My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Magic Archer Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Magic Archer Lumberjack Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Heal Spirit Magic Archer Lumberjack Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer Lumberjack Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Ram Rider
Giant Snowball
Minions Lumberjack Ram Rider
Zap
Minions Ram Rider
Barbarian Barrel
Knight Heal Spirit Magic Archer Lumberjack
The Log
Heal Spirit Lumberjack Ram Rider
Earthquake
Arrows
Minions Heal Spirit
Royal Delivery
Knight Minions Heal Spirit Magic Archer Lumberjack Ram Rider
Fireball
Minions Magic Archer Lumberjack Ram Rider
Poison
Minions Magic Archer
Lightning
Knight Magic Archer Lumberjack Ram Rider
Rocket
Magic Archer Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Poison Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Poison The Log Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Heal Spirit Poison

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Heal Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit The Log Knight Minions Poison Magic Archer Lumberjack Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Heal Spirit The Log Knight Minions

Attack Synergies 2 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Minions Heal Spirit Poison The Log Magic Archer Lumberjack Ram Rider
Minions
Knight Heal Spirit Lumberjack Ram Rider
Heal Spirit
Knight Minions Lumberjack Ram Rider
Poison
Knight The Log Ram Rider
The Log
Knight Poison Magic Archer Lumberjack Ram Rider
Magic Archer
Ram Rider Knight The Log Lumberjack
Lumberjack
Knight Minions Heal Spirit The Log Magic Archer Ram Rider
Ram Rider
Magic Archer Knight Minions Heal Spirit Poison The Log Lumberjack

Defense Synergies 2 13

Knight
Minions Magic Archer Poison The Log Lumberjack
Minions
Knight The Log Lumberjack Ram Rider
Heal Spirit
Poison
Knight The Log
The Log
Knight Minions Poison Magic Archer Lumberjack Ram Rider
Magic Archer
Knight The Log Lumberjack Ram Rider
Lumberjack
Knight Minions The Log Magic Archer Ram Rider
Ram Rider
Minions The Log Magic Archer Lumberjack

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions The Log Magic Archer Ram Rider
Lumberjack Knight Minions The Log Ram Rider
Lumberjack Ram Rider Knight Minions
Lumberjack Knight Minions Ram Rider
Poison The Log Lumberjack
The Log Minions Magic Archer Lumberjack
Minions Ram Rider Poison Magic Archer
Poison The Log Magic Archer Ram Rider
Minions Lumberjack
Knight Lumberjack
Minions Poison Knight The Log Magic Archer Lumberjack Ram Rider
Minions Poison Magic Archer Ram Rider
Lumberjack Knight Minions The Log Ram Rider
Minions Poison The Log Magic Archer Lumberjack
Knight Lumberjack Ram Rider
The Log Lumberjack Ram Rider
Knight Minions Poison Lumberjack
Knight Minions The Log Magic Archer Lumberjack Ram Rider
Poison The Log Knight Minions Magic Archer Lumberjack Ram Rider
Lumberjack Ram Rider
Knight Minions Poison The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Lumberjack
Poison Knight The Log Magic Archer Lumberjack
Lumberjack Knight Minions The Log Ram Rider
Lumberjack Knight The Log Ram Rider
Knight Lumberjack Ram Rider
Poison Minions Magic Archer Ram Rider
Knight Minions Lumberjack Ram Rider
Knight Lumberjack
Knight Minions Poison The Log Magic Archer
Knight Minions Lumberjack
Poison The Log
Knight Lumberjack Ram Rider
Magic Archer
Knight Minions Poison The Log Magic Archer Lumberjack
Minions Poison The Log Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Magic Archer Knight The Log
Poison The Log Magic Archer Ram Rider
Poison The Log Magic Archer
Knight Poison The Log
Poison The Log Magic Archer
Poison Minions Magic Archer Ram Rider
Poison The Log Magic Archer
Poison The Log Magic Archer Ram Rider
Poison The Log Ram Rider
Minions Poison Lumberjack
Poison Knight The Log Magic Archer Ram Rider
Poison Magic Archer
Poison Knight The Log Magic Archer
Minions Poison Magic Archer
Poison The Log Magic Archer
Poison The Log Magic Archer
Magic Archer Poison The Log
Poison
Minions
Poison The Log Magic Archer
Poison The Log Magic Archer
Minions Poison The Log Magic Archer
Poison
The Log
Poison The Log
Poison The Log Magic Archer
Poison The Log Magic Archer Ram Rider
Poison The Log Magic Archer Ram Rider
Poison The Log Magic Archer
Poison Magic Archer
Minions Poison
Poison The Log Magic Archer
Poison Magic Archer
Poison The Log Magic Archer
Minions Magic Archer
Poison Magic Archer Ram Rider
The Log
Poison Knight Magic Archer Lumberjack
The Log Poison Magic Archer
Poison
Minions Poison The Log Magic Archer
Poison Magic Archer
Poison The Log Magic Archer

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