My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Tesla Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tesla Royal Giant Valkyrie Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Giant Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Giant Skeleton Army
Giant Snowball
Minions Skeleton Army Witch
Zap
Minions Royal Giant Skeleton Army Witch
Barbarian Barrel
Knight Tesla Valkyrie Skeleton Army Witch
The Log
Royal Giant Skeleton Army Witch
Earthquake
Tesla Skeleton Army Witch
Arrows
Minions Skeleton Army Witch
Royal Delivery
Knight Minions Valkyrie Skeleton Army Witch
Fireball
Minions Tesla Skeleton Army Witch
Poison
Minions Skeleton Army Witch
Lightning
Knight Tesla Valkyrie Witch
Rocket
Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Valkyrie Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Minions Skeleton Army Tesla Fireball Valkyrie Witch Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Knight Minions Skeleton Army Tesla

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Minions Fireball Witch
Minions
Knight Royal Giant Valkyrie
Tesla
Royal Giant
Minions Fireball Witch
Fireball
Royal Giant Knight
Valkyrie
Minions Witch
Skeleton Army
Witch
Knight Royal Giant Valkyrie

Defense Synergies 3 9

Knight
Minions Tesla Fireball Skeleton Army Witch
Minions
Knight Valkyrie Tesla
Tesla
Knight Minions Fireball Valkyrie Skeleton Army
Royal Giant
Fireball
Knight Tesla Valkyrie
Valkyrie
Minions Tesla Fireball Witch
Skeleton Army
Knight Tesla
Witch
Knight Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions Tesla Fireball Valkyrie
Skeleton Army Knight Minions Tesla Valkyrie Witch
Tesla Skeleton Army Witch Knight Minions Valkyrie
Tesla Skeleton Army Witch Knight Minions Valkyrie
Fireball Valkyrie Skeleton Army
Fireball Skeleton Army Minions Tesla Valkyrie
Minions Tesla Fireball Witch
Tesla Fireball Valkyrie
Tesla Witch Minions Skeleton Army
Knight Skeleton Army Tesla Valkyrie
Minions Valkyrie Skeleton Army Witch Knight Tesla Fireball
Minions Tesla Fireball Witch
Tesla Skeleton Army Knight Minions Fireball Valkyrie Witch
Fireball Valkyrie Skeleton Army Minions Tesla Witch
Skeleton Army Knight Tesla
Skeleton Army Tesla Fireball
Tesla Knight Minions Fireball Valkyrie Skeleton Army Witch
Tesla Fireball Knight Minions Valkyrie Skeleton Army Witch
Valkyrie Witch Knight Minions Tesla Fireball
Tesla
Valkyrie Skeleton Army Knight Minions Tesla Fireball Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Skeleton Army Tesla Fireball Witch
Fireball Knight Tesla Valkyrie
Skeleton Army Knight Minions Valkyrie Witch
Valkyrie Skeleton Army Knight Tesla Fireball
Knight Tesla Valkyrie Skeleton Army Witch
Fireball Minions Tesla Witch
Skeleton Army Knight Minions Tesla Fireball Valkyrie Witch
Knight Tesla Valkyrie Skeleton Army
Knight Minions Fireball Valkyrie Skeleton Army Witch
Witch Tesla Skeleton Army
Knight Minions Tesla Valkyrie Witch
Skeleton Army Fireball Valkyrie
Skeleton Army Knight Tesla Fireball Valkyrie Witch
Tesla Fireball Valkyrie Skeleton Army Witch
Tesla Skeleton Army Witch Knight Minions Fireball Valkyrie
Minions Valkyrie Tesla Fireball Witch
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Valkyrie
Fireball
Fireball
Knight Fireball Valkyrie
Fireball Valkyrie
Fireball Minions Witch
Witch
Fireball
Fireball
Minions Fireball
Knight Fireball Valkyrie
Fireball
Knight Fireball
Minions Fireball
Fireball
Fireball Witch
Fireball
Fireball
Minions
Fireball
Fireball Valkyrie Witch
Minions Fireball
Fireball
Fireball
Fireball Valkyrie Witch
Witch
Fireball Witch
Fireball Witch
Fireball
Fireball Witch
Minions Fireball Witch
Fireball
Fireball
Fireball
Fireball
Minions Fireball Skeleton Army Witch
Fireball Witch
Fireball
Fireball Knight Valkyrie
Fireball
Fireball
Minions Fireball Witch
Fireball Witch
Fireball Witch
Fireball

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