My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Baby Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon X-Bow Royal Ghost Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Elite Barbarians X-Bow Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Elite Barbarians Baby Dragon X-Bow Royal Ghost Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Royal Ghost Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Elite Barbarians
Giant Snowball
Minions Baby Dragon
Zap
Minions Mortar X-Bow
Barbarian Barrel
Mortar Elite Barbarians X-Bow Royal Ghost Magic Archer
The Log
Elite Barbarians X-Bow
Earthquake
Mortar X-Bow
Arrows
Minions
Royal Delivery
Minions Elite Barbarians Baby Dragon Royal Ghost Magic Archer
Fireball
Minions Mortar Elite Barbarians Baby Dragon X-Bow Magic Archer
Poison
Minions Mortar X-Bow Magic Archer
Lightning
Mortar Elite Barbarians Baby Dragon X-Bow Magic Archer
Rocket
Mortar Elite Barbarians X-Bow Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Baby Dragon Royal Ghost Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Minions Royal Ghost Mortar Baby Dragon Magic Archer Elite Barbarians X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Mirror Minions Royal Ghost Mortar

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Mortar Elite Barbarians Baby Dragon
Mortar
Minions Baby Dragon
Elite Barbarians
Minions Royal Ghost
Mirror
X-Bow Royal Ghost Magic Archer
Baby Dragon
Minions Mortar
X-Bow
Mirror
Royal Ghost
Elite Barbarians Mirror Magic Archer
Magic Archer
Mirror Royal Ghost

Defense Synergies 0 6

Minions
Mortar Baby Dragon X-Bow
Mortar
Minions Mirror Baby Dragon
Elite Barbarians
Mirror
Mortar Magic Archer
Baby Dragon
Minions Mortar
X-Bow
Minions
Royal Ghost
Magic Archer
Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Mortar Baby Dragon X-Bow Magic Archer
Elite Barbarians Minions Mortar X-Bow
Mortar Minions Elite Barbarians
Elite Barbarians Minions Mortar
Elite Barbarians X-Bow
Minions Baby Dragon X-Bow Royal Ghost Magic Archer
Minions Mortar Baby Dragon X-Bow Magic Archer
Baby Dragon X-Bow Magic Archer
Minions Mortar Elite Barbarians X-Bow
Elite Barbarians Royal Ghost
Minions Baby Dragon X-Bow Royal Ghost Magic Archer
Minions Baby Dragon Magic Archer
Mortar Minions Elite Barbarians X-Bow
Minions Mortar Baby Dragon X-Bow Royal Ghost Magic Archer
Elite Barbarians Mortar X-Bow
Mortar Elite Barbarians X-Bow
Minions Mortar Elite Barbarians X-Bow
Mortar Minions Elite Barbarians Baby Dragon X-Bow Royal Ghost Magic Archer
Mortar Baby Dragon Minions Royal Ghost Magic Archer
Mortar Elite Barbarians
Royal Ghost Minions Elite Barbarians Baby Dragon
Mortar

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians X-Bow Royal Ghost
Mortar Elite Barbarians Baby Dragon X-Bow Royal Ghost Magic Archer
Minions Elite Barbarians
Elite Barbarians X-Bow
Elite Barbarians
Minions Baby Dragon Magic Archer
Minions Elite Barbarians
Elite Barbarians
Minions Mortar Elite Barbarians Baby Dragon X-Bow Magic Archer
Minions Elite Barbarians
Elite Barbarians
Elite Barbarians
Baby Dragon Magic Archer
Elite Barbarians Minions Mortar Baby Dragon X-Bow Magic Archer
Minions Elite Barbarians Baby Dragon Royal Ghost Magic Archer
Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Mortar Baby Dragon X-Bow Royal Ghost
Mortar Baby Dragon X-Bow Royal Ghost Magic Archer
Baby Dragon X-Bow Magic Archer
Mortar Baby Dragon Magic Archer
Minions Baby Dragon Magic Archer
Mortar Baby Dragon Magic Archer
X-Bow Baby Dragon Magic Archer
Mortar X-Bow
Minions Elite Barbarians X-Bow
Mortar X-Bow Magic Archer
Baby Dragon Magic Archer
Mortar Elite Barbarians Baby Dragon Magic Archer
Minions Mortar Baby Dragon X-Bow Magic Archer
Mortar Elite Barbarians Baby Dragon X-Bow Magic Archer
X-Bow Mortar Baby Dragon Magic Archer
Magic Archer Mortar Baby Dragon X-Bow
Mortar
Minions
Mortar Baby Dragon X-Bow Magic Archer
Mortar Baby Dragon X-Bow Magic Archer
Minions Baby Dragon X-Bow Magic Archer
X-Bow
Mortar Baby Dragon X-Bow
Mortar Baby Dragon Magic Archer
Mortar X-Bow Baby Dragon Royal Ghost Magic Archer
Mortar Baby Dragon X-Bow Magic Archer
Mortar Baby Dragon X-Bow Magic Archer
Elite Barbarians Baby Dragon X-Bow Magic Archer
Minions
Elite Barbarians
Mortar X-Bow Magic Archer
Magic Archer
Magic Archer
Minions X-Bow Magic Archer
Baby Dragon Magic Archer
Baby Dragon Magic Archer
Mortar Baby Dragon Magic Archer
Elite Barbarians
Minions Elite Barbarians Baby Dragon Magic Archer
Magic Archer
Mortar Baby Dragon X-Bow Royal Ghost Magic Archer
Mortar

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