My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Princess Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Princess Bandit Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel Princess Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Princess Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider Goblin Barrel Skeleton Army Bandit
Giant Snowball
Minions Hog Rider Goblin Barrel Skeleton Army Princess
Zap
Minions Goblin Barrel Skeleton Army Princess Bandit
Barbarian Barrel
Goblin Barrel Skeleton Army Princess Bandit Electro Wizard
The Log
Hog Rider Goblin Barrel Skeleton Army Princess Bandit
Earthquake
Hog Rider Goblin Barrel Skeleton Army
Arrows
Minions Goblin Barrel Skeleton Army Princess
Royal Delivery
Minions Hog Rider Goblin Barrel Skeleton Army Princess Bandit Electro Wizard
Fireball
Minions Hog Rider Goblin Barrel Skeleton Army Princess Bandit Electro Wizard
Poison
Minions Skeleton Army Princess Electro Wizard
Lightning
Bandit Electro Wizard
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Princess

Against ground swarms

Spells and units that can counter ground swarms.

The Log Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Minions Goblin Barrel Skeleton Army Princess Bandit Hog Rider Electro Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Minions Goblin Barrel Skeleton Army

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Hog Rider Bandit
Hog Rider
Minions The Log Goblin Barrel Princess Bandit Electro Wizard
Goblin Barrel
Hog Rider Skeleton Army Princess Bandit
Skeleton Army
Goblin Barrel
The Log
Hog Rider Princess Bandit
Princess
Hog Rider Goblin Barrel The Log
Bandit
Minions Hog Rider Goblin Barrel The Log Electro Wizard
Electro Wizard
Hog Rider Bandit

Defense Synergies 0 12

Minions
The Log Bandit Electro Wizard
Hog Rider
Goblin Barrel
Skeleton Army
The Log Princess Bandit Electro Wizard
The Log
Minions Skeleton Army Princess Bandit Electro Wizard
Princess
Skeleton Army The Log Bandit
Bandit
Minions Skeleton Army The Log Princess Electro Wizard
Electro Wizard
Minions Skeleton Army The Log Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions The Log Electro Wizard
Skeleton Army Minions The Log Bandit Electro Wizard
Skeleton Army Minions Bandit Electro Wizard
Skeleton Army Minions Bandit Electro Wizard
Skeleton Army The Log Princess
Skeleton Army The Log Minions Bandit Electro Wizard
Minions Electro Wizard Princess
The Log Bandit Electro Wizard
Minions Skeleton Army Princess
Skeleton Army Bandit Electro Wizard
Minions Skeleton Army Electro Wizard The Log Princess Bandit
Minions Princess Electro Wizard
Skeleton Army Minions The Log Bandit Electro Wizard
Skeleton Army Minions The Log Princess Electro Wizard
Skeleton Army Bandit Electro Wizard
Skeleton Army The Log Bandit Electro Wizard
Minions Skeleton Army Electro Wizard
Minions Skeleton Army The Log Bandit Electro Wizard
The Log Minions Princess Bandit Electro Wizard
Electro Wizard
Skeleton Army Minions The Log Bandit Electro Wizard
Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Bandit Electro Wizard
Bandit Electro Wizard The Log
Skeleton Army Bandit Minions The Log Electro Wizard
Skeleton Army The Log Bandit Electro Wizard
Skeleton Army Bandit
Minions Princess Electro Wizard
Skeleton Army Minions Bandit Electro Wizard
Skeleton Army
Electro Wizard Minions Skeleton Army The Log Bandit
Skeleton Army
Minions
Skeleton Army The Log Electro Wizard
Skeleton Army Bandit
Skeleton Army Princess
Skeleton Army Electro Wizard Minions The Log
Minions The Log Princess Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess The Log Bandit
The Log Princess Bandit Electro Wizard
The Log Bandit
The Log
The Log
Minions Princess
The Log Princess
The Log Princess
The Log Bandit
Minions Electro Wizard
The Log Princess Bandit Electro Wizard
Princess
The Log Princess Bandit
Minions Princess Bandit
Princess The Log
The Log Princess Bandit
The Log Princess Bandit
Minions
The Log Princess Bandit Electro Wizard
The Log Princess
Minions The Log
Princess
The Log
The Log
The Log Princess
The Log Princess Bandit Electro Wizard
The Log Princess Bandit
The Log Bandit
Princess Electro Wizard
Electro Wizard Minions
The Log Bandit
Princess Electro Wizard
The Log Princess
Electro Wizard Minions Skeleton Army Princess Bandit
Princess Electro Wizard
The Log
Princess Electro Wizard
The Log Princess
Minions The Log Princess Electro Wizard
Princess Electro Wizard
The Log Princess Bandit Electro Wizard

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