My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

2 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Furnace Inferno Tower Wizard Witch Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Wizard Witch Electro Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions
Giant Snowball
Minions Furnace Witch Electro Dragon
Zap
Minions Furnace Inferno Tower Witch
Barbarian Barrel
Furnace Inferno Tower Wizard Witch
The Log
Mini P.E.K.K.A Furnace Witch
Earthquake
Furnace Inferno Tower Witch
Arrows
Minions Furnace Witch
Royal Delivery
Minions Mini P.E.K.K.A Wizard Witch Electro Dragon
Fireball
Minions Furnace Inferno Tower Wizard Witch Electro Dragon
Poison
Minions Furnace Inferno Tower Wizard Witch Electro Dragon
Lightning
Mini P.E.K.K.A Furnace Inferno Tower Wizard Witch Electro Dragon
Rocket
Furnace Inferno Tower Wizard Witch Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Furnace Wizard Witch Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Furnace Wizard Electro Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Inferno Tower Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Furnace Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Mini P.E.K.K.A Furnace Inferno Tower Wizard Witch Electro Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Minions Mini P.E.K.K.A Furnace Inferno Tower

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Mega Knight Mini P.E.K.K.A
Mini P.E.K.K.A
Minions Furnace Wizard Mega Knight
Furnace
Mini P.E.K.K.A Electro Dragon
Inferno Tower
Wizard
Mini P.E.K.K.A Mega Knight
Witch
Mega Knight
Electro Dragon
Furnace Mega Knight
Mega Knight
Minions Mini P.E.K.K.A Wizard Witch Electro Dragon

Defense Synergies 0 11

Minions
Inferno Tower Mega Knight
Mini P.E.K.K.A
Furnace Wizard Witch Electro Dragon
Furnace
Mini P.E.K.K.A
Inferno Tower
Minions Electro Dragon Mega Knight
Wizard
Mini P.E.K.K.A Mega Knight
Witch
Mini P.E.K.K.A Electro Dragon Mega Knight
Electro Dragon
Mini P.E.K.K.A Inferno Tower Witch
Mega Knight
Minions Inferno Tower Wizard Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Inferno Tower Wizard Electro Dragon
Mini P.E.K.K.A Inferno Tower Minions Furnace Witch Electro Dragon Mega Knight
Mini P.E.K.K.A Furnace Inferno Tower Witch Mega Knight Minions Electro Dragon
Mini P.E.K.K.A Inferno Tower Witch Minions Furnace Electro Dragon Mega Knight
Mini P.E.K.K.A Mega Knight
Minions Furnace Electro Dragon Mega Knight
Minions Furnace Inferno Tower Wizard Witch Electro Dragon
Inferno Tower Electro Dragon Mega Knight
Mini P.E.K.K.A Inferno Tower Witch Minions Furnace
Mini P.E.K.K.A Inferno Tower Mega Knight
Minions Witch Furnace Wizard Electro Dragon Mega Knight
Minions Inferno Tower Furnace Wizard Witch Electro Dragon
Mini P.E.K.K.A Furnace Inferno Tower Mega Knight Minions Wizard Witch Electro Dragon
Wizard Mega Knight Minions Mini P.E.K.K.A Furnace Witch Electro Dragon
Mini P.E.K.K.A Inferno Tower Furnace Mega Knight
Inferno Tower Mini P.E.K.K.A Furnace Mega Knight
Wizard Mega Knight Minions Mini P.E.K.K.A Furnace Inferno Tower Witch Electro Dragon
Mega Knight Minions Furnace Wizard Witch Electro Dragon
Furnace Wizard Witch Minions Electro Dragon Mega Knight
Mini P.E.K.K.A Inferno Tower
Wizard Mega Knight Minions Mini P.E.K.K.A Furnace Witch Electro Dragon
Inferno Tower Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Furnace Inferno Tower Witch
Mini P.E.K.K.A Wizard Electro Dragon Mega Knight
Mega Knight Minions Mini P.E.K.K.A Furnace Inferno Tower Witch Electro Dragon
Mini P.E.K.K.A Mega Knight Inferno Tower
Inferno Tower Mini P.E.K.K.A Witch Mega Knight
Furnace Wizard Minions Witch Electro Dragon
Mini P.E.K.K.A Minions Furnace Inferno Tower Witch
Mini P.E.K.K.A Inferno Tower Mega Knight
Electro Dragon Mega Knight Minions Mini P.E.K.K.A Inferno Tower Witch
Inferno Tower Witch
Mega Knight Minions Mini P.E.K.K.A Inferno Tower Witch Electro Dragon
Mega Knight
Mini P.E.K.K.A Mega Knight Inferno Tower Wizard Witch
Wizard Furnace Witch Electro Dragon Mega Knight
Inferno Tower Witch Electro Dragon Minions Mini P.E.K.K.A Furnace
Minions Mega Knight Mini P.E.K.K.A Inferno Tower Wizard Witch Electro Dragon
Furnace Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Electro Dragon
Electro Dragon
Electro Dragon
Wizard Furnace Mega Knight
Wizard Minions Furnace Witch Electro Dragon
Furnace Wizard Witch
Wizard Electro Dragon
Wizard Electro Dragon
Minions Mini P.E.K.K.A Electro Dragon
Wizard Electro Dragon
Wizard Electro Dragon
Minions Electro Dragon
Furnace
Furnace Wizard Witch Electro Dragon
Furnace Wizard Electro Dragon Mega Knight
Minions Mini P.E.K.K.A
Mini P.E.K.K.A Wizard Electro Dragon Mega Knight
Wizard Witch Electro Dragon Mega Knight
Minions Mega Knight
Wizard
Electro Dragon
Furnace Wizard Witch Electro Dragon Mega Knight
Witch
Wizard Witch Electro Dragon
Wizard Witch Electro Dragon Mega Knight
Furnace Wizard Witch Electro Dragon
Electro Dragon Minions Wizard Witch
Mini P.E.K.K.A
Wizard Electro Dragon Mega Knight
Electro Dragon
Mega Knight
Wizard
Minions Witch Electro Dragon
Wizard Witch Electro Dragon
Mini P.E.K.K.A Wizard Electro Dragon Mega Knight
Wizard Electro Dragon
Electro Dragon Mega Knight
Electro Dragon Minions Witch
Witch Electro Dragon
Electro Dragon Witch Mega Knight
Wizard Electro Dragon Mega Knight

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