My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Zappies Hunter Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Cage Valkyrie Zappies Hunter Bowler Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Skeleton Army Ram Rider
Giant Snowball
Minions Zappies Skeleton Army Ram Rider
Zap
Minions Zappies Skeleton Army Ram Rider
Barbarian Barrel
Goblin Cage Valkyrie Zappies Skeleton Army Hunter
The Log
Goblin Cage Zappies Skeleton Army Hunter Ram Rider
Earthquake
Goblin Cage Zappies Skeleton Army
Arrows
Minions Zappies Skeleton Army
Royal Delivery
Minions Goblin Cage Valkyrie Zappies Skeleton Army Hunter Bowler Ram Rider
Fireball
Minions Goblin Cage Zappies Skeleton Army Hunter Bowler Ram Rider
Poison
Minions Goblin Cage Zappies Skeleton Army Hunter
Lightning
Goblin Cage Valkyrie Hunter Bowler Ram Rider
Rocket
Valkyrie Hunter Bowler Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Hunter Bowler

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Skeleton Army Goblin Cage Valkyrie Zappies Hunter Bowler Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Minions Skeleton Army Goblin Cage Valkyrie

Attack Synergies 0 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Goblin Cage Valkyrie Bowler Ram Rider
Goblin Cage
Minions Hunter Ram Rider
Valkyrie
Minions Zappies Hunter Ram Rider
Zappies
Valkyrie Bowler Ram Rider
Skeleton Army
Hunter
Goblin Cage Valkyrie Bowler Ram Rider
Bowler
Minions Zappies Hunter Ram Rider
Ram Rider
Minions Goblin Cage Valkyrie Zappies Hunter Bowler

Defense Synergies 1 16

Minions
Valkyrie Goblin Cage Zappies Hunter Bowler Ram Rider
Goblin Cage
Minions Zappies Skeleton Army Hunter Bowler
Valkyrie
Minions Zappies Hunter Bowler
Zappies
Minions Goblin Cage Valkyrie Skeleton Army Bowler
Skeleton Army
Goblin Cage Zappies
Hunter
Minions Goblin Cage Valkyrie Bowler Ram Rider
Bowler
Minions Goblin Cage Valkyrie Zappies Hunter
Ram Rider
Minions Hunter

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Minions Goblin Cage Valkyrie Zappies Ram Rider
Skeleton Army Hunter Minions Goblin Cage Valkyrie Zappies Ram Rider
Goblin Cage Skeleton Army Hunter Bowler Ram Rider Minions Valkyrie Zappies
Goblin Cage Skeleton Army Hunter Minions Valkyrie Zappies Bowler Ram Rider
Goblin Cage Valkyrie Skeleton Army Bowler
Skeleton Army Bowler Minions Valkyrie Zappies Hunter
Minions Hunter Ram Rider Goblin Cage Zappies
Bowler Goblin Cage Valkyrie Ram Rider
Zappies Hunter Minions Goblin Cage Skeleton Army
Skeleton Army Valkyrie Zappies Hunter Bowler
Minions Valkyrie Skeleton Army Zappies Hunter Bowler Ram Rider
Minions Hunter Zappies Ram Rider
Goblin Cage Skeleton Army Hunter Bowler Minions Valkyrie Zappies Ram Rider
Valkyrie Skeleton Army Bowler Minions Goblin Cage Zappies Hunter
Skeleton Army Goblin Cage Zappies Hunter Ram Rider
Skeleton Army Goblin Cage Zappies Hunter Bowler Ram Rider
Minions Goblin Cage Valkyrie Zappies Skeleton Army Hunter Bowler
Goblin Cage Valkyrie Minions Zappies Skeleton Army Hunter Bowler Ram Rider
Goblin Cage Valkyrie Hunter Minions Zappies Bowler Ram Rider
Goblin Cage Zappies Hunter Ram Rider
Valkyrie Skeleton Army Bowler Minions Zappies Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Goblin Cage Zappies Bowler
Valkyrie Hunter Bowler
Zappies Skeleton Army Minions Goblin Cage Valkyrie Hunter Bowler Ram Rider
Valkyrie Skeleton Army Hunter Bowler Goblin Cage Zappies Ram Rider
Goblin Cage Valkyrie Zappies Skeleton Army Hunter Bowler Ram Rider
Minions Zappies Hunter Ram Rider
Skeleton Army Minions Goblin Cage Valkyrie Zappies Hunter Bowler Ram Rider
Goblin Cage Valkyrie Zappies Skeleton Army Hunter
Goblin Cage Minions Valkyrie Zappies Skeleton Army
Goblin Cage Zappies Skeleton Army
Minions Goblin Cage Valkyrie Zappies Hunter Bowler
Skeleton Army Goblin Cage Valkyrie Bowler
Skeleton Army Bowler Goblin Cage Valkyrie Zappies Hunter Ram Rider
Goblin Cage Valkyrie Zappies Skeleton Army Bowler
Zappies Skeleton Army Minions Goblin Cage Valkyrie Hunter Bowler
Minions Valkyrie Bowler Goblin Cage Zappies Hunter
Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Bowler Ram Rider
Valkyrie
Valkyrie Bowler
Minions Hunter Ram Rider
Bowler
Hunter Bowler Ram Rider
Ram Rider
Minions Bowler
Valkyrie Bowler Ram Rider
Hunter Bowler
Minions
Hunter Bowler
Bowler
Minions
Hunter Bowler
Valkyrie Bowler
Minions Bowler
Bowler
Valkyrie Hunter Bowler
Hunter Bowler Ram Rider
Bowler Ram Rider
Hunter
Minions Zappies
Bowler
Hunter
Zappies
Bowler
Minions Zappies Skeleton Army
Zappies Hunter Ram Rider
Valkyrie Hunter Bowler
Bowler
Minions Zappies Bowler
Zappies
Bowler
Bowler

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