My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Flying Machine Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Flying Machine Hunter Royal Ghost Fisherman Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Flying Machine Royal Ghost Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Fisherman Lava Hound
Giant Snowball
Minions Flying Machine Fisherman Lava Hound
Zap
Minions Flying Machine Fisherman Lava Hound
Barbarian Barrel
Knight Hunter Royal Ghost
The Log
Hunter Fisherman
Earthquake
Arrows
Minions Flying Machine Lava Hound
Royal Delivery
Knight Minions Flying Machine Hunter Royal Ghost Fisherman Lava Hound
Fireball
Minions Flying Machine Hunter Fisherman Lava Hound
Poison
Minions Flying Machine Hunter Fisherman Lava Hound
Lightning
Knight Hunter Fisherman
Rocket
Hunter

Against air swarms

Spells and units that can counter air swarms.

Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Hunter Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Rage Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Knight Minions Royal Ghost Fisherman Flying Machine Hunter Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Knight Minions Royal Ghost

Attack Synergies 5 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Minions Flying Machine Hunter
Minions
Knight Rage Lava Hound Fisherman
Flying Machine
Lava Hound Knight Royal Ghost
Rage
Minions
Hunter
Fisherman Knight
Royal Ghost
Flying Machine Fisherman
Fisherman
Hunter Minions Royal Ghost
Lava Hound
Minions Flying Machine

Defense Synergies 3 8

Knight
Minions Hunter Flying Machine Fisherman
Minions
Knight Flying Machine Hunter Fisherman
Flying Machine
Knight Minions Hunter Royal Ghost Fisherman
Rage
Hunter
Knight Fisherman Minions Flying Machine
Royal Ghost
Flying Machine
Fisherman
Hunter Knight Minions Flying Machine
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions Flying Machine
Hunter Knight Minions Flying Machine Fisherman
Hunter Fisherman Knight Minions
Hunter Knight Minions Fisherman
Minions Flying Machine Hunter Royal Ghost
Minions Hunter Flying Machine
Flying Machine
Hunter Minions Fisherman
Knight Hunter Royal Ghost Fisherman
Minions Knight Flying Machine Hunter Royal Ghost Fisherman
Minions Hunter Flying Machine
Hunter Knight Minions Flying Machine
Minions Hunter Royal Ghost
Knight Hunter
Hunter Fisherman
Knight Minions Hunter Fisherman
Knight Minions Flying Machine Hunter Royal Ghost Fisherman
Hunter Knight Minions Flying Machine Royal Ghost Fisherman
Hunter Fisherman
Royal Ghost Knight Minions Flying Machine Hunter Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Royal Ghost Fisherman
Knight Flying Machine Hunter Royal Ghost Fisherman
Knight Minions Hunter Fisherman
Hunter Knight Fisherman
Knight Hunter Fisherman
Minions Flying Machine Hunter
Knight Minions Flying Machine Hunter
Knight Hunter Fisherman
Knight Minions Flying Machine
Knight Minions Flying Machine Hunter
Knight Hunter
Flying Machine
Knight Minions Flying Machine Hunter Fisherman
Minions Flying Machine Hunter Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Flying Machine Royal Ghost
Flying Machine Royal Ghost Fisherman
Flying Machine
Knight Flying Machine
Minions Flying Machine Hunter
Flying Machine
Flying Machine Hunter
Flying Machine Fisherman
Minions Fisherman
Knight Flying Machine Fisherman
Flying Machine
Flying Machine Knight Hunter Fisherman
Minions Flying Machine Fisherman
Flying Machine Fisherman
Flying Machine Hunter
Flying Machine
Minions Fisherman
Flying Machine Hunter Fisherman
Flying Machine
Minions
Fisherman
Flying Machine
Hunter
Fisherman
Flying Machine Hunter Royal Ghost Fisherman
Flying Machine Fisherman
Fisherman
Flying Machine Hunter
Minions Flying Machine
Hunter
Minions Flying Machine
Flying Machine Hunter
Knight Flying Machine Hunter
Flying Machine
Flying Machine
Minions Flying Machine
Flying Machine
Flying Machine Royal Ghost

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: