My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Heal Spirit Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider Skeleton Army
Giant Snowball
Minions Tombstone Hog Rider Skeleton Army
Zap
Minions Tombstone Skeleton Army
Barbarian Barrel
Heal Spirit Tombstone Skeleton Army
The Log
Heal Spirit Tombstone Hog Rider Skeleton Army
Earthquake
Tombstone Hog Rider Skeleton Army
Arrows
Minions Heal Spirit Tombstone Skeleton Army
Royal Delivery
Minions Heal Spirit Hog Rider Skeleton Army
Fireball
Minions Tombstone Hog Rider Skeleton Army
Poison
Minions Tombstone Skeleton Army
Lightning
Tombstone
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Heal Spirit Tombstone Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Heal Spirit Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit The Log Minions Tombstone Skeleton Army Fireball Hog Rider Golden Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Heal Spirit The Log Minions Tombstone

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Hog Rider Heal Spirit
Heal Spirit
Minions Hog Rider Golden Knight
Tombstone
Fireball
Hog Rider The Log Golden Knight
Hog Rider
Minions Fireball The Log Heal Spirit Golden Knight
Skeleton Army
The Log
Hog Rider Fireball
Golden Knight
Heal Spirit Fireball Hog Rider

Defense Synergies 1 7

Minions
Tombstone The Log Golden Knight
Heal Spirit
Tombstone
Minions Fireball
Fireball
The Log Tombstone Golden Knight
Hog Rider
Skeleton Army
The Log
The Log
Fireball Minions Skeleton Army Golden Knight
Golden Knight
Minions Fireball The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Tombstone Fireball The Log Golden Knight
Skeleton Army Minions Tombstone The Log
Skeleton Army Minions Tombstone
Skeleton Army Minions Tombstone
Tombstone Fireball Skeleton Army The Log
Fireball Skeleton Army The Log Minions
Minions Tombstone Fireball
Fireball The Log Golden Knight
Minions Tombstone Skeleton Army
Skeleton Army
Minions Skeleton Army Tombstone Fireball The Log
Minions Fireball
Tombstone Skeleton Army Minions Fireball The Log
Fireball Skeleton Army Minions Tombstone The Log Golden Knight
Skeleton Army Tombstone
Skeleton Army Fireball The Log
Minions Tombstone Fireball Skeleton Army
Tombstone Fireball Minions Skeleton Army The Log Golden Knight
The Log Minions Tombstone Fireball
Skeleton Army Minions Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Tombstone Fireball
Fireball The Log
Tombstone Skeleton Army Minions The Log Golden Knight
Skeleton Army Fireball The Log
Tombstone Skeleton Army
Fireball Minions
Skeleton Army Minions Tombstone Fireball
Skeleton Army
Minions Tombstone Fireball Skeleton Army The Log
Tombstone Skeleton Army
Minions Tombstone Golden Knight
Skeleton Army Fireball The Log
Skeleton Army Tombstone Fireball Golden Knight
Fireball Skeleton Army
Tombstone Skeleton Army Minions Fireball The Log Golden Knight
Minions Fireball The Log Golden Knight
Tombstone Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log Golden Knight
Fireball The Log Golden Knight
Fireball The Log
Fireball The Log
Fireball The Log
Fireball Minions
The Log
Fireball The Log
Fireball The Log Golden Knight
Minions Fireball
Fireball The Log Golden Knight
Fireball
Fireball The Log Golden Knight
Minions Fireball
Fireball The Log
Fireball The Log Golden Knight
Fireball The Log
Fireball
Minions
Fireball The Log
Fireball The Log Golden Knight
Minions Fireball The Log
Fireball
The Log
Fireball The Log
The Log Fireball
Fireball The Log Golden Knight
Fireball The Log Golden Knight
Fireball The Log Golden Knight
Fireball
Minions Fireball
Fireball
Fireball The Log
Fireball
Fireball The Log
Minions Tombstone Fireball Skeleton Army
Fireball
The Log Fireball
Fireball
The Log Fireball
Fireball
Minions Fireball The Log Golden Knight
Fireball
Fireball The Log Golden Knight
Fireball

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