My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Musketeer Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Valkyrie Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Royal Hogs Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Valkyrie Royal Hogs Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Hogs Wall Breakers
Giant Snowball
Minions Musketeer Royal Hogs Wall Breakers Witch
Zap
Minions Royal Hogs Wall Breakers Witch
Barbarian Barrel
Musketeer Valkyrie Royal Hogs Wall Breakers Witch
The Log
Mini P.E.K.K.A Musketeer Royal Hogs Wall Breakers Witch
Earthquake
Royal Hogs Witch
Arrows
Minions Royal Hogs Wall Breakers Witch
Royal Delivery
Minions Mini P.E.K.K.A Musketeer Valkyrie Royal Hogs Wall Breakers Witch
Fireball
Minions Musketeer Royal Hogs Wall Breakers Witch
Poison
Minions Musketeer Royal Hogs Witch
Lightning
Mini P.E.K.K.A Musketeer Valkyrie Witch
Rocket
Musketeer Valkyrie Royal Hogs Witch

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Valkyrie Rage

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Musketeer Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Rage Minions Mini P.E.K.K.A Musketeer Valkyrie Royal Hogs Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Wall Breakers Rage Minions Mini P.E.K.K.A

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Rage Mini P.E.K.K.A Valkyrie Royal Hogs Wall Breakers
Mini P.E.K.K.A
Minions Musketeer Valkyrie Royal Hogs Rage
Musketeer
Valkyrie Mini P.E.K.K.A Royal Hogs
Valkyrie
Musketeer Minions Mini P.E.K.K.A Royal Hogs Wall Breakers Witch
Royal Hogs
Minions Mini P.E.K.K.A Musketeer Valkyrie
Wall Breakers
Minions Valkyrie
Rage
Minions Witch Mini P.E.K.K.A
Witch
Rage Valkyrie

Defense Synergies 2 5

Minions
Valkyrie Musketeer
Mini P.E.K.K.A
Musketeer Valkyrie Witch
Musketeer
Valkyrie Minions Mini P.E.K.K.A
Valkyrie
Minions Musketeer Mini P.E.K.K.A Witch
Royal Hogs
Wall Breakers
Rage
Witch
Mini P.E.K.K.A Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Musketeer Valkyrie
Mini P.E.K.K.A Minions Musketeer Valkyrie Witch
Mini P.E.K.K.A Witch Minions Musketeer Valkyrie
Mini P.E.K.K.A Witch Minions Musketeer Valkyrie
Mini P.E.K.K.A Valkyrie
Minions Musketeer Valkyrie
Minions Musketeer Witch
Musketeer Valkyrie
Mini P.E.K.K.A Witch Minions Musketeer
Mini P.E.K.K.A Musketeer Valkyrie
Minions Valkyrie Witch Musketeer
Minions Musketeer Witch
Mini P.E.K.K.A Minions Musketeer Valkyrie Witch
Valkyrie Minions Mini P.E.K.K.A Witch
Mini P.E.K.K.A
Mini P.E.K.K.A
Minions Mini P.E.K.K.A Musketeer Valkyrie Witch
Minions Musketeer Valkyrie Witch
Valkyrie Witch Minions Musketeer
Mini P.E.K.K.A Musketeer
Valkyrie Minions Mini P.E.K.K.A Musketeer Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Witch
Mini P.E.K.K.A Musketeer Valkyrie
Minions Mini P.E.K.K.A Musketeer Valkyrie Witch
Mini P.E.K.K.A Valkyrie Musketeer
Mini P.E.K.K.A Musketeer Valkyrie Witch
Minions Musketeer Witch
Mini P.E.K.K.A Minions Musketeer Valkyrie Witch
Mini P.E.K.K.A Valkyrie
Minions Mini P.E.K.K.A Valkyrie Witch
Witch Musketeer
Minions Mini P.E.K.K.A Musketeer Valkyrie Witch
Valkyrie
Mini P.E.K.K.A Valkyrie Witch
Musketeer Valkyrie Witch
Witch Minions Mini P.E.K.K.A Musketeer Valkyrie
Minions Valkyrie Mini P.E.K.K.A Musketeer Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Valkyrie
Musketeer
Musketeer Valkyrie
Valkyrie
Minions Musketeer Witch
Musketeer Witch
Minions Mini P.E.K.K.A Musketeer
Musketeer Valkyrie
Musketeer
Musketeer
Minions Musketeer
Musketeer
Musketeer Witch
Musketeer
Minions Mini P.E.K.K.A
Mini P.E.K.K.A Musketeer
Valkyrie Witch
Minions Musketeer
Musketeer
Musketeer
Valkyrie Witch
Witch
Musketeer Witch
Musketeer Witch
Musketeer
Musketeer Witch
Minions Musketeer Witch
Mini P.E.K.K.A
Musketeer
Minions Musketeer Witch
Musketeer Witch
Mini P.E.K.K.A Musketeer Valkyrie
Musketeer
Musketeer
Minions Musketeer Witch
Musketeer Witch
Musketeer Witch

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