My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Giant Wizard Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Valkyrie Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Giant Skeleton Army
Giant Snowball
Minions Skeleton Army Witch
Zap
Minions Skeleton Army Witch
Barbarian Barrel
Valkyrie Wizard Skeleton Army Witch
The Log
Mini P.E.K.K.A Skeleton Army Witch
Earthquake
Skeleton Army Witch
Arrows
Minions Skeleton Army Witch
Royal Delivery
Minions Mini P.E.K.K.A Valkyrie Wizard Skeleton Army Witch
Fireball
Minions Wizard Skeleton Army Witch
Poison
Minions Wizard Skeleton Army Witch
Lightning
Mini P.E.K.K.A Valkyrie Wizard Witch
Rocket
Valkyrie Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Valkyrie Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Minions Skeleton Army Mini P.E.K.K.A Valkyrie Giant Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Minions Skeleton Army Mini P.E.K.K.A

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Giant Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A
Giant Minions Valkyrie Wizard The Log
Valkyrie
Minions Mini P.E.K.K.A Giant Wizard Witch
Giant
Minions Mini P.E.K.K.A Valkyrie Wizard Witch The Log
Wizard
Mini P.E.K.K.A Valkyrie Giant
Skeleton Army
Witch
Valkyrie Giant
The Log
Mini P.E.K.K.A Giant

Defense Synergies 2 12

Minions
Valkyrie The Log
Mini P.E.K.K.A
The Log Valkyrie Wizard Skeleton Army Witch
Valkyrie
Minions Mini P.E.K.K.A Wizard Witch The Log
Giant
Wizard
Mini P.E.K.K.A Valkyrie Skeleton Army The Log
Skeleton Army
Mini P.E.K.K.A Wizard The Log
Witch
Mini P.E.K.K.A Valkyrie The Log
The Log
Mini P.E.K.K.A Minions Valkyrie Wizard Skeleton Army Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Valkyrie Wizard The Log
Mini P.E.K.K.A Skeleton Army Minions Valkyrie Witch The Log
Mini P.E.K.K.A Skeleton Army Witch Minions Valkyrie
Mini P.E.K.K.A Skeleton Army Witch Minions Valkyrie
Mini P.E.K.K.A Valkyrie Skeleton Army The Log
Skeleton Army The Log Minions Valkyrie
Minions Wizard Witch
Valkyrie The Log
Mini P.E.K.K.A Witch Minions Skeleton Army
Skeleton Army Mini P.E.K.K.A Valkyrie
Minions Valkyrie Skeleton Army Witch Wizard The Log
Minions Wizard Witch
Mini P.E.K.K.A Skeleton Army Minions Valkyrie Wizard Witch The Log
Valkyrie Wizard Skeleton Army Minions Mini P.E.K.K.A Witch The Log
Mini P.E.K.K.A Skeleton Army
Skeleton Army Mini P.E.K.K.A The Log
Wizard Minions Mini P.E.K.K.A Valkyrie Skeleton Army Witch
Valkyrie Minions Wizard Skeleton Army Witch The Log
Valkyrie Wizard Witch The Log Minions
Mini P.E.K.K.A
Valkyrie Wizard Skeleton Army Minions Mini P.E.K.K.A Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Skeleton Army Witch
Mini P.E.K.K.A Valkyrie Wizard The Log
Skeleton Army Minions Mini P.E.K.K.A Valkyrie Witch The Log
Mini P.E.K.K.A Valkyrie Skeleton Army The Log
Mini P.E.K.K.A Valkyrie Skeleton Army Witch
Wizard Minions Witch
Mini P.E.K.K.A Skeleton Army Minions Valkyrie Witch
Mini P.E.K.K.A Valkyrie Skeleton Army
Minions Mini P.E.K.K.A Valkyrie Skeleton Army Witch The Log
Witch Skeleton Army
Minions Mini P.E.K.K.A Valkyrie Witch
Skeleton Army Valkyrie The Log
Mini P.E.K.K.A Skeleton Army Valkyrie Wizard Witch
Wizard Valkyrie Skeleton Army Witch
Skeleton Army Witch Minions Mini P.E.K.K.A Valkyrie The Log
Minions Valkyrie Mini P.E.K.K.A Wizard Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie The Log
The Log
The Log
Valkyrie The Log
Wizard Valkyrie The Log
Wizard Minions Witch
Wizard Witch The Log
The Log Wizard
The Log Wizard
Minions Mini P.E.K.K.A
Valkyrie Wizard The Log
Wizard
The Log
Minions
The Log
Wizard Witch The Log
Wizard The Log
Minions Mini P.E.K.K.A
Mini P.E.K.K.A Wizard The Log
Valkyrie Wizard Witch The Log
Minions The Log
Wizard
The Log
The Log
The Log Valkyrie Wizard Witch
Witch
The Log Wizard Witch
Wizard Witch The Log
The Log
Wizard Witch
Minions Wizard Witch
Mini P.E.K.K.A
Wizard The Log
Wizard The Log
Minions Skeleton Army Witch
Wizard Witch
The Log
Mini P.E.K.K.A Valkyrie Wizard
The Log Wizard
Minions Witch The Log
Witch
Witch The Log
Wizard

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