My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Giant Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Elixir Collector Goblin Giant Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions
Giant Snowball
Minions Little Prince
Zap
Minions Goblin Giant Little Prince
Barbarian Barrel
Knight Little Prince
The Log
Mini P.E.K.K.A Little Prince
Earthquake
Elixir Collector
Arrows
Minions Little Prince
Royal Delivery
Knight Minions Mini P.E.K.K.A Little Prince
Fireball
Minions Elixir Collector Little Prince
Poison
Minions Elixir Collector Little Prince
Lightning
Knight Mini P.E.K.K.A Elixir Collector Little Prince
Rocket
Elixir Collector Little Prince

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A Elixir Collector Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Knight Minions Little Prince Fireball Mini P.E.K.K.A Elixir Collector Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Knight Minions Little Prince

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Minions Fireball Little Prince
Minions
Knight Rage Mini P.E.K.K.A Goblin Giant
Fireball
Goblin Giant Knight Little Prince
Mini P.E.K.K.A
Minions Rage Goblin Giant Little Prince
Elixir Collector
Rage
Minions Mini P.E.K.K.A Goblin Giant
Goblin Giant
Fireball Minions Mini P.E.K.K.A Rage Little Prince
Little Prince
Knight Fireball Mini P.E.K.K.A Goblin Giant

Defense Synergies 3 5

Knight
Minions Little Prince Fireball Mini P.E.K.K.A
Minions
Knight Goblin Giant
Fireball
Goblin Giant Knight Mini P.E.K.K.A Little Prince
Mini P.E.K.K.A
Knight Fireball
Elixir Collector
Rage
Goblin Giant
Fireball Minions
Little Prince
Knight Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions Fireball Goblin Giant
Mini P.E.K.K.A Knight Minions
Mini P.E.K.K.A Knight Minions
Mini P.E.K.K.A Knight Minions
Fireball Mini P.E.K.K.A
Fireball Minions
Minions Fireball Little Prince
Fireball Goblin Giant
Mini P.E.K.K.A Minions
Knight Mini P.E.K.K.A Little Prince
Minions Knight Fireball Goblin Giant
Minions Fireball
Mini P.E.K.K.A Knight Minions Fireball
Fireball Minions Mini P.E.K.K.A
Mini P.E.K.K.A Knight
Fireball Mini P.E.K.K.A
Knight Minions Fireball Mini P.E.K.K.A
Fireball Knight Minions Little Prince
Knight Minions Fireball Little Prince
Mini P.E.K.K.A
Knight Minions Fireball Mini P.E.K.K.A Goblin Giant Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Fireball
Fireball Knight Mini P.E.K.K.A
Knight Minions Mini P.E.K.K.A Goblin Giant
Mini P.E.K.K.A Knight Fireball Goblin Giant
Knight Mini P.E.K.K.A Goblin Giant
Fireball Minions Goblin Giant
Mini P.E.K.K.A Knight Minions Fireball Goblin Giant
Mini P.E.K.K.A Knight Goblin Giant
Knight Minions Fireball Mini P.E.K.K.A
Goblin Giant
Knight Minions Mini P.E.K.K.A
Fireball Goblin Giant
Mini P.E.K.K.A Knight Fireball Goblin Giant
Fireball
Knight Minions Fireball Mini P.E.K.K.A Goblin Giant Little Prince
Minions Fireball Mini P.E.K.K.A
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight
Fireball
Fireball Goblin Giant
Knight Fireball
Fireball
Fireball Minions Goblin Giant
Fireball
Fireball
Minions Fireball Mini P.E.K.K.A
Knight Fireball
Fireball
Knight Fireball
Minions Fireball
Fireball
Fireball
Fireball
Fireball
Minions Mini P.E.K.K.A
Fireball Mini P.E.K.K.A
Fireball Little Prince
Minions Fireball
Fireball
Fireball
Fireball Little Prince
Fireball
Fireball
Fireball
Fireball Little Prince
Minions Fireball
Fireball Mini P.E.K.K.A
Fireball
Fireball
Fireball
Minions Fireball
Fireball
Fireball
Fireball Knight Mini P.E.K.K.A
Fireball
Fireball
Minions Fireball
Fireball
Fireball Goblin Giant Little Prince
Fireball

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