Goblin Barrel Skeleton Army Valkyrie Witch Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Minions Goblin Gang Goblin Barrel

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Valkyrie Ram Rider
Goblin Gang
Goblin Barrel Valkyrie
Valkyrie
Goblin Barrel Minions Goblin Gang Witch Ram Rider
Goblin Barrel
Goblin Gang Valkyrie Skeleton Army Ram Rider
Skeleton Army
Goblin Barrel
Witch
Valkyrie Ram Rider
The Log
Ram Rider
Ram Rider
Minions Valkyrie Goblin Barrel Witch The Log

Defense Synergies 1 10

Minions
Valkyrie The Log Ram Rider
Goblin Gang
Valkyrie Skeleton Army The Log
Valkyrie
Minions Goblin Gang Witch The Log
Goblin Barrel
Skeleton Army
Goblin Gang The Log
Witch
Valkyrie The Log
The Log
Minions Goblin Gang Valkyrie Skeleton Army Witch Ram Rider
Ram Rider
Minions The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Valkyrie The Log Ram Rider
Skeleton Army Minions Goblin Gang Valkyrie Witch The Log Ram Rider
Goblin Gang Skeleton Army Witch Ram Rider Minions Valkyrie
Skeleton Army Witch Minions Goblin Gang Valkyrie Ram Rider
Valkyrie Skeleton Army The Log
Goblin Gang Skeleton Army The Log Minions Valkyrie
Minions Ram Rider Goblin Gang Witch
Valkyrie The Log Ram Rider
Witch Minions Goblin Gang Skeleton Army
Goblin Gang Skeleton Army Valkyrie
Minions Goblin Gang Valkyrie Skeleton Army Witch The Log Ram Rider
Minions Goblin Gang Witch Ram Rider
Skeleton Army Minions Goblin Gang Valkyrie Witch The Log Ram Rider
Valkyrie Skeleton Army Minions Goblin Gang Witch The Log
Skeleton Army Goblin Gang Ram Rider
Skeleton Army Goblin Gang The Log Ram Rider
Minions Goblin Gang Valkyrie Skeleton Army Witch
Minions Goblin Gang Valkyrie Skeleton Army Witch The Log Ram Rider
Valkyrie Witch The Log Minions Ram Rider
Ram Rider
Goblin Gang Valkyrie Skeleton Army Minions Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Skeleton Army Witch
Goblin Gang Valkyrie The Log
Goblin Gang Skeleton Army Minions Valkyrie Witch The Log Ram Rider
Goblin Gang Valkyrie Skeleton Army The Log Ram Rider
Goblin Gang Valkyrie Skeleton Army Witch Ram Rider
Minions Goblin Gang Witch Ram Rider
Goblin Gang Skeleton Army Minions Valkyrie Witch Ram Rider
Valkyrie Skeleton Army
Minions Valkyrie Skeleton Army Witch The Log
Witch Goblin Gang Skeleton Army
Minions Valkyrie Witch
Skeleton Army Valkyrie The Log
Skeleton Army Goblin Gang Valkyrie Witch Ram Rider
Valkyrie Skeleton Army Witch
Goblin Gang Skeleton Army Witch Minions Valkyrie The Log
Minions Valkyrie Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie The Log
The Log Ram Rider
The Log
Valkyrie The Log
Valkyrie The Log
Minions Witch Ram Rider
Witch The Log
The Log Ram Rider
The Log Ram Rider
Minions Goblin Gang
Valkyrie The Log Ram Rider
The Log
Minions
The Log
Witch The Log
The Log
Minions
The Log
Valkyrie Witch The Log
Minions The Log
The Log
The Log
The Log Valkyrie Witch
Witch
The Log Witch Ram Rider
Witch The Log Ram Rider
The Log
Witch
Minions Witch
The Log
The Log
Minions Goblin Gang Skeleton Army Witch
Witch Ram Rider
The Log
Goblin Gang Valkyrie
The Log
Minions Goblin Gang Witch The Log
Witch
Witch The Log

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