My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Good

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Firecracker Tesla Executioner Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Tesla Executioner Lumberjack Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elite Barbarians Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Elite Barbarians
Giant Snowball
Minions Lumberjack Little Prince
Zap
Minions Firecracker Little Prince
Barbarian Barrel
Knight Firecracker Tesla Elite Barbarians Executioner Lumberjack Little Prince
The Log
Firecracker Elite Barbarians Lumberjack Little Prince
Earthquake
Firecracker Tesla
Arrows
Minions Firecracker Little Prince
Royal Delivery
Knight Minions Firecracker Elite Barbarians Executioner Lumberjack Little Prince
Fireball
Minions Firecracker Tesla Elite Barbarians Executioner Lumberjack Little Prince
Poison
Minions Firecracker Executioner Little Prince
Lightning
Knight Tesla Elite Barbarians Executioner Lumberjack Little Prince
Rocket
Elite Barbarians Executioner Little Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Minions Firecracker Little Prince Tesla Lumberjack Executioner Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Knight Minions Firecracker Little Prince

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Minions Firecracker Executioner Elite Barbarians Lumberjack Little Prince
Minions
Knight Firecracker Elite Barbarians Lumberjack
Firecracker
Knight Minions Elite Barbarians Lumberjack
Tesla
Elite Barbarians
Knight Minions Firecracker Lumberjack
Executioner
Knight
Lumberjack
Knight Minions Firecracker Elite Barbarians
Little Prince
Knight

Defense Synergies 5 9

Knight
Minions Firecracker Tesla Executioner Little Prince Lumberjack
Minions
Knight Firecracker Tesla Lumberjack
Firecracker
Knight Minions Tesla Lumberjack
Tesla
Knight Minions Firecracker Little Prince
Elite Barbarians
Executioner
Knight Lumberjack
Lumberjack
Knight Minions Firecracker Executioner Little Prince
Little Prince
Knight Tesla Lumberjack

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions Firecracker Tesla Executioner
Elite Barbarians Lumberjack Knight Minions Firecracker Tesla Executioner
Tesla Lumberjack Knight Minions Elite Barbarians Executioner
Tesla Elite Barbarians Lumberjack Knight Minions Firecracker
Firecracker Elite Barbarians Lumberjack
Minions Firecracker Tesla Executioner Lumberjack
Minions Tesla Firecracker Executioner Little Prince
Tesla
Tesla Minions Elite Barbarians Lumberjack
Knight Elite Barbarians Firecracker Tesla Lumberjack Little Prince
Minions Executioner Knight Firecracker Tesla Lumberjack
Minions Tesla Executioner Firecracker
Tesla Lumberjack Knight Minions Elite Barbarians
Executioner Minions Firecracker Tesla Lumberjack
Elite Barbarians Knight Tesla Lumberjack
Tesla Elite Barbarians Lumberjack
Tesla Knight Minions Firecracker Elite Barbarians Executioner Lumberjack
Tesla Knight Minions Firecracker Elite Barbarians Executioner Lumberjack Little Prince
Executioner Knight Minions Firecracker Tesla Lumberjack Little Prince
Tesla Elite Barbarians Lumberjack
Knight Minions Firecracker Tesla Elite Barbarians Executioner Lumberjack Little Prince
Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Lumberjack Tesla Elite Barbarians
Knight Firecracker Tesla Elite Barbarians Executioner Lumberjack
Lumberjack Knight Minions Elite Barbarians
Lumberjack Knight Tesla Elite Barbarians
Knight Tesla Elite Barbarians Executioner Lumberjack
Firecracker Executioner Minions Tesla
Knight Minions Tesla Elite Barbarians Lumberjack
Knight Tesla Elite Barbarians Lumberjack
Knight Minions Firecracker Elite Barbarians
Tesla
Knight Minions Tesla Elite Barbarians Lumberjack
Elite Barbarians
Elite Barbarians Knight Tesla Executioner Lumberjack
Firecracker Tesla Executioner
Tesla Elite Barbarians Knight Minions Firecracker Executioner Lumberjack Little Prince
Minions Executioner Firecracker Tesla Elite Barbarians

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker
Firecracker Executioner
Knight Firecracker
Executioner Firecracker
Firecracker Executioner Minions
Firecracker Executioner
Firecracker Executioner
Firecracker
Minions Elite Barbarians Lumberjack
Firecracker Knight
Firecracker Executioner
Knight Firecracker Elite Barbarians Executioner
Minions Firecracker
Firecracker Elite Barbarians
Firecracker Executioner
Firecracker Executioner
Minions
Firecracker Executioner
Firecracker Little Prince
Minions
Firecracker Executioner Little Prince
Firecracker Executioner
Firecracker
Elite Barbarians Firecracker Executioner Little Prince
Minions Firecracker
Elite Barbarians
Firecracker
Firecracker
Minions
Firecracker Executioner
Knight Firecracker Executioner Lumberjack
Firecracker Executioner
Firecracker Elite Barbarians Executioner
Minions Firecracker Elite Barbarians
Firecracker Executioner
Firecracker Executioner Little Prince
Firecracker

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