My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Good

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than two buildings. Where will you place them?

If you have more than two larger buildings, it is difficult to place them without making them an easy spell target. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Musketeer Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone Goblin Cage Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tombstone Musketeer Goblin Cage Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions
Giant Snowball
Minions Tombstone Musketeer
Zap
Minions Tombstone Inferno Tower
Barbarian Barrel
Knight Tombstone Musketeer Goblin Cage Inferno Tower Wizard
The Log
Tombstone Mini P.E.K.K.A Musketeer Goblin Cage
Earthquake
Tombstone Goblin Cage Inferno Tower
Arrows
Minions Tombstone
Royal Delivery
Knight Minions Mini P.E.K.K.A Musketeer Goblin Cage Wizard
Fireball
Minions Tombstone Musketeer Goblin Cage Inferno Tower Wizard
Poison
Minions Tombstone Musketeer Goblin Cage Inferno Tower Wizard
Lightning
Knight Tombstone Mini P.E.K.K.A Musketeer Goblin Cage Inferno Tower Wizard
Rocket
Musketeer Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Tombstone Mini P.E.K.K.A Inferno Tower

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Minions Tombstone Mini P.E.K.K.A Musketeer Goblin Cage Inferno Tower Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Knight Minions Tombstone Mini P.E.K.K.A

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Minions Musketeer Wizard
Minions
Knight Mini P.E.K.K.A Goblin Cage
Tombstone
Mini P.E.K.K.A
Minions Musketeer Wizard
Musketeer
Knight Mini P.E.K.K.A Goblin Cage
Goblin Cage
Minions Musketeer
Inferno Tower
Wizard
Knight Mini P.E.K.K.A

Defense Synergies 4 14

Knight
Minions Musketeer Inferno Tower Mini P.E.K.K.A Goblin Cage Wizard
Minions
Knight Tombstone Musketeer Goblin Cage Inferno Tower
Tombstone
Musketeer Minions Wizard
Mini P.E.K.K.A
Knight Musketeer Wizard
Musketeer
Knight Tombstone Minions Mini P.E.K.K.A Goblin Cage Inferno Tower
Goblin Cage
Knight Minions Musketeer Inferno Tower Wizard
Inferno Tower
Knight Minions Musketeer Goblin Cage
Wizard
Knight Tombstone Mini P.E.K.K.A Goblin Cage

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions Tombstone Musketeer Goblin Cage Inferno Tower Wizard
Mini P.E.K.K.A Inferno Tower Knight Minions Tombstone Musketeer Goblin Cage
Mini P.E.K.K.A Goblin Cage Inferno Tower Knight Minions Tombstone Musketeer
Mini P.E.K.K.A Goblin Cage Inferno Tower Knight Minions Tombstone Musketeer
Tombstone Mini P.E.K.K.A Goblin Cage
Minions Musketeer
Minions Musketeer Inferno Tower Tombstone Goblin Cage Wizard
Musketeer Goblin Cage Inferno Tower
Mini P.E.K.K.A Inferno Tower Minions Tombstone Musketeer Goblin Cage
Knight Mini P.E.K.K.A Musketeer Inferno Tower
Minions Knight Tombstone Musketeer Wizard
Minions Musketeer Inferno Tower Wizard
Tombstone Mini P.E.K.K.A Goblin Cage Inferno Tower Knight Minions Musketeer Wizard
Wizard Minions Tombstone Mini P.E.K.K.A Goblin Cage
Mini P.E.K.K.A Inferno Tower Knight Tombstone Goblin Cage
Inferno Tower Mini P.E.K.K.A Goblin Cage
Wizard Knight Minions Tombstone Mini P.E.K.K.A Musketeer Goblin Cage Inferno Tower
Tombstone Goblin Cage Knight Minions Musketeer Wizard
Goblin Cage Wizard Knight Minions Tombstone Musketeer
Mini P.E.K.K.A Musketeer Goblin Cage Inferno Tower
Wizard Knight Minions Mini P.E.K.K.A Musketeer
Tombstone Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Tombstone Goblin Cage Inferno Tower
Knight Mini P.E.K.K.A Musketeer Wizard
Tombstone Knight Minions Mini P.E.K.K.A Musketeer Goblin Cage Inferno Tower
Mini P.E.K.K.A Knight Musketeer Goblin Cage Inferno Tower
Inferno Tower Knight Tombstone Mini P.E.K.K.A Musketeer Goblin Cage
Wizard Minions Musketeer
Mini P.E.K.K.A Knight Minions Tombstone Musketeer Goblin Cage Inferno Tower
Mini P.E.K.K.A Inferno Tower Knight Goblin Cage
Goblin Cage Knight Minions Tombstone Mini P.E.K.K.A Inferno Tower
Inferno Tower Tombstone Musketeer Goblin Cage
Knight Minions Tombstone Mini P.E.K.K.A Musketeer Goblin Cage Inferno Tower
Goblin Cage
Mini P.E.K.K.A Knight Tombstone Goblin Cage Inferno Tower Wizard
Wizard Musketeer Goblin Cage
Tombstone Inferno Tower Knight Minions Mini P.E.K.K.A Musketeer Goblin Cage
Minions Mini P.E.K.K.A Musketeer Goblin Cage Inferno Tower Wizard
Tombstone Goblin Cage Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Musketeer
Musketeer
Knight Musketeer
Wizard
Wizard Minions Musketeer
Musketeer Wizard
Wizard
Wizard
Minions Mini P.E.K.K.A Musketeer
Knight Musketeer Wizard
Musketeer Wizard
Knight Musketeer
Minions Musketeer
Musketeer
Musketeer Wizard
Musketeer Wizard
Minions Mini P.E.K.K.A
Mini P.E.K.K.A Musketeer Wizard
Wizard
Minions Musketeer
Wizard
Musketeer
Musketeer
Wizard
Musketeer Wizard
Musketeer Wizard
Musketeer
Musketeer Wizard
Minions Musketeer Wizard
Mini P.E.K.K.A
Musketeer Wizard
Wizard
Minions Tombstone Musketeer
Musketeer Wizard
Knight Mini P.E.K.K.A Musketeer Wizard
Musketeer Wizard
Musketeer
Minions Musketeer
Musketeer
Musketeer
Wizard

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