My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

2 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Mega Minion Goblin Giant Inferno Dragon Mother Witch Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Valkyrie Goblin Giant Inferno Dragon Mother Witch Sparky Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Inferno Dragon Sparky
Giant Snowball
Minions Mega Minion Inferno Dragon Little Prince
Zap
Minions Goblin Giant Inferno Dragon Sparky Little Prince
Barbarian Barrel
Valkyrie Sparky Little Prince
The Log
Sparky Little Prince
Earthquake
Arrows
Minions Little Prince
Royal Delivery
Minions Mega Minion Valkyrie Inferno Dragon Mother Witch Sparky Little Prince
Fireball
Minions Mega Minion Inferno Dragon Mother Witch Sparky Little Prince
Poison
Minions Mega Minion Mother Witch Sparky Little Prince
Lightning
Mega Minion Valkyrie Inferno Dragon Mother Witch Sparky Little Prince
Rocket
Valkyrie Inferno Dragon Sparky Little Prince

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Valkyrie Inferno Dragon Mother Witch Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Mega Minion Little Prince Valkyrie Inferno Dragon Mother Witch Goblin Giant Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Minions Mega Minion Little Prince Valkyrie

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Valkyrie Goblin Giant Inferno Dragon Sparky
Mega Minion
Goblin Giant Valkyrie Sparky
Valkyrie
Minions Mega Minion Mother Witch Sparky Little Prince
Goblin Giant
Mega Minion Sparky Minions Mother Witch Little Prince
Inferno Dragon
Minions
Mother Witch
Valkyrie Goblin Giant
Sparky
Goblin Giant Minions Mega Minion Valkyrie
Little Prince
Valkyrie Goblin Giant

Defense Synergies 1 7

Minions
Valkyrie Goblin Giant
Mega Minion
Valkyrie Sparky
Valkyrie
Minions Mega Minion Mother Witch Sparky Little Prince
Goblin Giant
Minions Sparky
Inferno Dragon
Mother Witch
Valkyrie
Sparky
Mega Minion Valkyrie Goblin Giant
Little Prince
Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Mega Minion Valkyrie Goblin Giant Sparky
Inferno Dragon Sparky Minions Mega Minion Valkyrie
Sparky Minions Mega Minion Valkyrie Inferno Dragon
Inferno Dragon Sparky Minions Mega Minion Valkyrie
Valkyrie Sparky
Minions Mega Minion Valkyrie Mother Witch
Minions Mega Minion Inferno Dragon Little Prince
Valkyrie Goblin Giant Sparky
Inferno Dragon Sparky Minions
Valkyrie Sparky Little Prince
Minions Valkyrie Mother Witch Mega Minion Goblin Giant
Minions Mega Minion Inferno Dragon
Sparky Minions Valkyrie
Valkyrie Sparky Minions Mega Minion
Inferno Dragon Sparky
Inferno Dragon Sparky
Sparky Minions Valkyrie
Valkyrie Minions Mega Minion Little Prince
Valkyrie Minions Mega Minion Inferno Dragon Mother Witch Little Prince
Sparky Inferno Dragon
Valkyrie Minions Goblin Giant Mother Witch Sparky Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Sparky
Mega Minion Valkyrie Inferno Dragon
Minions Valkyrie Goblin Giant Sparky
Valkyrie Goblin Giant Sparky
Valkyrie Goblin Giant Inferno Dragon Sparky
Mother Witch Minions Goblin Giant
Sparky Minions Mega Minion Valkyrie Goblin Giant
Valkyrie Goblin Giant Inferno Dragon Sparky
Minions Mega Minion Valkyrie Inferno Dragon Sparky
Mega Minion Goblin Giant Inferno Dragon Sparky
Inferno Dragon Minions Mega Minion Valkyrie Sparky
Valkyrie Goblin Giant
Valkyrie Goblin Giant Sparky
Valkyrie Sparky
Sparky Minions Mega Minion Valkyrie Goblin Giant Inferno Dragon Little Prince
Minions Valkyrie Mega Minion Inferno Dragon Mother Witch Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Sparky
Goblin Giant Sparky
Valkyrie Sparky
Valkyrie Sparky
Mother Witch Minions Mega Minion Goblin Giant
Sparky
Minions Sparky
Valkyrie Sparky
Sparky
Minions
Sparky
Sparky
Sparky
Sparky
Minions Sparky
Mega Minion Sparky
Valkyrie Mother Witch Little Prince
Minions Sparky
Sparky
Mother Witch Valkyrie Sparky Little Prince
Mega Minion Inferno Dragon
Sparky
Sparky
Sparky
Mother Witch Sparky Little Prince
Minions Mega Minion
Mega Minion Sparky
Sparky
Sparky
Sparky
Sparky
Minions
Mega Minion
Mega Minion Valkyrie Sparky
Sparky
Mega Minion Sparky
Minions Sparky
Goblin Giant Sparky Little Prince
Inferno Dragon Sparky
Sparky

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