My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Hog Rider Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider Goblin Barrel Skeleton Army
Giant Snowball
Minions Hog Rider Goblin Barrel Skeleton Army Baby Dragon
Zap
Minions Goblin Barrel Skeleton Army
Barbarian Barrel
Wizard Goblin Barrel Skeleton Army
The Log
Mini P.E.K.K.A Hog Rider Goblin Barrel Skeleton Army
Earthquake
Hog Rider Goblin Barrel Skeleton Army
Arrows
Minions Goblin Barrel Skeleton Army
Royal Delivery
Minions Mini P.E.K.K.A Hog Rider Wizard Goblin Barrel Skeleton Army Baby Dragon
Fireball
Minions Hog Rider Wizard Goblin Barrel Skeleton Army Baby Dragon
Poison
Minions Wizard Skeleton Army
Lightning
Mini P.E.K.K.A Wizard Baby Dragon
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Baby Dragon Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Skeleton Army Baby Dragon Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Goblin Barrel Skeleton Army Mini P.E.K.K.A Hog Rider Baby Dragon Freeze Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Minions Goblin Barrel Skeleton Army Mini P.E.K.K.A

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Hog Rider Mini P.E.K.K.A Baby Dragon
Mini P.E.K.K.A
Minions Hog Rider Wizard Baby Dragon
Hog Rider
Minions Freeze Mini P.E.K.K.A Wizard Goblin Barrel Baby Dragon
Wizard
Mini P.E.K.K.A Hog Rider
Goblin Barrel
Hog Rider Skeleton Army Baby Dragon
Skeleton Army
Goblin Barrel
Baby Dragon
Minions Mini P.E.K.K.A Hog Rider Goblin Barrel
Freeze
Hog Rider

Defense Synergies 0 9

Minions
Baby Dragon Freeze
Mini P.E.K.K.A
Wizard Skeleton Army Baby Dragon Freeze
Hog Rider
Wizard
Mini P.E.K.K.A Skeleton Army Freeze
Goblin Barrel
Skeleton Army
Mini P.E.K.K.A Wizard Freeze
Baby Dragon
Minions Mini P.E.K.K.A
Freeze
Minions Mini P.E.K.K.A Wizard Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Wizard Baby Dragon
Mini P.E.K.K.A Skeleton Army Minions
Mini P.E.K.K.A Skeleton Army Minions Freeze
Mini P.E.K.K.A Skeleton Army Minions
Mini P.E.K.K.A Skeleton Army
Skeleton Army Freeze Minions Baby Dragon
Minions Wizard Baby Dragon Freeze
Baby Dragon
Mini P.E.K.K.A Minions Skeleton Army
Skeleton Army Mini P.E.K.K.A
Minions Skeleton Army Wizard Baby Dragon Freeze
Minions Wizard Baby Dragon
Mini P.E.K.K.A Skeleton Army Minions Wizard Freeze
Wizard Skeleton Army Minions Mini P.E.K.K.A Baby Dragon Freeze
Mini P.E.K.K.A Skeleton Army
Skeleton Army Mini P.E.K.K.A Freeze
Wizard Minions Mini P.E.K.K.A Skeleton Army
Minions Wizard Skeleton Army Baby Dragon
Wizard Baby Dragon Freeze Minions
Mini P.E.K.K.A
Wizard Skeleton Army Minions Mini P.E.K.K.A Baby Dragon
Mini P.E.K.K.A Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army
Mini P.E.K.K.A Wizard Baby Dragon
Skeleton Army Minions Mini P.E.K.K.A
Mini P.E.K.K.A Skeleton Army
Mini P.E.K.K.A Skeleton Army
Wizard Minions Baby Dragon Freeze
Mini P.E.K.K.A Skeleton Army Minions
Mini P.E.K.K.A Skeleton Army
Freeze Minions Mini P.E.K.K.A Skeleton Army Baby Dragon
Skeleton Army
Minions Mini P.E.K.K.A
Skeleton Army
Mini P.E.K.K.A Skeleton Army Wizard
Wizard Skeleton Army Baby Dragon
Skeleton Army Minions Mini P.E.K.K.A Baby Dragon Freeze
Minions Mini P.E.K.K.A Wizard Baby Dragon Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon Freeze
Baby Dragon
Baby Dragon
Freeze
Wizard Baby Dragon
Wizard Minions Baby Dragon Freeze
Wizard Baby Dragon
Wizard Baby Dragon Freeze
Wizard
Minions Mini P.E.K.K.A
Wizard
Wizard Baby Dragon
Baby Dragon
Minions Baby Dragon Freeze
Baby Dragon
Wizard Baby Dragon
Wizard Baby Dragon
Freeze
Minions Mini P.E.K.K.A
Mini P.E.K.K.A Wizard Baby Dragon
Wizard Baby Dragon
Minions Baby Dragon
Wizard
Baby Dragon
Freeze Wizard Baby Dragon
Wizard Baby Dragon
Wizard Baby Dragon
Baby Dragon
Wizard Baby Dragon
Minions Wizard Freeze
Mini P.E.K.K.A
Wizard
Freeze
Wizard
Minions Skeleton Army Freeze
Wizard Baby Dragon
Freeze
Mini P.E.K.K.A Wizard Baby Dragon
Wizard Baby Dragon
Minions Baby Dragon Freeze
Baby Dragon Freeze
Wizard

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