My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Great!

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Goblin Cage Wizard P.E.K.K.A Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Elite Barbarians P.E.K.K.A Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Elite Barbarians Ram Rider
Giant Snowball
Minions Goblin Gang Ram Rider
Zap
Minions Goblin Gang Ram Rider
Barbarian Barrel
Knight Goblin Gang Elite Barbarians Goblin Cage Wizard
The Log
Goblin Gang Elite Barbarians Goblin Cage Ram Rider
Earthquake
Goblin Gang Goblin Cage
Arrows
Minions Goblin Gang
Royal Delivery
Knight Minions Goblin Gang Elite Barbarians Goblin Cage Wizard P.E.K.K.A Ram Rider
Fireball
Minions Goblin Gang Elite Barbarians Goblin Cage Wizard Ram Rider
Poison
Minions Goblin Gang Goblin Cage Wizard
Lightning
Knight Elite Barbarians Goblin Cage Wizard Ram Rider
Rocket
Elite Barbarians Wizard Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Minions Goblin Gang Goblin Cage Wizard Ram Rider Elite Barbarians P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Knight Minions Goblin Gang Goblin Cage

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Minions Goblin Gang Elite Barbarians Wizard Ram Rider
Minions
Knight Elite Barbarians Goblin Cage P.E.K.K.A Ram Rider
Goblin Gang
Knight Goblin Cage P.E.K.K.A
Elite Barbarians
Knight Minions Wizard
Goblin Cage
Minions Goblin Gang Ram Rider
Wizard
Knight Elite Barbarians P.E.K.K.A Ram Rider
P.E.K.K.A
Minions Goblin Gang Wizard Ram Rider
Ram Rider
Knight Minions Goblin Cage Wizard P.E.K.K.A

Defense Synergies 2 10

Knight
Minions Goblin Gang Goblin Cage Wizard
Minions
Knight Goblin Cage P.E.K.K.A Ram Rider
Goblin Gang
Knight Goblin Cage P.E.K.K.A
Elite Barbarians
Wizard
Goblin Cage
Knight Minions Goblin Gang Wizard
Wizard
Knight Elite Barbarians Goblin Cage P.E.K.K.A
P.E.K.K.A
Minions Goblin Gang Wizard
Ram Rider
Minions

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions Goblin Cage Wizard Ram Rider
Elite Barbarians P.E.K.K.A Knight Minions Goblin Gang Goblin Cage Ram Rider
Goblin Gang Goblin Cage P.E.K.K.A Ram Rider Knight Minions Elite Barbarians
Elite Barbarians Goblin Cage P.E.K.K.A Knight Minions Goblin Gang Ram Rider
Elite Barbarians Goblin Cage P.E.K.K.A
Goblin Gang Minions
Minions Ram Rider Goblin Gang Goblin Cage Wizard
Goblin Cage P.E.K.K.A Ram Rider
P.E.K.K.A Minions Goblin Gang Elite Barbarians Goblin Cage
Knight Goblin Gang Elite Barbarians
Minions Goblin Gang Knight Wizard Ram Rider
Minions Goblin Gang Wizard Ram Rider
Goblin Cage P.E.K.K.A Knight Minions Goblin Gang Elite Barbarians Wizard Ram Rider
Wizard Minions Goblin Gang Goblin Cage P.E.K.K.A
Elite Barbarians P.E.K.K.A Knight Goblin Gang Goblin Cage Ram Rider
Goblin Gang Elite Barbarians Goblin Cage P.E.K.K.A Ram Rider
Wizard Knight Minions Goblin Gang Elite Barbarians Goblin Cage P.E.K.K.A
Goblin Cage Knight Minions Goblin Gang Elite Barbarians Wizard Ram Rider
Goblin Cage Wizard Knight Minions Ram Rider
P.E.K.K.A Elite Barbarians Goblin Cage Ram Rider
Goblin Gang Wizard Knight Minions Elite Barbarians P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Elite Barbarians Goblin Cage P.E.K.K.A
Knight Goblin Gang Elite Barbarians Wizard
Goblin Gang P.E.K.K.A Knight Minions Elite Barbarians Goblin Cage Ram Rider
Goblin Gang P.E.K.K.A Knight Elite Barbarians Goblin Cage Ram Rider
P.E.K.K.A Knight Goblin Gang Elite Barbarians Goblin Cage Ram Rider
Wizard Minions Goblin Gang Ram Rider
Goblin Gang P.E.K.K.A Knight Minions Elite Barbarians Goblin Cage Ram Rider
P.E.K.K.A Knight Elite Barbarians Goblin Cage
Goblin Cage P.E.K.K.A Knight Minions Elite Barbarians
P.E.K.K.A Goblin Gang Goblin Cage
P.E.K.K.A Knight Minions Elite Barbarians Goblin Cage
P.E.K.K.A Elite Barbarians Goblin Cage
Elite Barbarians P.E.K.K.A Knight Goblin Gang Goblin Cage Wizard Ram Rider
Wizard Goblin Cage
Goblin Gang Elite Barbarians Knight Minions Goblin Cage P.E.K.K.A
Minions Elite Barbarians Goblin Cage Wizard P.E.K.K.A
Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight
Ram Rider
Knight
Wizard
Wizard Minions Ram Rider
Wizard
Wizard Ram Rider
Wizard Ram Rider
Minions Goblin Gang Elite Barbarians
Knight Wizard Ram Rider
Wizard
Knight Elite Barbarians
Minions
Elite Barbarians
Wizard
Wizard
Minions
Wizard
Wizard
Minions
Wizard
Wizard
Wizard Ram Rider
Wizard Ram Rider
Elite Barbarians Wizard
Minions Wizard
Elite Barbarians
Wizard
P.E.K.K.A
Wizard
Minions Goblin Gang
Wizard Ram Rider
Knight Goblin Gang Wizard
Wizard
Elite Barbarians P.E.K.K.A
Minions Goblin Gang Elite Barbarians
P.E.K.K.A
Wizard

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