My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Battle Ram Wizard Dark Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Battle Ram Hog Rider Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Battle Ram Hog Rider Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Battle Ram Hog Rider Skeleton Army Dark Prince
Giant Snowball
Minions Goblin Gang Battle Ram Hog Rider Skeleton Army
Zap
Minions Goblin Gang Battle Ram Skeleton Army Dark Prince
Barbarian Barrel
Goblin Gang Valkyrie Battle Ram Wizard Skeleton Army Dark Prince
The Log
Goblin Gang Battle Ram Hog Rider Skeleton Army Dark Prince
Earthquake
Goblin Gang Hog Rider Skeleton Army
Arrows
Minions Goblin Gang Skeleton Army
Royal Delivery
Minions Goblin Gang Valkyrie Battle Ram Hog Rider Wizard Skeleton Army Dark Prince
Fireball
Minions Goblin Gang Battle Ram Hog Rider Wizard Skeleton Army
Poison
Minions Goblin Gang Wizard Skeleton Army
Lightning
Valkyrie Battle Ram Wizard Dark Prince
Rocket
Valkyrie Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Dark Prince

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Battle Ram Skeleton Army Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Goblin Gang Skeleton Army Valkyrie Battle Ram Hog Rider Dark Prince Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Minions Goblin Gang Skeleton Army Valkyrie

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Hog Rider Valkyrie Battle Ram Dark Prince
Goblin Gang
Hog Rider Valkyrie Battle Ram Dark Prince
Valkyrie
Hog Rider Minions Goblin Gang Battle Ram Wizard Dark Prince
Battle Ram
Minions Goblin Gang Valkyrie
Hog Rider
Minions Goblin Gang Valkyrie Wizard Dark Prince
Wizard
Valkyrie Hog Rider Dark Prince
Skeleton Army
Dark Prince
Minions Goblin Gang Valkyrie Hog Rider Wizard

Defense Synergies 1 7

Minions
Valkyrie Dark Prince
Goblin Gang
Valkyrie Skeleton Army Dark Prince
Valkyrie
Minions Goblin Gang Wizard
Battle Ram
Hog Rider
Wizard
Valkyrie Skeleton Army Dark Prince
Skeleton Army
Goblin Gang Wizard
Dark Prince
Minions Goblin Gang Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Valkyrie Wizard
Skeleton Army Minions Goblin Gang Valkyrie Dark Prince
Goblin Gang Skeleton Army Minions Valkyrie Dark Prince
Skeleton Army Minions Goblin Gang Valkyrie Dark Prince
Valkyrie Skeleton Army Dark Prince
Goblin Gang Skeleton Army Minions Valkyrie Dark Prince
Minions Goblin Gang Wizard
Valkyrie
Minions Goblin Gang Skeleton Army
Goblin Gang Skeleton Army Valkyrie Dark Prince
Minions Goblin Gang Valkyrie Skeleton Army Wizard Dark Prince
Minions Goblin Gang Wizard
Skeleton Army Minions Goblin Gang Valkyrie Wizard Dark Prince
Valkyrie Wizard Skeleton Army Minions Goblin Gang Dark Prince
Skeleton Army Goblin Gang
Skeleton Army Goblin Gang
Wizard Minions Goblin Gang Valkyrie Skeleton Army Dark Prince
Valkyrie Minions Goblin Gang Wizard Skeleton Army Dark Prince
Valkyrie Wizard Minions Dark Prince
Goblin Gang Valkyrie Wizard Skeleton Army Dark Prince Minions
Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Skeleton Army Dark Prince
Goblin Gang Valkyrie Wizard
Goblin Gang Skeleton Army Minions Valkyrie Dark Prince
Goblin Gang Valkyrie Skeleton Army Dark Prince
Goblin Gang Valkyrie Skeleton Army Dark Prince
Wizard Minions Goblin Gang
Goblin Gang Skeleton Army Dark Prince Minions Valkyrie
Valkyrie Skeleton Army Dark Prince
Minions Valkyrie Skeleton Army Dark Prince
Goblin Gang Skeleton Army
Minions Valkyrie Dark Prince
Skeleton Army Valkyrie Dark Prince
Skeleton Army Dark Prince Goblin Gang Valkyrie Wizard
Wizard Valkyrie Skeleton Army
Goblin Gang Skeleton Army Minions Valkyrie Dark Prince
Minions Valkyrie Wizard Dark Prince

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Valkyrie Dark Prince
Wizard Valkyrie Dark Prince
Wizard Minions
Wizard
Wizard
Wizard
Minions Goblin Gang
Valkyrie Wizard Dark Prince
Wizard
Minions
Wizard
Wizard
Minions
Wizard Dark Prince
Valkyrie Wizard
Minions
Wizard
Valkyrie Wizard Dark Prince
Wizard
Wizard
Wizard
Minions Wizard
Wizard
Wizard
Minions Goblin Gang Skeleton Army Dark Prince
Wizard
Goblin Gang Valkyrie Wizard Dark Prince
Wizard
Dark Prince
Minions Goblin Gang
Dark Prince
Wizard

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