My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Rascals Inferno Tower Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals P.E.K.K.A Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Poison

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Skeleton Army
Giant Snowball
Minions Skeleton Army Little Prince
Zap
Minions Inferno Tower Skeleton Army Little Prince
Barbarian Barrel
Rascals Inferno Tower Skeleton Army Little Prince
The Log
Rascals Skeleton Army Little Prince
Earthquake
Inferno Tower Skeleton Army
Arrows
Minions Rascals Skeleton Army Little Prince
Royal Delivery
Minions Rascals Skeleton Army P.E.K.K.A Little Prince
Fireball
Minions Rascals Inferno Tower Skeleton Army Little Prince
Poison
Minions Rascals Inferno Tower Skeleton Army Little Prince
Lightning
Inferno Tower Little Prince
Rocket
Rascals Inferno Tower Little Prince

Against air swarms

Spells and units that can counter air swarms.

Poison

Against ground swarms

Spells and units that can counter ground swarms.

Poison

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Rage Skeleton Army Poison P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Minions Skeleton Army Little Prince Poison Rascals Inferno Tower P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Minions Skeleton Army Little Prince

Attack Synergies 2 2

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Rage Rascals P.E.K.K.A
Rascals
Minions
Inferno Tower
Rage
Minions
Skeleton Army
Poison
P.E.K.K.A
P.E.K.K.A
Poison Minions
Little Prince

Defense Synergies 1 4

Minions
Inferno Tower P.E.K.K.A
Rascals
Inferno Tower
Inferno Tower
Skeleton Army Minions Rascals Poison
Rage
Skeleton Army
Inferno Tower
Poison
Inferno Tower
P.E.K.K.A
Minions
Little Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Inferno Tower
Inferno Tower Skeleton Army P.E.K.K.A Minions Rascals
Inferno Tower Skeleton Army P.E.K.K.A Minions Rascals
Inferno Tower Skeleton Army P.E.K.K.A Minions Rascals
Skeleton Army Poison P.E.K.K.A
Skeleton Army Minions Rascals
Minions Inferno Tower Rascals Poison Little Prince
Rascals Inferno Tower Poison P.E.K.K.A
Inferno Tower P.E.K.K.A Minions Rascals Skeleton Army
Skeleton Army Rascals Inferno Tower Little Prince
Minions Skeleton Army Poison Rascals
Minions Inferno Tower Rascals Poison
Inferno Tower Skeleton Army P.E.K.K.A Minions Rascals
Skeleton Army Minions Rascals Poison P.E.K.K.A
Inferno Tower Skeleton Army P.E.K.K.A Rascals
Inferno Tower Skeleton Army Rascals P.E.K.K.A
Minions Rascals Inferno Tower Skeleton Army Poison P.E.K.K.A
Minions Rascals Skeleton Army Little Prince
Poison Minions Rascals Little Prince
P.E.K.K.A Inferno Tower
Rascals Skeleton Army Minions Poison P.E.K.K.A Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Skeleton Army Inferno Tower P.E.K.K.A
Poison
Skeleton Army P.E.K.K.A Minions Rascals Inferno Tower
Skeleton Army P.E.K.K.A Rascals Inferno Tower
Inferno Tower P.E.K.K.A Rascals Skeleton Army
Poison Minions Rascals
Rascals Skeleton Army P.E.K.K.A Minions Inferno Tower
Inferno Tower P.E.K.K.A Rascals Skeleton Army
P.E.K.K.A Minions Inferno Tower Skeleton Army Poison
Inferno Tower P.E.K.K.A Skeleton Army
P.E.K.K.A Minions Rascals Inferno Tower
Skeleton Army P.E.K.K.A Poison
Rascals Skeleton Army P.E.K.K.A Inferno Tower
Rascals Skeleton Army
Rascals Inferno Tower Skeleton Army Minions Poison P.E.K.K.A Little Prince
Minions Poison Rascals Inferno Tower P.E.K.K.A
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Rascals
Poison
Poison
Rascals Poison
Poison
Poison Minions
Poison
Poison
Poison
Minions Poison
Poison
Poison
Poison
Minions Poison
Poison
Poison
Poison
Poison
Minions
Poison
Poison Little Prince
Minions Poison
Poison
Poison
Poison Little Prince
Poison
Poison
Poison
Poison Little Prince
Minions Poison
Poison
Poison
P.E.K.K.A
Poison
Minions Skeleton Army
Poison
Poison Rascals
Poison
Poison
P.E.K.K.A
Minions Rascals Poison
Poison
Poison Little Prince

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