My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Executioner P.E.K.K.A Electro Wizard Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Hog Rider Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider
Giant Snowball
Minions Hog Rider
Zap
Minions Mortar
Barbarian Barrel
Mortar Executioner Electro Wizard
The Log
Hog Rider
Earthquake
Mortar Hog Rider
Arrows
Minions
Royal Delivery
Minions Hog Rider Executioner P.E.K.K.A Electro Wizard
Fireball
Minions Mortar Hog Rider Executioner Electro Wizard
Poison
Minions Mortar Executioner Electro Wizard
Lightning
Mortar Executioner Electro Wizard
Rocket
Mortar Hog Rider Executioner

Against air swarms

Spells and units that can counter air swarms.

Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Executioner The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Executioner P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Minions Mortar Hog Rider Electro Wizard Golden Knight Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Minions Mortar Hog Rider

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Hog Rider Mortar P.E.K.K.A
Mortar
Minions Hog Rider The Log Golden Knight
Hog Rider
Minions The Log Mortar Executioner Electro Wizard Golden Knight
Executioner
Hog Rider P.E.K.K.A The Log
P.E.K.K.A
Electro Wizard Minions Executioner The Log
The Log
Hog Rider Mortar Executioner P.E.K.K.A
Electro Wizard
P.E.K.K.A Hog Rider
Golden Knight
Mortar Hog Rider

Defense Synergies 1 11

Minions
Mortar P.E.K.K.A The Log Electro Wizard Golden Knight
Mortar
Minions The Log Electro Wizard
Hog Rider
Executioner
The Log
P.E.K.K.A
The Log Minions Electro Wizard
The Log
P.E.K.K.A Minions Mortar Executioner Electro Wizard Golden Knight
Electro Wizard
Minions Mortar P.E.K.K.A The Log
Golden Knight
Minions The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Mortar Executioner The Log Electro Wizard Golden Knight
P.E.K.K.A Minions Mortar Executioner The Log Electro Wizard
Mortar P.E.K.K.A Minions Executioner Electro Wizard
P.E.K.K.A Minions Mortar Electro Wizard
P.E.K.K.A The Log
The Log Minions Executioner Electro Wizard
Minions Electro Wizard Mortar Executioner
P.E.K.K.A The Log Electro Wizard Golden Knight
P.E.K.K.A Minions Mortar
Electro Wizard
Minions Executioner Electro Wizard The Log
Minions Executioner Electro Wizard
Mortar P.E.K.K.A Minions The Log Electro Wizard
Executioner Minions Mortar P.E.K.K.A The Log Electro Wizard Golden Knight
P.E.K.K.A Mortar Electro Wizard
Mortar P.E.K.K.A The Log Electro Wizard
Minions Mortar Executioner P.E.K.K.A Electro Wizard
Mortar Minions Executioner The Log Electro Wizard Golden Knight
Mortar Executioner The Log Minions Electro Wizard
P.E.K.K.A Mortar Electro Wizard
Minions Executioner P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Mortar

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

P.E.K.K.A Electro Wizard
Electro Wizard Mortar Executioner The Log
P.E.K.K.A Minions The Log Electro Wizard Golden Knight
P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Executioner
Executioner Minions Electro Wizard
P.E.K.K.A Minions Electro Wizard
P.E.K.K.A
P.E.K.K.A Electro Wizard Minions Mortar The Log
P.E.K.K.A
P.E.K.K.A Minions Golden Knight
P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Executioner Golden Knight
Executioner
Electro Wizard Minions Mortar Executioner P.E.K.K.A The Log Golden Knight
Minions Executioner P.E.K.K.A The Log Electro Wizard Golden Knight
Mortar Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar The Log Golden Knight
Mortar Executioner The Log Electro Wizard Golden Knight
The Log
The Log
Executioner Mortar The Log
Executioner Minions
Mortar Executioner The Log
The Log Executioner
The Log Mortar Golden Knight
Minions Electro Wizard
Mortar The Log Electro Wizard Golden Knight
Executioner
Mortar Executioner The Log Golden Knight
Minions Mortar
Mortar The Log
Mortar Executioner The Log Golden Knight
Mortar Executioner The Log
Mortar
Minions
Mortar Executioner The Log Electro Wizard
Mortar The Log Golden Knight
Minions The Log
The Log
Mortar The Log
The Log Mortar Executioner
Mortar The Log Executioner Electro Wizard Golden Knight
Mortar The Log Golden Knight
Mortar The Log Golden Knight
Executioner Electro Wizard
Electro Wizard Minions
Mortar The Log
Electro Wizard
P.E.K.K.A
The Log
Electro Wizard Minions
Executioner Electro Wizard
The Log
Executioner Electro Wizard
The Log Mortar Executioner
Executioner P.E.K.K.A
Minions The Log Electro Wizard Golden Knight
Executioner Electro Wizard
Mortar Executioner The Log Electro Wizard Golden Knight
P.E.K.K.A
Mortar

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