My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Valkyrie Princess Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Princess Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Barbarians Mini P.E.K.K.A Valkyrie Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Guards
Giant Snowball
Minions Barbarians Guards Princess
Zap
Minions Guards Princess
Barbarian Barrel
Knight Barbarians Valkyrie Guards Princess
The Log
Barbarians Mini P.E.K.K.A Guards Princess
Earthquake
Barbarians Guards
Arrows
Minions Guards Princess
Royal Delivery
Knight Minions Barbarians Mini P.E.K.K.A Valkyrie Guards Princess
Fireball
Minions Barbarians Princess
Poison
Minions Barbarians Guards Princess
Lightning
Knight Mini P.E.K.K.A Valkyrie
Rocket
Barbarians Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Princess

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A Valkyrie Guards Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Minions Guards Princess Mini P.E.K.K.A Valkyrie Golden Knight Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Knight Minions Guards Princess

Attack Synergies 2 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Minions Princess
Minions
Knight Mini P.E.K.K.A Valkyrie
Barbarians
Mini P.E.K.K.A
Minions Valkyrie Princess
Valkyrie
Minions Mini P.E.K.K.A
Guards
Princess
Knight Mini P.E.K.K.A
Golden Knight

Defense Synergies 3 8

Knight
Minions Princess Mini P.E.K.K.A
Minions
Knight Valkyrie Golden Knight
Barbarians
Mini P.E.K.K.A
Knight Valkyrie Guards Princess
Valkyrie
Minions Mini P.E.K.K.A Princess
Guards
Mini P.E.K.K.A Princess
Princess
Knight Mini P.E.K.K.A Valkyrie Guards Golden Knight
Golden Knight
Minions Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions Valkyrie Golden Knight
Barbarians Mini P.E.K.K.A Knight Minions Valkyrie
Barbarians Mini P.E.K.K.A Knight Minions Valkyrie
Barbarians Mini P.E.K.K.A Knight Minions Valkyrie Guards
Barbarians Mini P.E.K.K.A Valkyrie Princess
Minions Valkyrie Guards
Minions Princess
Barbarians Valkyrie Golden Knight
Barbarians Mini P.E.K.K.A Minions Princess
Knight Guards Barbarians Mini P.E.K.K.A Valkyrie
Minions Barbarians Valkyrie Guards Knight Princess
Minions Princess
Barbarians Mini P.E.K.K.A Knight Minions Valkyrie Guards
Valkyrie Minions Barbarians Mini P.E.K.K.A Guards Princess Golden Knight
Barbarians Mini P.E.K.K.A Knight
Barbarians Mini P.E.K.K.A
Barbarians Knight Minions Mini P.E.K.K.A Valkyrie
Valkyrie Knight Minions Barbarians Guards Golden Knight
Valkyrie Knight Minions Barbarians Guards Princess
Barbarians Mini P.E.K.K.A
Valkyrie Knight Minions Barbarians Mini P.E.K.K.A Guards
Mini P.E.K.K.A Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Mini P.E.K.K.A Valkyrie Guards
Knight Mini P.E.K.K.A Valkyrie
Barbarians Guards Knight Minions Mini P.E.K.K.A Valkyrie Golden Knight
Mini P.E.K.K.A Valkyrie Guards Knight Barbarians
Barbarians Knight Mini P.E.K.K.A Valkyrie Guards
Minions Princess
Mini P.E.K.K.A Guards Knight Minions Barbarians Valkyrie
Mini P.E.K.K.A Knight Barbarians Valkyrie
Knight Minions Barbarians Mini P.E.K.K.A Valkyrie
Barbarians Guards
Knight Minions Barbarians Mini P.E.K.K.A Valkyrie Guards Golden Knight
Barbarians Valkyrie Guards
Barbarians Mini P.E.K.K.A Knight Valkyrie Guards Golden Knight
Barbarians Valkyrie Princess
Barbarians Guards Knight Minions Mini P.E.K.K.A Valkyrie Golden Knight
Minions Valkyrie Barbarians Mini P.E.K.K.A Princess Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Knight Valkyrie Guards Golden Knight
Princess Golden Knight
Knight Barbarians Valkyrie Guards
Valkyrie
Minions Princess
Princess
Princess
Golden Knight
Minions Mini P.E.K.K.A Guards
Knight Valkyrie Princess Golden Knight
Princess
Knight Princess Golden Knight
Minions Princess
Princess
Princess Golden Knight
Princess
Minions Mini P.E.K.K.A
Mini P.E.K.K.A Princess
Valkyrie Princess Golden Knight
Minions
Princess
Barbarians
Valkyrie Princess
Princess Golden Knight
Princess Golden Knight
Golden Knight
Princess
Minions Guards
Mini P.E.K.K.A
Princess
Princess
Minions Barbarians Guards Princess
Princess
Knight Mini P.E.K.K.A Valkyrie Princess
Princess
Minions Guards Princess Golden Knight
Princess
Princess Golden Knight

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