My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Great!

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minions Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Firecracker Valkyrie

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Royal Hogs Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minions Royal Hogs Guards Miner
Giant Snowball
Bats Minions Royal Hogs Guards Miner
Zap
Bats Minions Firecracker Royal Hogs Guards
Barbarian Barrel
Knight Firecracker Valkyrie Royal Hogs Guards
The Log
Firecracker Royal Hogs Guards
Earthquake
Firecracker Royal Hogs Guards
Arrows
Bats Minions Firecracker Royal Hogs Guards
Royal Delivery
Bats Knight Minions Firecracker Valkyrie Royal Hogs Guards Miner
Fireball
Minions Firecracker Royal Hogs
Poison
Bats Minions Firecracker Royal Hogs Guards
Lightning
Knight Valkyrie
Rocket
Valkyrie Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Valkyrie Guards Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Knight Minions Firecracker Guards Miner Valkyrie Royal Hogs

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Knight Minions Firecracker

Attack Synergies 8 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Valkyrie Miner Minions Firecracker Royal Hogs
Knight
Bats Minions Firecracker Royal Hogs Miner
Minions
Knight Miner Bats Firecracker Valkyrie Royal Hogs
Firecracker
Knight Miner Bats Minions Valkyrie Royal Hogs
Valkyrie
Bats Minions Firecracker Royal Hogs
Royal Hogs
Bats Knight Minions Firecracker Valkyrie Guards
Guards
Miner Royal Hogs
Miner
Bats Minions Firecracker Guards Knight

Defense Synergies 5 5

Bats
Knight Minions Firecracker Valkyrie
Knight
Bats Minions Firecracker
Minions
Knight Valkyrie Bats Firecracker
Firecracker
Knight Valkyrie Bats Minions Guards
Valkyrie
Minions Firecracker Bats
Royal Hogs
Guards
Firecracker
Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions Firecracker Valkyrie
Bats Knight Minions Firecracker Valkyrie
Bats Knight Minions Valkyrie
Bats Knight Minions Firecracker Valkyrie Guards
Firecracker Valkyrie
Bats Minions Firecracker Valkyrie Guards
Bats Minions Firecracker
Valkyrie
Minions
Knight Guards Firecracker Valkyrie Miner
Bats Minions Valkyrie Guards Knight Firecracker
Minions Bats Firecracker
Bats Knight Minions Valkyrie Guards
Valkyrie Bats Minions Firecracker Guards
Knight
Bats Knight Minions Firecracker Valkyrie
Valkyrie Bats Knight Minions Firecracker Guards
Valkyrie Bats Knight Minions Firecracker Guards
Valkyrie Bats Knight Minions Firecracker Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Guards
Knight Firecracker Valkyrie Miner
Guards Bats Knight Minions Valkyrie
Valkyrie Guards Bats Knight
Knight Valkyrie Guards
Firecracker Bats Minions
Guards Bats Knight Minions Valkyrie
Knight Valkyrie
Bats Knight Minions Firecracker Valkyrie
Guards
Bats Knight Minions Valkyrie Guards
Valkyrie Guards
Knight Valkyrie Guards
Firecracker Valkyrie
Guards Bats Knight Minions Firecracker Valkyrie
Bats Minions Valkyrie Firecracker

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Valkyrie Guards
Firecracker Miner
Miner
Knight Firecracker Valkyrie Guards
Firecracker Valkyrie
Firecracker Bats Minions
Firecracker
Firecracker
Miner Firecracker
Bats Minions Guards
Firecracker Miner Knight Valkyrie
Firecracker
Knight Firecracker Miner
Minions Firecracker
Firecracker
Firecracker
Firecracker
Bats Minions
Firecracker
Firecracker Valkyrie Miner
Minions
Firecracker Valkyrie
Firecracker Miner
Miner
Miner Firecracker
Bats Firecracker
Bats Minions Firecracker Guards
Miner
Firecracker
Firecracker
Bats Minions Guards
Firecracker
Miner Knight Firecracker Valkyrie
Firecracker
Firecracker
Bats Minions Firecracker Guards
Firecracker Bats
Firecracker Miner
Firecracker

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