My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minions Skeleton Dragons Minion Horde Inferno Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Skeleton Dragons Royal Recruits Inferno Dragon Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Royal Recruits Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minions Minion Horde Royal Recruits Inferno Dragon Ram Rider
Giant Snowball
Bats Minions Skeleton Dragons Minion Horde Royal Recruits Inferno Dragon Ram Rider
Zap
Bats Minions Minion Horde Inferno Dragon Ram Rider
Barbarian Barrel
Royal Recruits
The Log
Royal Recruits Ram Rider
Earthquake
Arrows
Bats Minions Skeleton Dragons Minion Horde Royal Recruits
Royal Delivery
Bats Minions Skeleton Dragons Minion Horde Royal Recruits Inferno Dragon Ram Rider
Fireball
Minions Skeleton Dragons Minion Horde Inferno Dragon Ram Rider
Poison
Bats Minions Skeleton Dragons Minion Horde Royal Recruits
Lightning
Skeleton Dragons Inferno Dragon Ram Rider
Rocket
Minion Horde Inferno Dragon Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Skeleton Dragons

Against ground swarms

Spells and units that can counter ground swarms.

Skeleton Dragons Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Royal Recruits Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Minions Skeleton Dragons Inferno Dragon Minion Horde Ram Rider Royal Recruits Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bats Minions Skeleton Dragons Inferno Dragon

Attack Synergies 4 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Minions Skeleton Dragons Royal Recruits Inferno Dragon Ram Rider
Minions
Mega Knight Bats Royal Recruits Inferno Dragon Ram Rider
Skeleton Dragons
Bats Royal Recruits Inferno Dragon Ram Rider Mega Knight
Minion Horde
Mega Knight
Royal Recruits
Bats Minions Skeleton Dragons Ram Rider
Inferno Dragon
Mega Knight Bats Minions Skeleton Dragons
Ram Rider
Bats Minions Skeleton Dragons Royal Recruits Mega Knight
Mega Knight
Bats Minions Minion Horde Inferno Dragon Skeleton Dragons Ram Rider

Defense Synergies 0 10

Bats
Minions Royal Recruits Inferno Dragon Mega Knight
Minions
Bats Royal Recruits Ram Rider Mega Knight
Skeleton Dragons
Inferno Dragon Mega Knight
Minion Horde
Royal Recruits
Bats Minions
Inferno Dragon
Bats Skeleton Dragons Mega Knight
Ram Rider
Minions
Mega Knight
Bats Minions Skeleton Dragons Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Skeleton Dragons Minion Horde Royal Recruits Ram Rider
Minion Horde Inferno Dragon Bats Minions Skeleton Dragons Royal Recruits Ram Rider Mega Knight
Minion Horde Ram Rider Mega Knight Bats Minions Skeleton Dragons Royal Recruits Inferno Dragon
Minion Horde Royal Recruits Inferno Dragon Bats Minions Skeleton Dragons Ram Rider Mega Knight
Royal Recruits Mega Knight
Bats Minions Skeleton Dragons Mega Knight
Bats Minions Skeleton Dragons Minion Horde Inferno Dragon Ram Rider
Skeleton Dragons Royal Recruits Ram Rider Mega Knight
Minion Horde Inferno Dragon Minions Royal Recruits
Minion Horde Royal Recruits Mega Knight
Bats Minions Skeleton Dragons Minion Horde Royal Recruits Ram Rider Mega Knight
Minions Skeleton Dragons Minion Horde Inferno Dragon Bats Ram Rider
Minion Horde Royal Recruits Mega Knight Bats Minions Skeleton Dragons Ram Rider
Mega Knight Bats Minions Skeleton Dragons Minion Horde Royal Recruits
Royal Recruits Inferno Dragon Minion Horde Ram Rider Mega Knight
Minion Horde Royal Recruits Inferno Dragon Ram Rider Mega Knight
Minion Horde Mega Knight Bats Minions Skeleton Dragons Royal Recruits
Mega Knight Bats Minions Skeleton Dragons Minion Horde Royal Recruits Ram Rider
Bats Minions Skeleton Dragons Royal Recruits Inferno Dragon Ram Rider Mega Knight
Royal Recruits Inferno Dragon Ram Rider
Skeleton Dragons Royal Recruits Mega Knight Bats Minions Minion Horde
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Mega Knight
Skeleton Dragons Inferno Dragon Mega Knight
Royal Recruits Mega Knight Bats Minions Minion Horde Ram Rider
Royal Recruits Mega Knight Bats Minion Horde Ram Rider
Royal Recruits Minion Horde Inferno Dragon Ram Rider Mega Knight
Skeleton Dragons Bats Minions Minion Horde Ram Rider
Royal Recruits Bats Minions Minion Horde Ram Rider
Mega Knight Minion Horde Royal Recruits Inferno Dragon
Minion Horde Royal Recruits Mega Knight Bats Minions Skeleton Dragons Inferno Dragon
Royal Recruits Skeleton Dragons Minion Horde Inferno Dragon
Inferno Dragon Mega Knight Bats Minions Minion Horde Royal Recruits
Royal Recruits Mega Knight
Royal Recruits Mega Knight Minion Horde Ram Rider
Royal Recruits Skeleton Dragons Minion Horde Mega Knight
Royal Recruits Bats Minions Skeleton Dragons Minion Horde Inferno Dragon
Bats Minions Mega Knight Skeleton Dragons Minion Horde Royal Recruits Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Dragons Minion Horde Royal Recruits
Skeleton Dragons Ram Rider
Skeleton Dragons Minion Horde
Skeleton Dragons Royal Recruits
Skeleton Dragons Minion Horde Mega Knight
Skeleton Dragons Bats Minions Minion Horde Ram Rider
Skeleton Dragons Minion Horde
Skeleton Dragons Ram Rider
Skeleton Dragons Ram Rider
Bats Minions Minion Horde
Skeleton Dragons Minion Horde Royal Recruits Ram Rider
Skeleton Dragons
Skeleton Dragons
Minions Skeleton Dragons Minion Horde
Skeleton Dragons
Skeleton Dragons Minion Horde
Skeleton Dragons Minion Horde Royal Recruits Mega Knight
Bats Minions Skeleton Dragons Minion Horde
Skeleton Dragons Mega Knight
Skeleton Dragons Mega Knight
Minions Skeleton Dragons Minion Horde Mega Knight
Skeleton Dragons
Skeleton Dragons Minion Horde Royal Recruits
Skeleton Dragons Mega Knight
Minion Horde Inferno Dragon
Skeleton Dragons Ram Rider
Skeleton Dragons Ram Rider Mega Knight
Skeleton Dragons
Bats Skeleton Dragons Minion Horde
Bats Minions Skeleton Dragons Minion Horde
Minion Horde
Skeleton Dragons Minion Horde Mega Knight
Skeleton Dragons Minion Horde
Minion Horde Mega Knight
Minion Horde Bats Minions Royal Recruits
Skeleton Dragons Ram Rider
Skeleton Dragons Minion Horde Mega Knight
Skeleton Dragons
Skeleton Dragons Minion Horde Royal Recruits Mega Knight
Bats Minions Skeleton Dragons Minion Horde Royal Recruits
Bats Skeleton Dragons
Royal Recruits Mega Knight
Inferno Dragon
Skeleton Dragons Mega Knight

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