My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Hut Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Goblin Hut Wizard Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Battle Ram Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Battle Ram Hog Rider Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Battle Ram Hog Rider Skeleton Army
Giant Snowball
Minions Battle Ram Hog Rider Goblin Hut Skeleton Army Baby Dragon
Zap
Minions Battle Ram Goblin Hut Skeleton Army
Barbarian Barrel
Battle Ram Goblin Hut Wizard Skeleton Army
The Log
Mini P.E.K.K.A Battle Ram Hog Rider Goblin Hut Skeleton Army
Earthquake
Hog Rider Goblin Hut Skeleton Army
Arrows
Minions Goblin Hut Skeleton Army
Royal Delivery
Minions Mini P.E.K.K.A Battle Ram Hog Rider Goblin Hut Wizard Skeleton Army Baby Dragon
Fireball
Minions Battle Ram Hog Rider Goblin Hut Wizard Skeleton Army Baby Dragon
Poison
Minions Goblin Hut Wizard Skeleton Army
Lightning
Mini P.E.K.K.A Battle Ram Goblin Hut Wizard Baby Dragon
Rocket
Hog Rider Goblin Hut Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Battle Ram Skeleton Army Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Skeleton Army Mini P.E.K.K.A Battle Ram Hog Rider Baby Dragon Goblin Hut Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Minions Skeleton Army Mini P.E.K.K.A Battle Ram

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Hog Rider Mini P.E.K.K.A Battle Ram Baby Dragon
Mini P.E.K.K.A
Minions Hog Rider Goblin Hut Wizard Baby Dragon
Battle Ram
Minions Goblin Hut Baby Dragon
Hog Rider
Minions Mini P.E.K.K.A Goblin Hut Wizard Baby Dragon
Goblin Hut
Mini P.E.K.K.A Battle Ram Hog Rider Baby Dragon
Wizard
Mini P.E.K.K.A Hog Rider
Skeleton Army
Baby Dragon
Minions Mini P.E.K.K.A Battle Ram Hog Rider Goblin Hut

Defense Synergies 0 9

Minions
Baby Dragon
Mini P.E.K.K.A
Goblin Hut Wizard Skeleton Army Baby Dragon
Battle Ram
Hog Rider
Goblin Hut
Mini P.E.K.K.A Wizard Skeleton Army Baby Dragon
Wizard
Mini P.E.K.K.A Goblin Hut Skeleton Army
Skeleton Army
Mini P.E.K.K.A Goblin Hut Wizard
Baby Dragon
Minions Mini P.E.K.K.A Goblin Hut

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Goblin Hut Wizard Baby Dragon
Mini P.E.K.K.A Skeleton Army Minions Goblin Hut
Mini P.E.K.K.A Goblin Hut Skeleton Army Minions
Mini P.E.K.K.A Goblin Hut Skeleton Army Minions
Mini P.E.K.K.A Skeleton Army
Skeleton Army Minions Baby Dragon
Minions Goblin Hut Wizard Baby Dragon
Baby Dragon
Mini P.E.K.K.A Minions Goblin Hut Skeleton Army
Skeleton Army Mini P.E.K.K.A
Minions Skeleton Army Goblin Hut Wizard Baby Dragon
Minions Goblin Hut Wizard Baby Dragon
Mini P.E.K.K.A Goblin Hut Skeleton Army Minions Wizard
Wizard Skeleton Army Minions Mini P.E.K.K.A Goblin Hut Baby Dragon
Mini P.E.K.K.A Skeleton Army Goblin Hut
Skeleton Army Mini P.E.K.K.A Goblin Hut
Wizard Minions Mini P.E.K.K.A Goblin Hut Skeleton Army
Minions Goblin Hut Wizard Skeleton Army Baby Dragon
Wizard Baby Dragon Minions Goblin Hut
Mini P.E.K.K.A Goblin Hut
Wizard Skeleton Army Minions Mini P.E.K.K.A Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Goblin Hut
Mini P.E.K.K.A Wizard Baby Dragon
Skeleton Army Minions Mini P.E.K.K.A Goblin Hut
Mini P.E.K.K.A Skeleton Army
Mini P.E.K.K.A Goblin Hut Skeleton Army
Wizard Minions Goblin Hut Baby Dragon
Mini P.E.K.K.A Skeleton Army Minions Goblin Hut
Mini P.E.K.K.A Skeleton Army
Minions Mini P.E.K.K.A Goblin Hut Skeleton Army Baby Dragon
Goblin Hut Skeleton Army
Minions Mini P.E.K.K.A Goblin Hut
Skeleton Army
Mini P.E.K.K.A Skeleton Army Wizard
Wizard Skeleton Army Baby Dragon
Goblin Hut Skeleton Army Minions Mini P.E.K.K.A Baby Dragon
Minions Mini P.E.K.K.A Goblin Hut Wizard Baby Dragon
Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon
Baby Dragon
Goblin Hut Baby Dragon
Wizard Baby Dragon
Wizard Minions Baby Dragon
Wizard Baby Dragon
Wizard Baby Dragon
Wizard
Minions Mini P.E.K.K.A
Wizard
Wizard Baby Dragon
Goblin Hut Baby Dragon
Minions Baby Dragon
Goblin Hut Baby Dragon
Goblin Hut Wizard Baby Dragon
Goblin Hut Wizard Baby Dragon
Minions Mini P.E.K.K.A
Mini P.E.K.K.A Wizard Baby Dragon
Wizard Baby Dragon
Minions Baby Dragon
Wizard
Baby Dragon
Wizard Baby Dragon
Wizard Baby Dragon
Wizard Baby Dragon
Baby Dragon
Wizard Baby Dragon
Minions Goblin Hut Wizard
Mini P.E.K.K.A
Wizard
Wizard
Minions Goblin Hut Skeleton Army
Wizard Baby Dragon
Mini P.E.K.K.A Wizard Baby Dragon
Wizard Baby Dragon
Minions Baby Dragon
Baby Dragon
Wizard

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